mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.
This commit is contained in:
parent
8ee37e7b47
commit
d8709b18c6
14
train_cmd.c
14
train_cmd.c
@ -955,6 +955,15 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if the vehicle is a train and is on the tile we are testing */
|
||||
static void *TestTrainOnCrossing(Vehicle *v, void *data)
|
||||
{
|
||||
if (v->tile != *(const TileIndex*)data || v->type != VEH_Train)
|
||||
return NULL;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
static void ReverseTrainDirection(Vehicle *v)
|
||||
{
|
||||
int l = 0, r = -1;
|
||||
@ -974,13 +983,18 @@ static void ReverseTrainDirection(Vehicle *v)
|
||||
}
|
||||
/* Calculate next tile */
|
||||
tile += _tileoffs_by_dir[t];
|
||||
/* Test if we have a rail/road-crossing */
|
||||
if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) {
|
||||
/* Check if there is a train on the tile itself */
|
||||
if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) {
|
||||
/* If light is on, switch light off */
|
||||
if (_map5[tile] & 4) {
|
||||
_map5[tile] &= ~4;
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// count number of vehicles
|
||||
u = v;
|
||||
|
Loading…
Reference in New Issue
Block a user