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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r7303) -Codechange: Sort wagon list as well as engine list.
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26
train_gui.c
26
train_gui.c
@ -183,8 +183,8 @@ static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *
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* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
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* Another thing is that both power and running costs should be doubled for multiheaded engines.
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* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
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const int va = (rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class]) / rvi_a->power;
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const int vb = (rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class]) / rvi_b->power;
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const int va = (rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class]) / max(1, rvi_a->power);
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const int vb = (rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class]) / max(1, rvi_b->power);
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const int r = vb - va;
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if (r == 0) {
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@ -400,19 +400,16 @@ static void engine_drawing_loop(const EngineList *engines, int x, int *y, Engine
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static void GenerateBuildList(Window *w)
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{
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EngineID j;
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EngineID id;
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int num_engines = 0;
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int num_wagons = 0;
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buildvehicle_d *bv = &WP(w, buildvehicle_d);
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if (w->window_number != 0)
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bv->filter.railtype = GetRailType(w->window_number);
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else
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bv->filter.railtype = RAILTYPE_END;
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bv->filter.railtype = w->window_number == 0 ? RAILTYPE_END : GetRailType(w->window_number);
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EngList_RemoveAll(&bv->eng_list);
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// make list of all available cars
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for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
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EngineID id = GetRailVehAtPosition(j); // XXX Can be removed when the wagon list is also sorted.
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for (id = 0; id < NUM_TRAIN_ENGINES; id++) {
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const Engine *e = GetEngine(id);
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const RailVehicleInfo *rvi = RailVehInfo(id);
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@ -420,14 +417,23 @@ static void GenerateBuildList(Window *w)
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if (!IsEngineBuildable(id, VEH_Train)) continue;
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EngList_Add(&bv->eng_list, id);
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if ((rvi->flags & RVI_WAGON) == 0) num_engines++;
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if ((rvi->flags & RVI_WAGON) == 0) {
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num_engines++;
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} else {
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num_wagons++;
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}
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}
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// make engines first, and then wagons
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_internal_sort_order = false;
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EngList_Sort(&bv->eng_list, TrainEnginesThenWagonsSorter);
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// and then sort engines
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_internal_sort_order = WP(w,buildvehicle_d).descending_sort_order;
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EngList_SortPartial(&bv->eng_list, _engine_sorter[bv->sort_criteria], 0, num_engines);
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// and finally sort wagons
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EngList_SortPartial(&bv->eng_list, _engine_sorter[bv->sort_criteria], num_engines, num_wagons);
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}
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static void DrawTrainBuildWindow(Window *w)
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