(svn r26173) -Change: [NewGRF] Reset the temporary storage registers for every sprite resolving.

pull/155/head
frosch 11 years ago
parent badbd2f894
commit cefdd69748

@ -33,6 +33,9 @@ TemporaryStorageArray<int32, 0x110> _temp_store;
/* static */ const SpriteGroup *SpriteGroup::Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level)
{
if (group == NULL) return NULL;
if (top_level) {
_temp_store.ClearChanges();
}
return group->Resolve(object);
}

@ -29,13 +29,6 @@ struct BaseStorageArray {
* @param keep_changes do we save or revert the changes since the last #ClearChanges?
*/
virtual void ClearChanges(bool keep_changes) = 0;
/**
* Stores some value at a given position.
* @param pos the position to write at
* @param value the value to write
*/
virtual void StoreValue(uint pos, int32 value) = 0;
};
/**
@ -133,7 +126,7 @@ struct PersistentStorageArray : BaseStorageArray {
* @tparam SIZE the size of the array.
*/
template <typename TYPE, uint SIZE>
struct TemporaryStorageArray : BaseStorageArray {
struct TemporaryStorageArray {
TYPE storage[SIZE]; ///< Memory to for the storage array
uint16 init[SIZE]; ///< Storage has been assigned, if this equals 'init_key'.
uint16 init_key; ///< Magic key to 'init'.
@ -158,7 +151,6 @@ struct TemporaryStorageArray : BaseStorageArray {
this->storage[pos] = value;
this->init[pos] = this->init_key;
AddChangedStorage(this);
}
/**
@ -179,7 +171,7 @@ struct TemporaryStorageArray : BaseStorageArray {
return this->storage[pos];
}
void ClearChanges(bool keep_changes)
void ClearChanges()
{
/* Increment init_key to invalidate all storage */
this->init_key++;

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