(svn r26266) -Fix [FS#5860]: Update smallmap overlay if player joins different company and make sure company masks are valid

pull/155/head
fonsinchen 11 years ago
parent b4a889fcb4
commit ced1bfa60f

@ -51,8 +51,7 @@ public:
* @param company_mask Bitmask of companies to be shown.
* @param scale Desired thickness of lines and size of station dots.
*/
LinkGraphOverlay(const Window *w, uint wid, uint32 cargo_mask = 0xFFFFFFFF,
uint32 company_mask = 1 << _local_company, uint scale = 1) :
LinkGraphOverlay(const Window *w, uint wid, uint32 cargo_mask, uint32 company_mask, uint scale) :
window(w), widget_id(wid), cargo_mask(cargo_mask), company_mask(company_mask), scale(scale)
{}

@ -1049,7 +1049,7 @@ void SmallMapWindow::SetupWidgetData()
SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(FORCE_REFRESH_PERIOD)
{
_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
this->overlay = new LinkGraphOverlay(this, WID_SM_MAP);
this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
this->InitNested(window_number);
this->LowerWidget(this->map_type + WID_SM_CONTOUR);
@ -1530,7 +1530,14 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
/* Update the window every now and then */
if (--this->refresh != 0) return;
if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
if (this->map_type == SMT_LINKSTATS) {
uint32 company_mask = this->GetOverlayCompanyMask();
if (this->overlay->GetCompanyMask() != company_mask) {
this->overlay->SetCompanyMask(company_mask);
} else {
this->overlay->RebuildCache();
}
}
_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;

@ -13,6 +13,7 @@
#define SMALLMAP_GUI_H
#include "industry_type.h"
#include "company_base.h"
#include "window_gui.h"
#include "strings_func.h"
#include "blitter/factory.hpp"
@ -135,6 +136,16 @@ protected:
this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL;
}
/**
* Get a bitmask for company links to be displayed. Usually this will be
* the _local_company. Spectators get to see all companies' links.
* @return Company mask.
*/
inline uint32 GetOverlayCompanyMask() const
{
return Company::IsValidID(_local_company) ? 1U << _local_company : 0xffffffff;
}
uint GetNumberRowsLegend(uint columns) const;
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0);
void SwitchMapType(SmallMapType map_type);

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