From d78ddb39bb7d47ea14961084a646ff23495c4a5c Mon Sep 17 00:00:00 2001 From: truelight Date: Tue, 21 Dec 2004 16:00:14 +0000 Subject: [PATCH] (svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) --- train_cmd.c | 31 +++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/train_cmd.c b/train_cmd.c index 28203b21f5..fdaeea335b 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -18,6 +18,7 @@ ? is_custom_firsthead_sprite(spritenum) \ : _engine_sprite_add[spritenum] == 0) +static bool TrainCheckIfLineEnds(Vehicle *v); static const byte _vehicle_initial_x_fract[4] = {10,8,4,8}; static const byte _vehicle_initial_y_fract[4] = {8,4,8,10}; @@ -1274,7 +1275,7 @@ static bool CheckTrainStayInDepot(Vehicle *v) Vehicle *u; // bail out if not all wagons are in the same depot or not in a depot at all - for (u = v; u != NULL; u = u->next) + for (u = v; u != NULL; u = u->next) if (u->u.rail.track != 0x80 || u->tile != v->tile) return false; @@ -2067,6 +2068,10 @@ static void TrainController(Vehicle *v) gp.y = v->y_pos; } else { /* is not inside depot */ + + if (!TrainCheckIfLineEnds(v)) + return; + r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (r & 0x8) goto invalid_rail; @@ -2363,7 +2368,7 @@ static const byte _breakdown_speeds[16] = { 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15 }; -static void TrainCheckIfLineEnds(Vehicle *v) +static bool TrainCheckIfLineEnds(Vehicle *v) { uint tile; uint x,y; @@ -2382,18 +2387,20 @@ static void TrainCheckIfLineEnds(Vehicle *v) // exit if inside a tunnel if (v->u.rail.track & 0x40) - return; + return true; tile = v->tile; // tunnel entrance? if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0 && (byte)((_map5[tile] & 3)*2+1) == v->direction) - return; + return true; // depot? - if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0) - return; + /* XXX -- When enabled, this makes it possible to crash trains of others + (by building a depot right against a station) */ +/* if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0) + return true;*/ /* Determine the non-diagonal direction in which we will exit this tile */ t = v->direction >> 1; @@ -2434,6 +2441,12 @@ static void TrainCheckIfLineEnds(Vehicle *v) } if ( (uint16)ts != 0) { + /* If we approach a rail-piece which we can't enter, don't enter it! */ + if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) { + v->cur_speed = 0; + ReverseTrainDirection(v); + return false; + } if ((ts &= (ts >> 16)) == 0) { // make a rail/road crossing red if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) { @@ -2443,12 +2456,12 @@ static void TrainCheckIfLineEnds(Vehicle *v) MarkTileDirtyByTile(tile); } } - return; + return true; } } else if (x + 4 > 15) { v->cur_speed = 0; ReverseTrainDirection(v); - return; + return false; } // slow down @@ -2457,6 +2470,8 @@ static void TrainCheckIfLineEnds(Vehicle *v) if (!(v->direction&1)) t>>=1; if ((uint16)t < v->cur_speed) v->cur_speed = t; + + return true; } static void TrainLocoHandler(Vehicle *v, bool mode)