(svn r17569) -Codechange: Town view window runs with nested widgets.

pull/155/head
alberth 15 years ago
parent 58723c4789
commit d3577d3d5d

@ -13,6 +13,7 @@
#include "openttd.h"
#include "town.h"
#include "viewport_func.h"
#include "window_func.h"
#include "gfx_func.h"
#include "gui.h"
#include "window_gui.h"
@ -246,6 +247,7 @@ enum TownViewWidgets {
TVW_STICKY,
TVW_VIEWPORTPANEL,
TVW_VIEWPORTINSET,
TVW_VIEWPORT,
TVW_INFOPANEL,
TVW_CENTERVIEW,
TVW_SHOWAUTHORITY,
@ -254,70 +256,62 @@ enum TownViewWidgets {
TVW_DELETE,
};
/* Town view window. */
struct TownViewWindow : Window {
private:
Town *town;
Town *town; ///< Town displayed by the window.
public:
enum {
TVW_HEIGHT_NORMAL = 150,
};
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->CreateNestedTree(desc);
this->town = Town::Get(this->window_number);
bool ingame = _game_mode != GM_EDITOR;
if (this->town->larger_town) this->nested_array[TVW_CAPTION]->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
this->FinishInitNested(desc, window_number);
this->flags4 |= WF_DISABLE_VP_SCROLL;
int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
if (ingame) {
/* Hide the expand button, and put the authority button over it. */
this->HideWidget(TVW_EXPAND);
this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
/* Resize caption bar */
this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
/* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
this->HideWidget(TVW_DELETE);
this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
} else {
/* Hide the authority button, and put the expand button over it. */
this->HideWidget(TVW_SHOWAUTHORITY);
this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
}
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
this->ResizeWindowAsNeeded();
this->FindWindowPlacementAndResize(desc);
/* disable renaming town in network games if you are not the server */
this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
}
virtual void OnPaint()
{
/* disable renaming town in network games if you are not the server */
this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
SetDParam(0, this->town->index);
this->DrawWidgets();
}
uint y = 107;
virtual void SetStringParameters(int widget) const
{
if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != TVW_INFOPANEL) return;
uint y = r.top + WD_FRAMERECT_TOP;
SetDParam(0, this->town->population);
SetDParam(1, this->town->num_houses);
DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
SetDParam(0, this->town->act_pass);
SetDParam(1, this->town->max_pass);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
SetDParam(0, this->town->act_mail);
SetDParam(1, this->town->max_mail);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
uint cargo_needed_for_growth = 0;
switch (_settings_game.game_creation.landscape) {
@ -333,7 +327,7 @@ public:
}
if (cargo_needed_for_growth > 0) {
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
CargoID first_food_cargo = CT_INVALID;
StringID food_name = STR_CARGO_PLURAL_FOOD;
@ -354,31 +348,29 @@ public:
if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
SetDParam(0, first_food_cargo);
SetDParam(1, this->town->act_food);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, food_name);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
if (cargo_needed_for_growth > 1) {
if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
SetDParam(0, first_water_cargo);
SetDParam(1, this->town->act_water);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, water_name);
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
}
}
this->DrawViewport();
/* only show the town noise, if the noise option is activated. */
if (_settings_game.economy.station_noise_level) {
SetDParam(0, this->town->noise_reached);
SetDParam(1, this->town->MaxTownNoise());
DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_NOISE_IN_TOWN);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
}
}
@ -414,23 +406,34 @@ public:
void ResizeWindowAsNeeded()
{
int aimed_height = TVW_HEIGHT_NORMAL;
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
break;
default: break;
}
if (_settings_game.economy.station_noise_level) aimed_height += 10;
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
NWidgetCore *nwid_info = this->nested_array[TVW_INFOPANEL];
if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
ResizeWindow(this, 0, aimed_height - nwid_info->current_y);
}
}
virtual void OnResize(Point delta)
{
if (this->viewport != NULL) {
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
nvp->UpdateViewportCoordinates(this);
}
}
virtual void OnInvalidateData(int data = 0)
@ -448,23 +451,33 @@ public:
}
};
static const Widget _town_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // TVW_STICKY
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL
{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE
{ WIDGETS_END},
static const NWidgetPart _nested_town_game_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
EndContainer(),
};
static const NWidgetPart _nested_town_view_widgets[] = {
static const WindowDesc _town_game_view_desc(
WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
NULL, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
);
static const NWidgetPart _nested_town_editor_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
@ -472,27 +485,32 @@ static const NWidgetPart _nested_town_view_widgets[] = {
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
EndContainer(),
};
static const WindowDesc _town_view_desc(
static const WindowDesc _town_editor_view_desc(
WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
NULL, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
);
void ShowTownViewWindow(TownID town)
{
AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
if (_game_mode == GM_EDITOR) {
AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
} else {
AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
}
}
/** Widget numbers of town directory window. */

Loading…
Cancel
Save