diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 76e289c0a6..ac71254e10 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -207,7 +207,7 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - 5); + DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - UnScaleByZoom(4 * 5, ZOOM_LVL_GUI)); } } diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp index 2c58b68c89..77cfd1de7c 100644 --- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -91,17 +91,21 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s int x = rtl ? right - width - x_offs : left - x_offs; bool helicopter = v->subtype == AIR_HELICOPTER; + int y_offs = UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); + int heli_offs = 0; + PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(sprite, pal, x, y + 10); + DrawSprite(sprite, pal, x, y + y_offs); if (helicopter) { const Aircraft *a = Aircraft::From(v); SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, PAL_NONE, x, y + 5); + heli_offs = UnScaleByZoom(4 * 5, ZOOM_LVL_GUI); + DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs); } if (v->index == selection) { x += x_offs; - y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + 10 - (helicopter ? 5 : 0); - DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY); + y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + y_offs - heli_offs; + DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index bb5c6d6e3f..c71b49f3b7 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1382,6 +1382,7 @@ struct BuildVehicleWindow : Window { case WID_BV_LIST: resize->height = GetEngineListHeight(this->vehicle_type); size->height = 3 * resize->height; + size->width = max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165); break; case WID_BV_PANEL: diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 6b44428afb..b2018bd2c1 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -190,16 +190,19 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs; } + int min_extend = UnScaleByZoom(16 * 4, ZOOM_LVL_GUI); + int max_extend = UnScaleByZoom(98 * 4, ZOOM_LVL_GUI); + switch (image_type) { case EIT_IN_DEPOT: - _base_block_sizes_depot[type].height = max(GetVehicleHeight(type), max_height); - _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, 16, 98); - _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, 16, 98); + _base_block_sizes_depot[type].height = max(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); + _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); + _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); break; case EIT_PURCHASE: - _base_block_sizes_purchase[type].height = max(GetVehicleHeight(type), max_height); - _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, 16, 98); - _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, 16, 98); + _base_block_sizes_purchase[type].height = max(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); + _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); + _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); break; default: NOT_REACHED(); @@ -274,7 +277,7 @@ struct DepotWindow : Window { void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const { bool free_wagon = false; - int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2; + int sprite_y = y + (this->resize.step_height - UnScaleByZoom(4 * GetVehicleHeight(v->type), ZOOM_LVL_GUI)) / 2; bool rtl = _current_text_dir == TD_RTL; int image_left = rtl ? left + this->count_width : left + this->header_width; @@ -285,7 +288,7 @@ struct DepotWindow : Window { const Train *u = Train::From(v); free_wagon = u->IsFreeWagon(); - uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0; + uint x_space = free_wagon ? UnScaleByZoom(4 * TRAININFO_DEFAULT_VEHICLE_WIDTH, ZOOM_LVL_GUI) : 0; DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over); @@ -298,13 +301,7 @@ struct DepotWindow : Window { case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break; case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break; - case VEH_AIRCRAFT: { - const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL); - DrawAircraftImage(v, image_left, image_right, - y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset - this->sel, EIT_IN_DEPOT); - break; - } + case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break; default: NOT_REACHED(); } @@ -627,7 +624,7 @@ struct DepotWindow : Window { resize->height = max(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height); if (this->type == VEH_TRAIN) { resize->width = 1; - size->width = base_width + 2 * 29; // about 2 parts + size->width = base_width + 2 * UnScaleByZoom(29 * 4, ZOOM_LVL_GUI); // about 2 parts size->height = resize->height * 6; } else { resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index d1d5a0c23d..3f9d3616f0 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -107,10 +107,10 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH; if (offset != NULL) { - offset->x = reference_width / 2; + offset->x = UnScaleByZoom(2 * reference_width, ZOOM_LVL_GUI); offset->y = 0; } - return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH; + return UnScaleByZoom(4 * this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH, ZOOM_LVL_GUI); } static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type) diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp index 7f3e7bbbca..e00fb2873a 100644 --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -15,6 +15,7 @@ #include "strings_func.h" #include "vehicle_func.h" #include "string_func.h" +#include "zoom_func.h" #include "table/strings.h" @@ -30,7 +31,7 @@ */ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y) { - uint y_offset = v->HasArticulatedPart() ? 15 : 0; // Draw the first line below the sprite of an articulated RV instead of after it. + uint y_offset = v->HasArticulatedPart() ? UnScaleByZoom(4 * 15, ZOOM_LVL_GUI) : 0; // Draw the first line below the sprite of an articulated RV instead of after it. StringID str; Money feeder_share = 0; @@ -136,7 +137,7 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se DrawPixelInfo tmp_dpi, *old_dpi; int max_width = right - left + 1; - if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return; + if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, UnScaleByZoom(4 * 14, ZOOM_LVL_GUI))) return; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; @@ -148,14 +149,14 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u); - DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 6 + offset.y); + DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), UnScaleByZoom(4 * 6, ZOOM_LVL_GUI) + offset.y); } px += rtl ? -width : width; } if (v->index == selection) { - DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, 12, COLOUR_WHITE, FR_BORDERONLY); + DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, UnScaleByZoom(4 * 13, ZOOM_LVL_GUI) - 1, COLOUR_WHITE, FR_BORDERONLY); } _cur_dpi = old_dpi; diff --git a/src/ship_gui.cpp b/src/ship_gui.cpp index cd04efbef5..4db55215c9 100644 --- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -42,11 +42,12 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); int x = rtl ? right - width - x_offs : left - x_offs; - DrawSprite(sprite, GetVehiclePalette(v), x, y + 10); + y += UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); + DrawSprite(sprite, GetVehiclePalette(v), x, y); if (v->index == selection) { x += x_offs; - y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + 10; + y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI); DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 73e26a4b18..a31b9272d4 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -464,10 +464,10 @@ int Train::GetDisplayImageWidth(Point *offset) const } if (offset != NULL) { - offset->x = reference_width / 2; - offset->y = vehicle_pitch; + offset->x = UnScaleByZoom(2 * reference_width, ZOOM_LVL_GUI); + offset->y = UnScaleByZoom(4 * vehicle_pitch, ZOOM_LVL_GUI); } - return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH; + return UnScaleByZoom(4 * this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH, ZOOM_LVL_GUI); } static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction) @@ -514,7 +514,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type); if (sprite != 0) { if (e->GetGRF() != NULL) { - y += e->GetGRF()->traininfo_vehicle_pitch; + y += UnScaleByZoom(4 * e->GetGRF()->traininfo_vehicle_pitch, ZOOM_LVL_GUI); } return sprite; } diff --git a/src/train_gui.cpp b/src/train_gui.cpp index a89ade3cf7..6c2d9a9d67 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -15,6 +15,7 @@ #include "train.h" #include "strings_func.h" #include "vehicle_func.h" +#include "zoom_func.h" #include "table/strings.h" @@ -73,7 +74,7 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection) if (drag_hlight_width > 0) { GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1, - drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]); + drag_hlight_right - WD_FRAMERECT_RIGHT, UnScaleByZoom(4 * 13, ZOOM_LVL_GUI) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]); } return drag_hlight_width; @@ -99,8 +100,9 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select int highlight_l = 0; int highlight_r = 0; int max_width = right - left + 1; + int height = UnScaleByZoom(4 * 14, ZOOM_LVL_GUI); - if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return; + if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; @@ -121,7 +123,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y); + DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), height / 2 + offset.y); } if (!v->IsArticulatedPart()) sel_articulated = false; @@ -150,7 +152,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select if (highlight_l != highlight_r) { /* Draw the highlight. Now done after drawing all the engines, as * the next engine after the highlight could overlap it. */ - DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY); + DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY); } _cur_dpi = old_dpi; @@ -350,13 +352,19 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab) */ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab) { + /* get rid of awkward offset */ + y -= WD_MATRIX_TOP; + + int sprite_height = UnScaleByZoom(4 * GetVehicleHeight(VEH_TRAIN), ZOOM_LVL_GUI); + int line_height = max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM); + int sprite_y_offset = line_height / 2; + int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2; + /* draw the first 3 details tabs */ if (det_tab != TDW_TAB_TOTALS) { bool rtl = _current_text_dir == TD_RTL; Direction dir = rtl ? DIR_E : DIR_W; int x = rtl ? right : left; - int sprite_y_offset = 4 + (FONT_HEIGHT_NORMAL - 10) / 2; - int line_height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) { GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary); @@ -368,15 +376,20 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po Point offset; int width = u->GetDisplayImageWidth(&offset); if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) { + int pitch = 0; + const Engine *e = Engine::Get(v->engine_type); + if (e->GetGRF() != NULL) { + pitch = UnScaleByZoom(4 * e->GetGRF()->traininfo_vehicle_pitch, ZOOM_LVL_GUI); + } PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y); + DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch); } px += rtl ? -width : width; dx += width; u = u->Next(); } while (u != NULL && u->IsArticulatedPart()); - bool separate_sprite_row = (dx > TRAIN_DETAILS_MAX_INDENT); + bool separate_sprite_row = (dx > (uint)UnScaleByZoom(4 * TRAIN_DETAILS_MAX_INDENT, ZOOM_LVL_GUI)); if (separate_sprite_row) { vscroll_pos--; dx = 0; @@ -384,11 +397,11 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po uint num_lines = max(1u, _cargo_summary.Length()); for (uint i = 0; i < num_lines; i++) { - int sprite_width = max(dx, TRAIN_DETAILS_MIN_INDENT) + 3; + int sprite_width = max(dx, UnScaleByZoom(4 * TRAIN_DETAILS_MIN_INDENT, ZOOM_LVL_GUI)) + 3; int data_left = left + (rtl ? 0 : sprite_width); int data_right = right - (rtl ? sprite_width : 0); if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) { - int py = y - line_height * vscroll_pos; + int py = y - line_height * vscroll_pos + text_y_offset; if (i > 0 || separate_sprite_row) { if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]); } @@ -432,8 +445,8 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po } /* draw total cargo tab */ - DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT); - y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; + DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT); + y += line_height; for (CargoID i = 0; i < NUM_CARGO; i++) { if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) { @@ -442,11 +455,11 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po SetDParam(2, i); // {SHORTCARGO} #1 SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2 SetDParam(4, _settings_game.vehicle.freight_trains); - DrawString(left, right, y, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY); - y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; + DrawString(left, right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY); + y += line_height; } } SetDParam(0, feeder_share); - DrawString(left, right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE); + DrawString(left, right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE); } } diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 16813cea5d..3d122ff6a6 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -655,7 +655,7 @@ struct RefitWindow : public Window { break; case WID_VR_VEHICLE_PANEL_DISPLAY: - size->height = GetVehicleHeight(Vehicle::Get(this->window_number)->type); + size->height = UnScaleByZoom(4 * GetVehicleHeight(Vehicle::Get(this->window_number)->type), ZOOM_LVL_GUI); break; case WID_VR_INFO: @@ -752,7 +752,7 @@ struct RefitWindow : public Window { } if (left != right) { - DrawFrameRect(left, r.top + WD_FRAMERECT_TOP, right, r.top + WD_FRAMERECT_TOP + 13, COLOUR_WHITE, FR_BORDERONLY); + DrawFrameRect(left, r.top + WD_FRAMERECT_TOP, right, r.top + WD_FRAMERECT_TOP + UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) - 1, COLOUR_WHITE, FR_BORDERONLY); } left = INT32_MIN; @@ -1330,7 +1330,7 @@ void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID se uint GetVehicleListHeight(VehicleType type, uint divisor) { /* Name + vehicle + profit */ - uint base = GetVehicleHeight(type) + 2 * FONT_HEIGHT_SMALL; + uint base = UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI) + 2 * FONT_HEIGHT_SMALL; /* Drawing of the 4 small orders + profit*/ if (type >= VEH_SHIP) base = max(base, 5U * FONT_HEIGHT_SMALL); @@ -1354,13 +1354,13 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int int width = right - left; bool rtl = _current_text_dir == TD_RTL; - int text_offset = GetDigitWidth() * this->unitnumber_digits + WD_FRAMERECT_RIGHT; + int text_offset = max(GetSpriteSize(SPR_PROFIT_LOT).width, GetDigitWidth() * this->unitnumber_digits) + WD_FRAMERECT_RIGHT; int text_left = left + (rtl ? 0 : text_offset); int text_right = right - (rtl ? text_offset : 0); bool show_orderlist = this->vli.vtype >= VEH_SHIP; - int orderlist_left = left + (rtl ? 0 : max(100 + text_offset, width / 2)); - int orderlist_right = right - (rtl ? max(100 + text_offset, width / 2) : 0); + int orderlist_left = left + (rtl ? 0 : max(UnScaleByZoom(4 * 100, ZOOM_LVL_GUI) + text_offset, width / 2)); + int orderlist_right = right - (rtl ? max(UnScaleByZoom(4 * 100, ZOOM_LVL_GUI) + text_offset, width / 2) : 0); int image_left = (rtl && show_orderlist) ? orderlist_right : text_left; int image_right = (!rtl && show_orderlist) ? orderlist_left : text_right; @@ -1896,7 +1896,7 @@ struct VehicleDetailsWindow : Window { uint desired_height; if (v->HasArticulatedPart()) { /* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */ - desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; + desired_height = WD_FRAMERECT_TOP + UnScaleByZoom(4 * 15, ZOOM_LVL_GUI) + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; /* Add space for the cargo amount for each part. */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (u->cargo_cap != 0) desired_height += FONT_HEIGHT_NORMAL + 1; @@ -1953,7 +1953,7 @@ struct VehicleDetailsWindow : Window { } case WID_VD_MATRIX: - resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; + resize->height = max(UnScaleByZoom(4 * 14, ZOOM_LVL_GUI), WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM); size->height = 4 * resize->height; break;