(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 16 years ago
parent cabedf173d
commit d2a725ec94

@ -331,8 +331,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* Check if current tile is within the 1-pixel map edge or padding regions */
if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
(row < row_pad) || (row >= (height - row_pad - 1)) ||
(col < col_pad) || (col >= (width - col_pad - 1))) {
(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
SetTileHeight(tile, 0);
} else {
/* Use nearest neighbor resizing to scale map data.

Loading…
Cancel
Save