(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller

pull/155/head
tron 20 years ago
parent 51dd166de0
commit d37f2cdc70

@ -149,13 +149,16 @@ static void ReadSpriteHeaderSkipData(int num, int load_index)
}
}
static void ReadSprite(int num, byte *dest)
static void ReadSprite(SpriteID id, byte *dest)
{
uint num = _sprite_size[id];
byte type;
byte *rel;
int8 i;
int dist;
FioSeekToFile(_sprite_file_pos[id]);
type = FioReadByte();
/* We've decoded special sprites when reading headers. */
if (type != 0xFF) {
@ -163,6 +166,7 @@ static void ReadSprite(int num, byte *dest)
Sprite* sprite = dest;
sprite->info = type;
sprite->height = FioReadByte();
if (id == 142) sprite->height = 10; // Compensate for a TTD bug
sprite->width = FioReadWord();
sprite->x_offs = FioReadWord();
sprite->y_offs = FioReadWord();
@ -625,11 +629,7 @@ static byte *LoadSpriteToMem(int sprite)
_sprite_ptr[sprite] = s->data;
FioSeekToFile(_sprite_file_pos[sprite]);
ReadSprite(_sprite_size[sprite], s->data);
// Patch the height to compensate for a TTD bug?
if (sprite == 142) s->data[1] = 10;
ReadSprite(sprite, s->data);
// Return sprite ptr
return s->data;

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