(svn r24962) -Fix [FS#5438]: Reserve all capacity while unloading to avoid 'stealing' cargo, i.e. loading cargo onto a second vehicle when the first can't be fully filled yet (fonsinchen)

pull/155/head
rubidium 12 years ago
parent 3e7d2f852e
commit d17af458c1

@ -1251,7 +1251,8 @@ static void LoadUnloadVehicle(Vehicle *front, int *cargo_left)
if (_settings_game.order.improved_load && (front->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
/* 'Reserve' this cargo for this vehicle, because we were first. */
for (Vehicle *v = front; v != NULL; v = v->Next()) {
int cap_left = v->cargo_cap - v->cargo.Count();
int cap_left = v->cargo_cap;
if (!HasBit(v->vehicle_flags, VF_CARGO_UNLOADING)) cap_left -= v->cargo.Count();
if (cap_left > 0) cargo_left[v->cargo_type] -= cap_left;
}
}
@ -1568,10 +1569,17 @@ static void LoadUnloadVehicle(Vehicle *front, int *cargo_left)
* If we use autorefit otoh, we only want to load/refit a vehicle if the other wagons cannot already hold the cargo,
* to keep the option to still refit the vehicle when new cargo of different type shows up.
*/
if (_settings_game.order.improved_load && (front->current_order.GetLoadType() & OLFB_FULL_LOAD) && !use_autorefit) {
if (_settings_game.order.improved_load && (front->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
/* Update left cargo */
for (Vehicle *v = front; v != NULL; v = v->Next()) {
int cap_left = v->cargo_cap - v->cargo.Count();
int cap_left = v->cargo_cap;
if (!HasBit(v->vehicle_flags, VF_CARGO_UNLOADING)) {
if (use_autorefit) {
continue;
} else {
cap_left -= v->cargo.Count();
}
}
if (cap_left > 0) cargo_left[v->cargo_type] -= cap_left;
}
}

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