@ -620,7 +620,7 @@ void AIInstance::Save()
/* We can't kill the AI here, so mark it as crashed (not dead) and
* kill it in the next AI tick. */
this->is_dead = false;
this->engine->CrashOccured();
this->engine->CrashOccurred();
return;
}
AIObject::SetAllowDoCommand(backup_allow);