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@ -1076,22 +1076,15 @@ struct TileAndStation {
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static SmallVector<TileAndStation, 8> _deleted_stations_nearby;
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static SmallVector<StationID, 8> _stations_nearby_list;
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/** Context for FindStationsNearby */
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struct FindNearbyStationContext {
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TileIndex tile; ///< Base tile of station to be built
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uint w; ///< Width of station to be built
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uint h; ///< Height of station to be built
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};
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/**
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* Add station on this tile to _stations_nearby_list if it's fully within the
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* station spread.
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* @param tile Tile just being checked
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* @param user_data Pointer to FindNearbyStationContext context
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* @param user_data Pointer to TileArea context
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*/
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static bool AddNearbyStation(TileIndex tile, void *user_data)
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{
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FindNearbyStationContext *ctx = (FindNearbyStationContext *)user_data;
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TileArea *ctx = (TileArea *)user_data;
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/* First check if there were deleted stations here */
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for (uint i = 0; i < _deleted_stations_nearby.Length(); i++) {
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@ -1107,6 +1100,10 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
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if (!IsTileType(tile, MP_STATION)) return false;
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StationID sid = GetStationIndex(tile);
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/* This station is (likely) a waypoint */
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if (!Station::IsValidID(sid)) return false;
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Station *st = Station::Get(sid);
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if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false;
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@ -1129,7 +1126,7 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
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**/
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static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
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{
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FindNearbyStationContext ctx;
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TileArea ctx;
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ctx.tile = tile;
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ctx.w = w;
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ctx.h = h;
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@ -1139,13 +1136,13 @@ static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool dist
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/* Check the inside, to return, if we sit on another station */
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BEGIN_TILE_LOOP(t, w, h, tile)
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if (t < MapSize() && IsTileType(t, MP_STATION)) return Station::GetByTile(t);
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if (t < MapSize() && IsTileType(t, MP_STATION) && Station::IsValidID(GetStationIndex(t))) return Station::GetByTile(t);
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END_TILE_LOOP(t, w, h, tile)
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/* Look for deleted stations */
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const Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->facilities == 0 && st->owner == _local_company) {
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const BaseStation *st;
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FOR_ALL_BASE_STATIONS(st) {
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if (Station::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
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/* Include only within station spread (yes, it is strictly less than) */
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if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
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TileAndStation *ts = _deleted_stations_nearby.Append();
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