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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r21553) -Feature-ish: store the used OpenTTD version, NewGRFs and AIs in the screenshot file
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23e3766bfb
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@ -206,6 +206,13 @@ static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *user
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#if defined(WITH_PNG)
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#include <png.h>
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#ifdef PNG_TEXT_SUPPORTED
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#include "rev.h"
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#include "newgrf_config.h"
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#include "ai/ai_info.hpp"
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#include "company_base.h"
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#endif /* PNG_TEXT_SUPPORTED */
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static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
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{
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DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
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@ -260,6 +267,42 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
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png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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#ifdef PNG_TEXT_SUPPORTED
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/* Try to add some game metadata to the PNG screenshot so
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* it's more useful for debugging and archival purposes. */
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png_text_struct text[2];
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memset(text, 0, sizeof(text));
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text[0].key = const_cast<char *>("Software");
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text[0].text = const_cast<char *>(_openttd_revision);
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text[0].text_length = strlen(_openttd_revision);
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text[0].compression = PNG_TEXT_COMPRESSION_NONE;
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char buf[2048];
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char *p = buf;
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p = strecpy(p, "NewGRFS:\n", lastof(buf));
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for (const GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
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p += seprintf(p, lastof(buf), "%08X ", BSWAP32(c->ident.grfid));
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p = md5sumToString(p, lastof(buf), c->ident.md5sum);
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p += seprintf(p, lastof(buf), " %s\n", c->filename);
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}
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p = strecpy(p, "\nCompanies:\n", lastof(buf));
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->ai_info == NULL) {
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p += seprintf(p, lastof(buf), "%2i: Human\n", (int)c->index);
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} else {
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#ifdef ENABLE_AI
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p += seprintf(p, lastof(buf), "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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#endif /* ENABLE_AI */
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}
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}
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text[1].key = const_cast<char *>("Description");
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text[1].text = buf;
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text[1].text_length = p - buf;
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text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
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png_set_text(png_ptr, info_ptr, text, 2);
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#endif /* PNG_TEXT_SUPPORTED */
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if (pixelformat == 8) {
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/* convert the palette to the .PNG format. */
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for (i = 0; i != 256; i++) {
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