Add a "SoftClamp" function which tolerates min > max, use for DrawTrainEngine.

pull/8/head
Jonathan G Rennison 8 years ago
parent 2cdc4c5fa0
commit cf26d48c9b

@ -144,6 +144,29 @@ static inline T Clamp(const T a, const T min, const T max)
return a;
}
/**
* Clamp a value between an interval.
*
* This function returns a value which is between the given interval of
* min and max. If the given value is in this interval the value itself
* is returned otherwise the border of the interval is returned, according
* which side of the interval was 'left'.
*
* @note If the min value is greater than the return value is the average of the min and max.
* @param a The value to clamp/truncate.
* @param min The minimum of the interval.
* @param max the maximum of the interval.
* @returns A value between min and max which is closest to a.
*/
template <typename T>
static inline T SoftClamp(const T a, const T min, const T max)
{
if (min > max) return (min + max) / 2;
if (a <= min) return min;
if (a >= max) return max;
return a;
}
/**
* Clamp an integer between an interval.
*

@ -600,7 +600,7 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
preferred_x = Clamp(preferred_x,
preferred_x = SoftClamp(preferred_x,
left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14),
right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15));

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