(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)

pull/155/head
Darkvater 18 years ago
parent 7d497f2b01
commit cfd1c826d7

@ -355,9 +355,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
uint32 pressed_key;
GetKeyboardState(ks);
if (ToUnicode(wParam, 0, ks, &w, 1, 0) == 0) {
if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
/* On win9x ToUnicode always fails, so fall back to ToAscii */
if (ToAscii(wParam, 0, ks, &w, 0) == 0) w = 0; // no translation was possible
if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
}
pressed_key = w | MapWindowsKey(wParam) << 16;
@ -787,7 +787,6 @@ static void Win32GdiMainLoop(void)
for (;;) {
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
TranslateMessage(&mesg);
DispatchMessage(&mesg);
}
if (_exit_game) return;

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