From d2fb6614c65c7798142485ceedab487a658440e4 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 8 Jan 2008 16:07:32 +0000 Subject: [PATCH] (svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open. --- src/oldloader.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 3a85d7f890..68c5dfb9c2 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -25,7 +25,6 @@ #include "date_func.h" #include "vehicle_func.h" #include "variables.h" -#include "autoreplace_gui.h" enum { HEADER_SIZE = 49, @@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls) for (Engine *e = _engines; e != endof(_engines); e++) { if (_date >= (e->intro_date + 365)) { e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; - AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); e->player_avail = (byte)-1; } }