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(svn r20863) -Codechange: Make AyStarMain_Loop a method.
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@ -153,40 +153,40 @@ static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNod
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* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
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* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
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*/
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static int AyStarMain_Loop(AyStar *aystar)
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int AyStar::Loop()
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{
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int i;
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/* Get the best node from OpenList */
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OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
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OpenListNode *current = AyStarMain_OpenList_Pop(this);
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/* If empty, drop an error */
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if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
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/* Check for end node and if found, return that code */
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if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
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if (aystar->FoundEndNode != NULL) {
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aystar->FoundEndNode(aystar, current);
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if (this->EndNodeCheck(this, current) == AYSTAR_FOUND_END_NODE) {
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if (this->FoundEndNode != NULL) {
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this->FoundEndNode(this, current);
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}
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free(current);
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return AYSTAR_FOUND_END_NODE;
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}
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/* Add the node to the ClosedList */
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AyStarMain_ClosedList_Add(aystar, ¤t->path);
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AyStarMain_ClosedList_Add(this, ¤t->path);
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/* Load the neighbours */
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aystar->GetNeighbours(aystar, current);
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this->GetNeighbours(this, current);
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/* Go through all neighbours */
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for (i = 0; i < aystar->num_neighbours; i++) {
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for (i = 0; i < this->num_neighbours; i++) {
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/* Check and add them to the OpenList if needed */
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aystar->checktile(aystar, &aystar->neighbours[i], current);
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this->checktile(this, &this->neighbours[i], current);
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}
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/* Free the node */
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free(current);
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if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
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if (this->max_search_nodes != 0 && Hash_Size(&this->ClosedListHash) >= this->max_search_nodes) {
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/* We've expanded enough nodes */
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return AYSTAR_LIMIT_REACHED;
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} else {
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@ -243,7 +243,7 @@ int AyStarMain_Main(AyStar *aystar)
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int r, i = 0;
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/* Loop through the OpenList
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* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
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while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
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while ((r = aystar->Loop()) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
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#ifdef AYSTAR_DEBUG
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switch (r) {
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case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
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@ -295,7 +295,6 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
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aystar->addstart = AyStarMain_AddStartNode;
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aystar->main = AyStarMain_Main;
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aystar->loop = AyStarMain_Loop;
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aystar->clear = AyStarMain_Clear;
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aystar->checktile = AyStarMain_CheckTile;
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}
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@ -106,7 +106,6 @@ typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
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/* For internal use, see aystar.cpp */
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typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
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typedef int AyStar_Main(AyStar *aystar);
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typedef int AyStar_Loop(AyStar *aystar);
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typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
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typedef void AyStar_Clear(AyStar *aystar);
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@ -150,7 +149,7 @@ struct AyStar {
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* main() should be called externally */
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AyStar_AddStartNode *addstart;
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AyStar_Main *main;
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AyStar_Loop *loop;
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int Loop();
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void Free();
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AyStar_Clear *clear;
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AyStar_CheckTile *checktile;
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