Fix has_packets in ServerNetworkGameSocketHandler::SendMap

pull/161/head
Jonathan G Rennison 4 years ago
parent 147d9aef87
commit d160536315

@ -635,7 +635,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
break;
}
}
if (has_packets) has_packets = this->savegame->HasPackets();
if (last_packet) {
/* Done reading, make sure saving is done as well */

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