diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index e93461dbb1..2175139ab3 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -648,10 +648,10 @@ struct SettingEntry { uint Length() const; SettingEntry *FindEntry(uint row, uint *cur_row); - uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last); + uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last); private: - void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state); + void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state); }; /** Data structure describing one page of settings in the settings window. */ @@ -665,7 +665,7 @@ struct SettingsPage { uint Length() const; SettingEntry *FindEntry(uint row, uint *cur_row) const; - uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const; + uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const; }; @@ -808,13 +808,14 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row) * @param settings_ptr Pointer to current values of all settings * @param base_x Left-most position in window/panel to start drawing \a first_row * @param base_y Upper-most position in window/panel to start drawing \a first_row + * @param max_x The maximum x position to draw strings add. * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ -uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) +uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) { if (cur_row >= max_row) return cur_row; @@ -841,14 +842,14 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint switch(this->flags & SEF_KIND_MASK) { case SEF_SETTING_KIND: if (cur_row >= first_row) { - DrawSetting(settings_ptr, this->d.entry.setting, x, y, this->flags & SEF_BUTTONS_MASK); + DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK); } cur_row++; break; case SEF_SUBTREE_KIND: if (cur_row >= first_row) { DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y); - DrawString(x + 12, y, this->d.sub.title, TC_FROMSTRING); + DrawStringTruncated(x + 12, y, this->d.sub.title, TC_FROMSTRING, max_x - x - 12); } cur_row++; if (!this->d.sub.folded) { @@ -857,7 +858,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint SetBit(parent_last, this->level); // Add own last-field state } - cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last); + cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last); } break; default: NOT_REACHED(); @@ -871,9 +872,10 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint * @param sd Pointer to value description of setting to draw * @param x Left-most position in window/panel to start drawing * @param y Upper-most position in window/panel to start drawing + * @param max_x The maximum x position to draw strings add. * @param state State of the left + right arrow buttons to draw for the setting */ -void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state) +void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state) { const SettingDescBase *sdb = &sd->desc; const void *var = GetVariableAddress(settings_ptr, &sd->save); @@ -914,7 +916,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd SetDParam(1, value); } } - DrawString(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING); + DrawStringTruncated(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING, max_x - x - 25); } @@ -978,18 +980,19 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const * @param settings_ptr Pointer to current values of all settings * @param base_x Left-most position in window/panel to start drawing of each setting row * @param base_y Upper-most position in window/panel to start drawing of row number \a first_row + * @param max_x The maximum x position to draw strings add. * @param first_row Number of first row to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ -uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const +uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const { if (cur_row >= max_row) return cur_row; for (uint i = 0; i < this->num; i++) { - cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last); + cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last); if (cur_row >= max_row) { break; } @@ -1276,7 +1279,7 @@ struct GameSettingsWindow : Window { { this->DrawWidgets(); _settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET, - this->vscroll.pos, this->vscroll.pos + this->vscroll.cap); + this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap); } virtual void OnClick(Point pt, int widget)