(svn r21553) -Feature-ish: store the used OpenTTD version, NewGRFs and AIs in the screenshot file

This commit is contained in:
rubidium 2010-12-20 22:54:15 +00:00
parent 23e3766bfb
commit d446fd6766

View File

@ -206,6 +206,13 @@ static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *user
#if defined(WITH_PNG)
#include <png.h>
#ifdef PNG_TEXT_SUPPORTED
#include "rev.h"
#include "newgrf_config.h"
#include "ai/ai_info.hpp"
#include "company_base.h"
#endif /* PNG_TEXT_SUPPORTED */
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
@ -260,6 +267,42 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
#ifdef PNG_TEXT_SUPPORTED
/* Try to add some game metadata to the PNG screenshot so
* it's more useful for debugging and archival purposes. */
png_text_struct text[2];
memset(text, 0, sizeof(text));
text[0].key = const_cast<char *>("Software");
text[0].text = const_cast<char *>(_openttd_revision);
text[0].text_length = strlen(_openttd_revision);
text[0].compression = PNG_TEXT_COMPRESSION_NONE;
char buf[2048];
char *p = buf;
p = strecpy(p, "NewGRFS:\n", lastof(buf));
for (const GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
p += seprintf(p, lastof(buf), "%08X ", BSWAP32(c->ident.grfid));
p = md5sumToString(p, lastof(buf), c->ident.md5sum);
p += seprintf(p, lastof(buf), " %s\n", c->filename);
}
p = strecpy(p, "\nCompanies:\n", lastof(buf));
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->ai_info == NULL) {
p += seprintf(p, lastof(buf), "%2i: Human\n", (int)c->index);
} else {
#ifdef ENABLE_AI
p += seprintf(p, lastof(buf), "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
#endif /* ENABLE_AI */
}
}
text[1].key = const_cast<char *>("Description");
text[1].text = buf;
text[1].text_length = p - buf;
text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
png_set_text(png_ptr, info_ptr, text, 2);
#endif /* PNG_TEXT_SUPPORTED */
if (pixelformat == 8) {
/* convert the palette to the .PNG format. */
for (i = 0; i != 256; i++) {