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@ -8,11 +8,12 @@
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#include "station_map.h"
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#include "vehicle.h"
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/* An aircraft can be one ot those types */
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enum AircraftSubType {
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AIR_HELICOPTER = 0,
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AIR_AIRCRAFT = 2,
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AIR_SHADOW = 4,
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AIR_ROTOR = 6
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AIR_HELICOPTER = 0, ///< an helicopter
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AIR_AIRCRAFT = 2, ///< an airplace
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AIR_SHADOW = 4, ///< shadow of the aircraft
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AIR_ROTOR = 6 ///< rotor of an helicopter
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};
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@ -30,13 +31,20 @@ static inline bool IsNormalAircraft(const Vehicle *v)
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return v->subtype <= AIR_AIRCRAFT;
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}
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/** Check if this aircraft is in a hangar
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* @param v vehicle to check
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* @return true if in hangar
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*/
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static inline bool IsAircraftInHangar(const Vehicle* v)
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{
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assert(v->type == VEH_AIRCRAFT);
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return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
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}
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/** Check if this aircraft is in a hangar and stopped
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* @param v vehicle to check
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* @return true if in hangar and stopped
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*/
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static inline bool IsAircraftInHangarStopped(const Vehicle* v)
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{
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return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
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@ -56,11 +64,28 @@ static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile)
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return (apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS)) != 0;
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}
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uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
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/**
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* Calculates cargo capacity based on an aircraft's passenger
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* and mail capacities.
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* @param cid Which cargo type to calculate a capacity for.
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* @param avi Which engine to find a cargo capacity for.
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* @return New cargo capacity value.
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*/
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uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo avi*);
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void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
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* @param *v Vehicle that enters the hangar
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*/
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void HandleAircraftEnterHangar(Vehicle *v);
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/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
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* @param engine The engine to get the sprite from
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* @param width The width of the sprite
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* @param height The height of the sprite
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*/
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void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
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void UpdateAirplanesOnNewStation(const Station *st);
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