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@ -1313,14 +1313,14 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_l
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if (engines.Length() > 0) {
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*engine_list = ReallocT(*engine_list, engines.Length());
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memcpy(*engine_list, engines[0], sizeof(engines[0]) * engines.Length());
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memcpy(*engine_list, engines.Begin(), sizeof(engines.Begin()) * engines.Length());
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}
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if (engine_count != NULL) *engine_count = engines.Length();
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if (wagon_list != NULL && wagon_list != engine_list) {
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if (wagons.Length() > 0) {
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*wagon_list = ReallocT(*wagon_list, wagons.Length());
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memcpy(*wagon_list, wagons[0], sizeof(wagons[0]) * wagons.Length());
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memcpy(*wagon_list, wagons.Begin(), sizeof(wagons.Begin()) * wagons.Length());
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}
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if (wagon_count != NULL) *wagon_count = wagons.Length();
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}
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@ -1392,7 +1392,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
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if (list.Length() > 0) {
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*sort_list = ReallocT(*sort_list, list.Length());
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memcpy(*sort_list, list[0], sizeof(list[0]) * list.Length());
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memcpy(*sort_list, list.Begin(), sizeof(list.Begin()) * list.Length());
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}
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return list.Length();
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