(svn r19138) -Codechange: Rename CheckMultipleIndustryInTown() to FindTownForIndustry().

pull/155/head
alberth 15 years ago
parent e4986c8430
commit d2fbf654df

@ -1277,7 +1277,13 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_OilRig, ///< CHECK_OIL_RIG
};
static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
/** Find a town for the industry, while checking for multiple industries in the same town.
* @param tile Position of the industry to build.
* @param type Industry type.
* @param [out] err_mesg Error message, if any.
* @return Town for the new industry, \c NULL if no good town can be found.
*/
static const Town *FindTownForIndustry(TileIndex tile, int type)
{
const Town *t;
const Industry *i;
@ -1701,7 +1707,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
const Town *t = CheckMultipleIndustryInTown(tile, type);
const Town *t = FindTownForIndustry(tile, type);
if (t == NULL) return NULL;
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;

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