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@ -1410,7 +1410,7 @@ void BuildFileList()
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}
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}
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static void DrawFiosTexts(uint maxw)
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static void DrawFiosTexts(int left, int right)
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{
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static const char *path = NULL;
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static StringID str = STR_4006_UNABLE_TO_READ_DRIVE;
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@ -1422,8 +1422,8 @@ static void DrawFiosTexts(uint maxw)
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}
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if (str != STR_4006_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
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DrawString(2, 2 + maxw, 37, str, TC_FROMSTRING);
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DrawString(2, 2 + maxw, 27, path, TC_BLACK);
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DrawString(left + 2, right - 2, 37, str, TC_FROMSTRING);
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DrawString(left + 2, right - 2, 27, path, TC_BLACK);
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}
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static void MakeSortedSaveGameList()
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@ -1459,6 +1459,7 @@ private:
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SLWW_WINDOWTITLE,
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SLWW_SORT_BYNAME,
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SLWW_SORT_BYDATE,
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SLWW_BACKGROUND,
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SLWW_HOME_BUTTON = 6,
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SLWW_DRIVES_DIRECTORIES_LIST,
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SLWW_CONTENT_DOWNLOAD = 9, ///< only available for play scenario/heightmap (content download)
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@ -1569,7 +1570,7 @@ public:
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SetVScrollCount(this, _fios_items.Length());
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this->DrawWidgets();
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DrawFiosTexts(this->width);
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DrawFiosTexts(this->widget[SLWW_BACKGROUND].left, this->widget[SLWW_BACKGROUND].right);
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if (_savegame_sort_dirty) {
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_savegame_sort_dirty = false;
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@ -1584,7 +1585,7 @@ public:
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for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
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const FiosItem *item = _fios_items.Get(pos);
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DrawString(4, widg->right - 2, y, item->title, _fios_colours[item->type]);
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DrawString(widg->left + 4, widg->right - 2, y, item->title, _fios_colours[item->type]);
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y += 10;
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if (y >= this->vscroll.cap * 10 + widg->top + 1) break;
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}
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