Codechange: use SL_NULL if you want to store null-bytes or load to nothing

Using SL_ARR for this gives us a bit of trouble later on, where we
add a length-field to SL_ARR. This of course is not the intention
of SLE_CONDNULL. So better seperate it.
pull/332/head
Patric Stout 3 years ago committed by Patric Stout
parent 0d2e3437e3
commit d5cda58158

@ -1425,33 +1425,21 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
case SL_STR:
case SL_REFLIST:
case SL_DEQUE:
case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
if (!SlIsObjectValidInSavegame(sld)) return 0;
switch (sld.cmd) {
case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
break;
switch (sld.cmd) {
case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
case SL_SAVEBYTE: return 1; // a byte is logically of size 1
case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
case SL_STRUCT:
case SL_STRUCTLIST: {
if (!SlIsObjectValidInSavegame(sld)) break;
NeedLength old_need_length = _sl.need_length;
size_t old_obj_len = _sl.obj_len;
@ -1473,6 +1461,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
return length;
}
default: NOT_REACHED();
}
return 0;
@ -1530,6 +1519,8 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
{
assert(IsVariableSizeRight(sld));
if (!SlIsObjectValidInSavegame(sld)) return false;
VarType conv = GB(sld.conv, 0, 8);
switch (sld.cmd) {
case SL_VAR:
@ -1539,9 +1530,6 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
case SL_REFLIST:
case SL_DEQUE:
case SL_STDSTR: {
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
void *ptr = GetVariableAddress(object, sld);
switch (sld.cmd) {
@ -1574,10 +1562,22 @@ static bool SlObjectMember(void *object, const SaveLoad &sld)
break;
}
case SL_NULL: {
assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
}
case SL_STRUCT:
case SL_STRUCTLIST:
if (!SlIsObjectValidInSavegame(sld)) return false;
switch (_sl.action) {
case SLA_SAVE: {
if (sld.cmd == SL_STRUCT) {

@ -573,6 +573,7 @@ enum SaveLoadType : byte {
SL_STRUCT = 7, ///< Save/load a struct.
SL_STRUCTLIST = 8, ///< Save/load a list of structs.
SL_SAVEBYTE = 9, ///< Save (but not load) a byte.
SL_NULL = 10, ///< Save null-bytes and load to nowhere.
};
typedef void *SaveLoadAddrProc(void *base, size_t extra);
@ -737,7 +738,7 @@ struct SaveLoad {
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
#define SLE_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
#define SLE_CONDNULL(length, from, to) {SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
/**
* Only write byte during saving; never read it during loading.
@ -895,7 +896,7 @@ struct SaveLoad {
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
#define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
#define SLEG_CONDNULL(length, from, to) {SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
/**
* Checks whether the savegame is below \a major.\a minor.

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