(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other

companies by building a depot close to a station. (even more: trains do 
no longer enter tiles that do not belong to his owner)
pull/155/head
truelight 20 years ago
parent 7d505bd9fa
commit d78ddb39bb

@ -18,6 +18,7 @@
? is_custom_firsthead_sprite(spritenum) \
: _engine_sprite_add[spritenum] == 0)
static bool TrainCheckIfLineEnds(Vehicle *v);
static const byte _vehicle_initial_x_fract[4] = {10,8,4,8};
static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};
@ -2067,6 +2068,10 @@ static void TrainController(Vehicle *v)
gp.y = v->y_pos;
} else {
/* is not inside depot */
if (!TrainCheckIfLineEnds(v))
return;
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8)
goto invalid_rail;
@ -2363,7 +2368,7 @@ static const byte _breakdown_speeds[16] = {
225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
};
static void TrainCheckIfLineEnds(Vehicle *v)
static bool TrainCheckIfLineEnds(Vehicle *v)
{
uint tile;
uint x,y;
@ -2382,18 +2387,20 @@ static void TrainCheckIfLineEnds(Vehicle *v)
// exit if inside a tunnel
if (v->u.rail.track & 0x40)
return;
return true;
tile = v->tile;
// tunnel entrance?
if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
(_map5[tile] & 0xF0) == 0 && (byte)((_map5[tile] & 3)*2+1) == v->direction)
return;
return true;
// depot?
if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
return;
/* XXX -- When enabled, this makes it possible to crash trains of others
(by building a depot right against a station) */
/* if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
return true;*/
/* Determine the non-diagonal direction in which we will exit this tile */
t = v->direction >> 1;
@ -2434,6 +2441,12 @@ static void TrainCheckIfLineEnds(Vehicle *v)
}
if ( (uint16)ts != 0) {
/* If we approach a rail-piece which we can't enter, don't enter it! */
if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) {
v->cur_speed = 0;
ReverseTrainDirection(v);
return false;
}
if ((ts &= (ts >> 16)) == 0) {
// make a rail/road crossing red
if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) {
@ -2443,12 +2456,12 @@ static void TrainCheckIfLineEnds(Vehicle *v)
MarkTileDirtyByTile(tile);
}
}
return;
return true;
}
} else if (x + 4 > 15) {
v->cur_speed = 0;
ReverseTrainDirection(v);
return;
return false;
}
// slow down
@ -2457,6 +2470,8 @@ static void TrainCheckIfLineEnds(Vehicle *v)
if (!(v->direction&1)) t>>=1;
if ((uint16)t < v->cur_speed)
v->cur_speed = t;
return true;
}
static void TrainLocoHandler(Vehicle *v, bool mode)

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