(svn r14846) -Doc: strgen hasn't been part of the trunk/release binaries for quite a while, so point to the precompiled strgen package instead.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent c7959ce2a9
commit d5f311d3a2

@ -7,8 +7,9 @@ you have downloaded english.txt, the master language file, for. While this is
not always true, namely when changes in the code have not touched language
files, your safest bet is to assume this 'limitation'.
As a first step you need to compile strgen. This is as easy as typing
'make strgen'. You can also download a precompiled binary from a release,
nightly, etc.
'make strgen'. You can download the precompile strgen from:
http://www.openttd.org/download-strgen
strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.

@ -411,7 +411,10 @@ Note: Do not alter the following parts of the file:
8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.
file with the strgen utility. You can download the precompiled strgen from:
http://www.openttd.org/download-strgen
To compile it yourself just take the normal OpenTTD sources and build that.
During the build process the strgen utility will be made.
strgen is a command-line utility. It takes the language filename as parameter.
Example:

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