(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.

This commit is contained in:
Darkvater 2006-11-10 18:34:19 +00:00
parent 73ca5faa2e
commit d0e0b78a32

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@ -860,6 +860,8 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (_local_player != _network_playas) { if (_local_player != _network_playas) {
assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index); assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
_local_player = p->index; _local_player = p->index;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }