mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
Use row-aligned block data type in BitmapTileArea
Use bit operations to reduce looping over individual bits where possible
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68b16f6741
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@ -11,19 +11,38 @@
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#define BITMAP_TYPE_HPP
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#include "tilearea_type.h"
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#include "core/bitmath_func.hpp"
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#include "core/geometry_type.hpp"
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#include "core/math_func.hpp"
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#include <limits>
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#include <vector>
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/** Represents a tile area containing containing individually set tiles.
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* Each tile must be contained within the preallocated area.
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* A std::vector<bool> is used to mark which tiles are contained.
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* A std::vector is used to mark which tiles are contained.
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*/
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class BitmapTileArea : public TileArea {
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friend struct BitmapTileIterator;
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protected:
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std::vector<bool> data;
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using BlockT = uint32_t;
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static constexpr uint BLOCK_BITS = std::numeric_limits<BlockT>::digits;
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inline uint Index(uint x, uint y) const { return y * this->w + x; }
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std::vector<BlockT> data;
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inline uint Index(TileIndex tile) const { return Index(TileX(tile) - TileX(this->tile), TileY(tile) - TileY(this->tile)); }
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inline uint RowPitch() const { return CeilDivT<uint>(this->w, BLOCK_BITS); }
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inline void ResetData()
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{
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this->data.assign(this->h * this->RowPitch(), 0);
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}
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inline std::pair<uint, uint> Index(uint x, uint y) const
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{
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return { (y * this->RowPitch()) + (x / BLOCK_BITS), x % BLOCK_BITS };
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}
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inline std::pair<uint, uint> Index(TileIndex tile) const { return this->Index(TileX(tile) - TileX(this->tile), TileY(tile) - TileY(this->tile)); }
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public:
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BitmapTileArea()
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@ -38,7 +57,7 @@ public:
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this->tile = ta.tile;
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this->w = ta.w;
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this->h = ta.h;
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this->data.resize(Index(this->w, this->h));
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this->ResetData();
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}
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/**
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@ -61,8 +80,7 @@ public:
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this->tile = TileXY(r.left, r.top);
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this->w = r.Width();
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this->h = r.Height();
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this->data.clear();
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this->data.resize(Index(w, h));
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this->ResetData();
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}
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void Initialize(const TileArea &ta)
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@ -70,8 +88,7 @@ public:
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this->tile = ta.tile;
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this->w = ta.w;
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this->h = ta.h;
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this->data.clear();
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this->data.resize(Index(w, h));
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this->ResetData();
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}
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/**
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@ -81,7 +98,8 @@ public:
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inline void SetTile(TileIndex tile)
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{
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assert(this->Contains(tile));
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this->data[Index(tile)] = true;
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auto pos = this->Index(tile);
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SetBit(this->data[pos.first], pos.second);
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}
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/**
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@ -91,16 +109,21 @@ public:
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inline void ClrTile(TileIndex tile)
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{
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assert(this->Contains(tile));
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this->data[Index(tile)] = false;
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auto pos = this->Index(tile);
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ClrBit(this->data[pos.first], pos.second);
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}
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void SetTiles(const TileArea &area);
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/**
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* Test if a tile is part of the tile area.
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* @param tile Tile to check
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*/
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inline bool HasTile(TileIndex tile) const
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{
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return this->Contains(tile) && this->data[Index(tile)];
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if (!this->Contains(tile)) return false;
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auto pos = this->Index(tile);
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return HasBit(this->data[pos.first], pos.second);
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}
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inline bool operator==(const BitmapTileArea &other) const
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@ -110,25 +133,62 @@ public:
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};
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/** Iterator to iterate over all tiles belonging to a bitmaptilearea. */
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class BitmapTileIterator : public OrthogonalTileIterator {
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class BitmapTileIterator : public TileIterator {
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protected:
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const BitmapTileArea *bitmap;
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BitmapTileArea::BlockT block; ///< Current block data.
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const BitmapTileArea::BlockT *next; ///< Next block pointer.
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uint block_x; ///< The current 'x' position in the block iteration.
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uint y; ///< The current 'y' position in the rectangle.
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TileIndex row_start; ///< Row start tile.
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uint pitch; ///< The row pitch.
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void advance()
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{
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while (this->block == 0) {
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this->block_x++;
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if (this->block_x == this->pitch) {
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/* Next row */
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this->y--;
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if (this->y == 0) {
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/* End */
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this->tile = INVALID_TILE;
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return;
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}
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this->block_x = 0;
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this->row_start += MapSizeX();
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}
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/* Read next block and advance next pointer */
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this->block = *this->next;
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this->next++;
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}
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uint8_t bit = FindFirstBit(this->block);
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this->block = KillFirstBit(this->block);
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this->tile = this->row_start + (this->block_x * BitmapTileArea::BLOCK_BITS) + bit;
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return;
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}
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public:
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/**
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* Construct the iterator.
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* @param bitmap BitmapTileArea to iterate.
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*/
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BitmapTileIterator(const BitmapTileArea &bitmap) : OrthogonalTileIterator(bitmap), bitmap(&bitmap)
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BitmapTileIterator(const BitmapTileArea &bitmap) : TileIterator(), block_x(0), y(bitmap.h), row_start(bitmap.tile), pitch(bitmap.RowPitch())
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{
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if (!this->bitmap->HasTile(TileIndex(this->tile))) ++(*this);
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if (!bitmap.data.empty()) {
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this->block = bitmap.data[0];
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this->next = bitmap.data.data() + 1;
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this->advance();
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} else {
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this->block = 0;
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this->next = nullptr;
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}
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}
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inline TileIterator& operator ++() override
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{
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(*this).OrthogonalTileIterator::operator++();
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while (this->tile != INVALID_TILE && !this->bitmap->HasTile(TileIndex(this->tile))) {
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(*this).OrthogonalTileIterator::operator++();
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}
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assert(this->tile != INVALID_TILE);
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this->advance();
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return *this;
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}
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@ -544,7 +544,7 @@ void Station::RecomputeCatchment(bool no_clear_nearby_lists)
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/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
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TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
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for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
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this->catchment_tiles.SetTiles(ta2);
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}
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/* Search catchment tiles for towns and industries */
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@ -10,6 +10,7 @@
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#include "stdafx.h"
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#include "tilearea_type.h"
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#include "bitmap_type.h"
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#include "safeguards.h"
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@ -295,3 +296,43 @@ TileIterator &DiagonalTileIterator::operator++()
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}
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return std::make_unique<OrthogonalTileIterator>(corner1, corner2);
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}
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/**
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* Add a set of tiles as part of the tile area.
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* @param area Tile area to add.
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*/
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void BitmapTileArea::SetTiles(const TileArea &area)
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{
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if (area.w == 0 || area.h == 0) return;
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assert(this->Contains(area.tile));
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assert(this->Contains(area.tile + TileDiffXY(area.w - 1, area.h - 1)));
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auto [row_idx, start_bit] = this->Index(area.tile);
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if (start_bit + area.w <= BLOCK_BITS) {
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/* Update only one block */
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BlockT mask = GetBitMaskSC<BlockT>(start_bit, area.w);
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for (uint h = area.h; h > 0; h--, row_idx += this->RowPitch()) {
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this->data[row_idx] |= mask;
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}
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} else {
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/* Update multiple blocks */
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for (uint h = area.h; h > 0; h--, row_idx += this->RowPitch()) {
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uint idx = row_idx;
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this->data[idx] |= (~static_cast<BlockT>(0)) << start_bit;
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uint w = area.w - (BLOCK_BITS - start_bit);
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while (w > 0) {
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idx++;
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if (w < BLOCK_BITS) {
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/* Set LSBs, and finish row */
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this->data[idx] |= GetBitMaskSC<BlockT>(0, w);
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break;
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} else {
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/* Set all bits */
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this->data[idx] = ~static_cast<BlockT>(0);
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w -= BLOCK_BITS;
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}
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}
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}
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}
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}
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