(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names

pull/155/head
yexo 15 years ago
parent 6a944f06b3
commit d384908d56

@ -58,7 +58,7 @@ void DrawHillyLandTile(const TileInfo *ti)
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
}
}
@ -72,11 +72,11 @@ void DrawClearLandFence(const TileInfo *ti)
}
if (GetFenceSW(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z);
DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
if (GetFenceSE(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z);
DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
}
@ -96,15 +96,12 @@ static void DrawTile_Clear(TileInfo *ti)
break;
case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
}

@ -1733,7 +1733,7 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
} else {
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOWY_TILE; break;
case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
default: image = SPR_FLAT_GRASS_TILE; break;
}
image += _tileh_to_sprite[ti->tileh];
@ -1927,7 +1927,7 @@ static void DrawTile_Track(TileInfo *ti)
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
image = SPR_FLAT_SNOWY_TILE; // flat ground
image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
}
}

@ -9,25 +9,25 @@
/** @file clear_land.h Tables with sprites for clear land and fences. */
static const SpriteID _landscape_clear_sprites[8] = {
0xFA0,
0xFB3,
0xFB4,
0xFB5,
0xFB6,
0xFA0,
0xFB3,
0xFB4,
static const SpriteID _landscape_clear_sprites_rough[8] = {
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
SPR_FLAT_ROUGH_LAND_3,
SPR_FLAT_ROUGH_LAND_4,
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
};
static const byte _fence_mod_by_tileh[32] = {
static const byte _fence_mod_by_tileh_sw[32] = {
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 4,
0, 2, 4, 2, 0, 2, 4, 0,
};
static const byte _fence_mod_by_tileh_2[32] = {
static const byte _fence_mod_by_tileh_se[32] = {
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 5,
@ -35,37 +35,30 @@ static const byte _fence_mod_by_tileh_2[32] = {
};
static const SpriteID _clear_land_fence_sprites_1[7] = {
0xFFA,
0x1000,
0x1006,
0x100C,
0x1012,
0x1018,
static const SpriteID _clear_land_fence_sprites[7] = {
SPR_HEDGE_BUSHES,
SPR_HEDGE_BUSHES_WITH_GATE,
SPR_HEDGE_FENCE,
SPR_HEDGE_BLOOMBUSH_YELLOW,
SPR_HEDGE_BLOOMBUSH_RED,
SPR_HEDGE_STONE,
};
static const SpriteID _clear_land_sprites_1[16] = {
0x101E,
0x1031,
0x1044,
0x1057,
0x106A,
0x107D,
0x1090,
0x10A3,
0x10B6,
static const SpriteID _clear_land_sprites_farmland[16] = {
SPR_FARMLAND_BARE,
SPR_FARMLAND_STATE_1,
SPR_FARMLAND_STATE_2,
SPR_FARMLAND_STATE_3,
SPR_FARMLAND_STATE_4,
SPR_FARMLAND_STATE_5,
SPR_FARMLAND_STATE_6,
SPR_FARMLAND_STATE_7,
SPR_FARMLAND_HAYPACKS,
};
static const SpriteID _clear_land_sprites_2[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};
static const SpriteID _clear_land_sprites_3[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
static const SpriteID _clear_land_sprites_snow_desert[8] = {
SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
SPR_FLAT_SNOW_DESERT_TILE,
};

@ -518,22 +518,22 @@ enum Sprites {
SPR_EXCAVATION_Y = 1415,
/* Landscape sprites */
SPR_FLAT_BARE_LAND = 3924,
SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
SPR_FLAT_GRASS_TILE = 3981,
SPR_FLAT_ROUGH_LAND = 4000,
SPR_FLAT_ROUGH_LAND_1 = 4019,
SPR_FLAT_ROUGH_LAND_2 = 4020,
SPR_FLAT_ROUGH_LAND_3 = 4021,
SPR_FLAT_ROUGH_LAND_4 = 4022,
SPR_FLAT_ROCKY_LAND_1 = 4023,
SPR_FLAT_ROCKY_LAND_2 = 4042,
SPR_FLAT_WATER_TILE = 4061,
SPR_FLAT_1_QUART_SNOWY_TILE = 4493,
SPR_FLAT_2_QUART_SNOWY_TILE = 4512,
SPR_FLAT_3_QUART_SNOWY_TILE = 4531,
SPR_FLAT_SNOWY_TILE = 4550,
SPR_FLAT_BARE_LAND = 3924,
SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
SPR_FLAT_GRASS_TILE = 3981,
SPR_FLAT_ROUGH_LAND = 4000,
SPR_FLAT_ROUGH_LAND_1 = 4019,
SPR_FLAT_ROUGH_LAND_2 = 4020,
SPR_FLAT_ROUGH_LAND_3 = 4021,
SPR_FLAT_ROUGH_LAND_4 = 4022,
SPR_FLAT_ROCKY_LAND_1 = 4023,
SPR_FLAT_ROCKY_LAND_2 = 4042,
SPR_FLAT_WATER_TILE = 4061,
SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493,
SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512,
SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531,
SPR_FLAT_SNOW_DESERT_TILE = 4550,
/* Hedge, Farmland-fence sprites */
SPR_HEDGE_BUSHES = 4090,

@ -12,13 +12,6 @@
#ifndef TREE_LAND_H
#define TREE_LAND_H
static const SpriteID _tree_sprites_1[] = {
SPR_FLAT_1_QUART_SNOWY_TILE,
SPR_FLAT_2_QUART_SNOWY_TILE,
SPR_FLAT_3_QUART_SNOWY_TILE,
SPR_FLAT_SNOWY_TILE
};
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};

@ -32,6 +32,7 @@
#include "table/strings.h"
#include "table/sprites.h"
#include "table/tree_land.h"
#include "table/clear_land.h"
/**
* List of tree placer algorithm.
@ -446,7 +447,7 @@ static void DrawTile_Trees(TileInfo *ti)
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
}
DrawClearLandFence(ti);

@ -974,7 +974,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
DrawGroundSprite(SPR_FLAT_SNOW_DESERT_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
}
/* draw ramp */

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