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(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
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@ -411,16 +411,16 @@ static uint GetSlopeTileh_Industry(const TileInfo* ti)
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static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
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static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
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{
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{
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int m5 = _m[tile].m5;
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int m5 = _m[tile].m5;
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int a;
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CargoID a;
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a = _industry_map5_accepts_1[m5];
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a = _industry_map5_accepts_1[m5];
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if (a >= 0) ac[a] = (a == 0) ? 1 : 8;
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if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
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a = _industry_map5_accepts_2[m5];
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a = _industry_map5_accepts_2[m5];
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if (a >= 0) ac[a] = 8;
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if (a != CT_INVALID) ac[a] = 8;
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a = _industry_map5_accepts_3[m5];
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a = _industry_map5_accepts_3[m5];
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if (a >= 0) ac[a] = 8;
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if (a != CT_INVALID) ac[a] = 8;
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}
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}
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static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
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static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
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@ -1190,78 +1190,140 @@ static const byte * const _industry_create_table[4] = {
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};
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};
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static const int8 _industry_map5_accepts_1[] = {
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#define PAS CT_PASSENGERS
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-1, -1, -1, 0, -1, -1, -1, -1,
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0, -1, -1, 0, 0, 0, -1, -1,
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#define COL CT_COAL
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-1, -1, -1, -1, -1, -1, -1, 0,
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#define RUB CT_RUBBER
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define SUG CT_SUGAR
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-1, 0, 0, -1, -1, -1, -1, 6,
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6, 6, 6, -1, -1, -1, -1, -1,
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#define MAL CT_MAIL
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-1, -1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 6, 6, 6, 6,
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#define OIL CT_OIL
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define TOY CT_TOYS
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define LIV CT_LIVESTOCK // Fruit too
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define BAT CT_BATTERIES
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define GRA CT_GRAIN
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define WHT CT_WHEAT // Maize too
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-1, 8, 8, 8, 8, -1, -1, -1,
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#define TOF CT_TOFFEE
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-1, -1, -1, 8, 8, 8, 8, -1,
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-1, -1, -1, -1, -1, -1, 4, 4,
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#define WOD CT_WOOD
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4, 4, 4, 4, -1, -1, -1, -1,
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#define CLA CT_COLA
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-1, -1, -1, -1, 9, 9, 9, 9,
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-1, -1, -1, -1, -1, -1, -1, -1,
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#define IRN CT_IRON_ORE
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-1, -1, -1, -1, -1, -1, -1,
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#define COP CT_COPPER_ORE
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#define CCY CT_COTTON_CANDY
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#define STL CT_STEEL
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#define PAP CT_PAPER
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#define WAT CT_WATER
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#define BBL CT_BUBBLES
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#define VAL CT_VALUABLES
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#define GLD CT_GOLD // Diamonds too
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#define PLC CT_PLASTIC
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#define INV CT_INVALID
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static const CargoID _industry_map5_accepts_1[] = {
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INV, INV, INV, PAS, INV, INV, INV, INV,
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PAS, INV, INV, PAS, PAS, PAS, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, PAS,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, PAS, PAS, INV, INV, INV, INV, GRA,
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GRA, GRA, GRA, INV, INV, INV, INV, INV,
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INV, INV, PAS, PAS, PAS, PAS, PAS, PAS,
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PAS, PAS, PAS, PAS, WHT, WHT, WHT, WHT,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, COP, COP, COP, COP, INV, INV, INV,
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INV, INV, INV, CCY, CCY, CCY, CCY, INV,
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INV, INV, INV, INV, INV, INV, BAT, BAT,
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BAT, BAT, BAT, BAT, INV, INV, INV, INV,
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INV, INV, INV, INV, BBL, BBL, BBL, BBL,
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INV, INV, INV, INV, INV, INV, INV, INV,
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INV, INV, INV, INV, INV, INV, INV
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};
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};
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static const int8 _industry_map5_accepts_2[] = {
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static const CargoID _industry_map5_accepts_2[] = {
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, 9,
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INV, INV, INV, INV, INV, INV, INV, STL,
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9, 9, 9, -1, -1, -1, -1, -1,
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STL, STL, STL, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, 7, 7, 7, 7, -1, -1, -1,
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INV, WOD, WOD, WOD, WOD, INV, INV, INV,
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-1, -1, -1, 6, 6, 6, 6, -1,
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INV, INV, INV, TOF, TOF, TOF, TOF, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV
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};
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};
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static const int8 _industry_map5_accepts_3[] = {
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static const CargoID _industry_map5_accepts_3[] = {
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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1, -1, -1, -1, -1, 7, -1, -1,
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COL, INV, INV, INV, INV, WOD, INV, INV,
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-1, -1, -1, -1, 3, -1, -1, -1,
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INV, INV, INV, INV, OIL, INV, INV, INV,
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0, 2, -1, -1, -1, -1, -1, -1,
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PAS, MAL, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, 4,
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INV, INV, INV, INV, INV, INV, INV, LIV,
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4, 4, 4, 9, 9, 9, 9, -1,
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LIV, LIV, LIV, PAP, PAP, PAP, PAP, INV,
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-1, -1, -1, -1, 8, 8, 8, 8,
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INV, INV, INV, INV, IRN, IRN, IRN, IRN,
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8, 8, 10, 10, 4, 4, 4, 4,
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IRN, IRN, VAL, VAL, LIV, LIV, LIV, LIV,
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7, 7, 7, 7, 7, 7, 7, 7,
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WOD, WOD, WOD, WOD, WOD, WOD, WOD, WOD,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, 10, 10, -1, -1, -1, -1, -1,
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INV, GLD, GLD, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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9, 1, 1, 1, 1, -1, -1, -1,
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WAT, RUB, RUB, RUB, RUB, INV, INV, INV,
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-1, -1, -1, 1, 1, 1, 1, -1,
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INV, INV, INV, SUG, SUG, SUG, SUG, INV,
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-1, -1, 3, 3, 3, 3, 10, 10,
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INV, INV, TOY, TOY, TOY, TOY, PLC, PLC,
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10, 10, 10, 10, -1, -1, -1, -1,
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PLC, PLC, PLC, PLC, INV, INV, INV, INV,
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-1, -1, -1, -1, 7, 7, 7, 7,
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INV, INV, INV, INV, CLA, CLA, CLA, CLA,
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-1, -1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV, INV,
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-1, -1, -1, -1, -1, -1, -1,
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INV, INV, INV, INV, INV, INV, INV
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};
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};
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#undef PAS
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#undef COL
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#undef RUB
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#undef SUG
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#undef MAL
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#undef OIL
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#undef TOY
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#undef LIV
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#undef BAT
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#undef GRA
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#undef WHT
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#undef TOF
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#undef WOD
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#undef CLA
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#undef IRN
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#undef COP
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#undef CCY
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#undef STL
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#undef PAP
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#undef WAT
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#undef BBL
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#undef VAL
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#undef GLD
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#undef PLC
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#undef INV
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