(svn r20505) -Feature [FS#3978]: Allow changing visual effect when changing railtype.

pull/155/head
frosch 14 years ago
parent c4f630e5ba
commit d08c3d9381

@ -2466,6 +2466,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' changed powered-wagon state when not inside a depot.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.

@ -39,8 +39,9 @@ enum GRFStatus {
/** Encountered GRF bugs */
enum GRFBugs {
GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
GBUG_VEH_POWERED_WAGON, ///< Powered wagon changed poweredness state when not inside a depot
};
/** Status of post-gameload GRF compatibility check */

@ -1380,7 +1380,6 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
{
if (v->type != VEH_TRAIN) return NULL;
/* Similar checks as in Train::PowerChanged() */
TrainList *affected_trains = static_cast<TrainList*>(data);
affected_trains->Include(Train::From(v)->First());
@ -1583,8 +1582,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* Railtype changed, update trains as when entering different track */
for (Train **v = affected_trains.Begin(); v != affected_trains.End(); v++) {
(*v)->PowerChanged();
(*v)->UpdateAcceleration();
(*v)->RailtypeChanged();
}
}

@ -145,6 +145,8 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
void ConsistChanged(bool same_length);
void RailtypeChanged();
int UpdateSpeed();
void UpdateAcceleration();
@ -372,7 +374,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
protected: // These functions should not be called outside acceleration code.
void UpdateVisualEffect();
void UpdateVisualEffect(bool allow_power_change);
/**
* Allows to know the power value that this vehicle will use.

@ -129,11 +129,28 @@ void CheckTrainsLengths()
}
}
/**
* Update visual effect, power and acceleration caches.
* Called when a vehicle in the consist enters a different railtype.
*/
void Train::RailtypeChanged()
{
for (Train *u = this; u != NULL; u = u->Next()) {
/* The wagon-is-powered-state should not change, so the weight does not change. */
u->UpdateVisualEffect(false);
}
this->PowerChanged();
if (this->IsFrontEngine()) this->UpdateAcceleration();
}
/**
* Update the cached visual effect.
* @param allow_power_change true if the wagon-is-powered-state may change.
*/
void Train::UpdateVisualEffect()
void Train::UpdateVisualEffect(bool allow_power_change)
{
byte powered_before = this->tcache.cached_vis_effect & 0x80;
const Engine *e = Engine::Get(this->engine_type);
if (e->u.rail.visual_effect != 0) {
this->tcache.cached_vis_effect = e->u.rail.visual_effect;
@ -156,6 +173,11 @@ void Train::UpdateVisualEffect()
if (callback != CALLBACK_FAILED) this->tcache.cached_vis_effect = GB(callback, 0, 8);
}
if (!allow_power_change && powered_before != (this->tcache.cached_vis_effect & 0x80)) {
this->tcache.cached_vis_effect ^= 0x80;
ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
}
}
/**
@ -215,7 +237,7 @@ void Train::ConsistChanged(bool same_length)
u->colourmap = PAL_NONE;
/* Update powered-wagon-status and visual effect */
u->UpdateVisualEffect();
u->UpdateVisualEffect(true);
if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
UsesWagonOverride(u) && !HasBit(u->tcache.cached_vis_effect, 7)) {
@ -1566,7 +1588,7 @@ static void ReverseTrainSwapVeh(Train *v, int l, int r)
}
/* Update power of the train in case tiles were different rail type. */
v->PowerChanged();
v->RailtypeChanged();
}
@ -3367,8 +3389,7 @@ static void TrainController(Train *v, Vehicle *nomove)
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
v->First()->PowerChanged();
v->First()->UpdateAcceleration();
v->First()->RailtypeChanged();
}
v->track = chosen_track;

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