diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 2e3d70191a..421fc9907e 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -575,7 +575,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome() /** Tell the client that its put in a waiting queue. */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait() { - int waiting = 0; + int waiting = 1; // current player getting the map counts as 1 Packet *p; /* Count how many clients are waiting in the queue, in front of you! */