(svn r19873) -Fix [FS#3817]: if the (guessed initial) destination tile of a road stop wasn't a road stop but was a T-junction or turn, the road vehicles would jump around in circles

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent a1b607a055
commit d8d37466af

@ -326,8 +326,11 @@ public:
FORCEINLINE Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
{
/* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
/* Handle special case - when next tile is destination tile.
* However, when going to a station the (initial) destination
* tile might not be a station, but a junction, in which case
* this method forces the vehicle to jump in circles. */
if (tile == v->dest_tile && !v->current_order.IsType(OT_GOTO_STATION)) {
/* choose diagonal trackdir reachable from enterdir */
return DiagDirToDiagTrackdir(enterdir);
}

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