(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 19 years ago
parent d5042d4ab2
commit d52bf846f3

@ -181,7 +181,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
if (!IsCompatibleRail(railtype, e->railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
if (!IsCompatibleRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
@ -213,7 +213,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const Engine *e = GetEngine(i);
if (IsCompatibleRail(railtype, e->railtype)
if (IsCompatibleRail(e->railtype, railtype)
&& HASBIT(e->player_avail, _local_player))
count++;
}

Loading…
Cancel
Save