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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ConvertIntDate was only called with Years.
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36
date.c
36
date.c
@ -116,42 +116,6 @@ Date ConvertYMDToDate(Year year, Month month, Day day)
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return (yr >> 2) * (365 + 365 + 365 + 366) + rem;
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}
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/**
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* Convert a date on the form:
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* 1920 - 2090 (MAX_YEAR_END_REAL)
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* 192001 - 209012
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* 19200101 - 20901231
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* or if > 2090 and below 65536, treat it as a daycount.
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* @return -1 if no conversion was possible
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*/
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Date ConvertIntDate(uint date)
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{
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Year year;
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Month month = 0;
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Day day = 1;
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if (IS_INT_INSIDE(date, 1920, MAX_YEAR + 1)) {
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year = date;
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} else if (IS_INT_INSIDE(date, 192001, 209012 + 1)) {
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month = date % 100 - 1;
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year = date / 100;
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} else if (IS_INT_INSIDE(date, 19200101, 20901231 + 1)) {
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day = date % 100; date /= 100;
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month = date % 100 - 1;
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year = date / 100;
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} else if (IS_INT_INSIDE(date, 2091, 65536)) {
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return date;
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} else {
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return (Date)-1;
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}
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/* invalid ranges? */
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if (month >= 12 || !IS_INT_INSIDE(day, 1, 31 + 1)) return (Date)-1;
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return ConvertYMDToDate(year, month, day);
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}
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/** Functions used by the IncreaseDate function */
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extern void OnNewDay_Train(Vehicle *v);
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1
date.h
1
date.h
@ -32,4 +32,3 @@ extern DateFract _date_fract;
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void SetDate(Date date);
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void ConvertDateToYMD(Date date, YearMonthDay *ymd);
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Date ConvertYMDToDate(Year year, Month month, Day day);
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Date ConvertIntDate(uint date);
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4
misc.c
4
misc.c
@ -124,9 +124,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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_cur_tileloop_tile = 0;
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if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
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uint starting = ConvertIntDate(_patches.starting_year);
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if (starting == (uint)-1) starting = 10958;
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SetDate(starting);
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SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
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}
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InitializeEngines();
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@ -983,7 +983,7 @@ static void NetworkInitGameInfo(void)
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_network_game_info.spectators_on = 0;
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_network_game_info.game_date = _date;
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_network_game_info.start_date = ConvertIntDate(_patches.starting_year);
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_network_game_info.start_date = ConvertYMDToDate(_patches.starting_year, 0, 1);
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_network_game_info.map_width = MapSizeX();
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _opt.landscape;
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