From ce919e8c719f0f698ac86dcaa528368316f2e52d Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 8 Mar 2007 16:27:54 +0000 Subject: [PATCH] (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). --- src/ai/default/default.cpp | 26 ++-- src/ai/trolly/trolly.cpp | 14 +- src/aircraft.h | 4 +- src/aircraft_cmd.cpp | 28 ++-- src/autoreplace_gui.cpp | 22 +-- src/build_vehicle_gui.cpp | 82 +++++------ src/console_cmds.cpp | 2 +- src/depot_gui.cpp | 150 ++++++++++---------- src/disaster_cmd.cpp | 10 +- src/economy.cpp | 42 +++--- src/elrail.cpp | 4 +- src/engine.cpp | 14 +- src/engine.h | 2 +- src/engine_gui.cpp | 8 +- src/main_gui.cpp | 24 ++-- src/network/network_server.cpp | 12 +- src/newgrf.cpp | 8 +- src/newgrf_engine.cpp | 24 ++-- src/npf.cpp | 2 +- src/oldloader.cpp | 16 +-- src/openttd.cpp | 16 +-- src/order_cmd.cpp | 58 ++++---- src/order_gui.cpp | 34 ++--- src/player_gui.cpp | 8 +- src/players.cpp | 6 +- src/rail_cmd.cpp | 8 +- src/road_cmd.cpp | 6 +- src/roadveh.h | 2 +- src/roadveh_cmd.cpp | 28 ++-- src/settings_gui.cpp | 2 +- src/ship.h | 2 +- src/ship_cmd.cpp | 20 +-- src/smallmap_gui.cpp | 2 +- src/station.cpp | 4 +- src/station_cmd.cpp | 12 +- src/station_gui.cpp | 8 +- src/train_cmd.cpp | 64 ++++----- src/train_gui.cpp | 2 +- src/tunnelbridge_cmd.cpp | 14 +- src/vehicle.cpp | 246 ++++++++++++++++----------------- src/vehicle.h | 26 ++-- src/vehicle_gui.cpp | 110 +++++++-------- src/vehicle_gui.h | 10 +- src/water_cmd.cpp | 6 +- src/yapf/follow_track.hpp | 2 +- src/yapf/yapf_costrail.hpp | 2 +- 46 files changed, 596 insertions(+), 596 deletions(-) diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 8784b6f366..20aa5d1e97 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -93,12 +93,12 @@ static void AiStateVehLoop(Player *p) FOR_ALL_VEHICLES_FROM(v, index) { if (v->owner != _current_player) continue; - if ((v->type == VEH_Train && v->subtype == 0) || - v->type == VEH_Road || - (v->type == VEH_Aircraft && IsNormalAircraft(v)) || - v->type == VEH_Ship) { + if ((v->type == VEH_TRAIN && v->subtype == 0) || + v->type == VEH_ROAD || + (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) || + v->type == VEH_SHIP) { /* replace engine? */ - if (v->type == VEH_Train && v->engine_type < 3 && + if (v->type == VEH_TRAIN && v->engine_type < 3 && (_price.build_railvehicle >> 3) < p->player_money) { p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE; p->ai.cur_veh = v; @@ -427,8 +427,8 @@ static void AiStateCheckReplaceVehicle(Player *p) if (!IsValidVehicle(v) || v->owner != _current_player || - v->type > VEH_Ship || - _veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) { + v->type > VEH_SHIP || + _veh_check_replace_proc[v->type - VEH_TRAIN](p, v) == INVALID_ENGINE) { p->ai.state = AIS_VEH_LOOP; } else { p->ai.state_counter = 0; @@ -443,7 +443,7 @@ static void AiStateDoReplaceVehicle(Player *p) p->ai.state = AIS_VEH_LOOP; // vehicle is not owned by the player anymore, something went very wrong. if (!IsValidVehicle(v) || v->owner != _current_player) return; - _veh_do_replace_proc[v->type - VEH_Train](p); + _veh_do_replace_proc[v->type - VEH_TRAIN](p); } struct FoundRoute { @@ -3515,7 +3515,7 @@ static void AiStateSellVeh(Player *p) Vehicle *v = p->ai.cur_veh; if (v->owner == _current_player) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) { if (v->current_order.type != OT_GOTO_DEPOT) @@ -3526,7 +3526,7 @@ static void AiStateSellVeh(Player *p) // Sell whole train DoCommand(v->tile, v->index, 1, DC_EXEC, CMD_SELL_RAIL_WAGON); - } else if (v->type == VEH_Road) { + } else if (v->type == VEH_ROAD) { if (!IsRoadVehInDepotStopped(v)) { if (v->current_order.type != OT_GOTO_DEPOT) DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT); @@ -3534,7 +3534,7 @@ static void AiStateSellVeh(Player *p) } DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); - } else if (v->type == VEH_Aircraft) { + } else if (v->type == VEH_AIRCRAFT) { if (!IsAircraftInHangarStopped(v)) { if (v->current_order.type != OT_GOTO_DEPOT) DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); @@ -3542,9 +3542,9 @@ static void AiStateSellVeh(Player *p) } DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT); - } else if (v->type == VEH_Ship) { + } else if (v->type == VEH_SHIP) { // XXX: not implemented - error("!v->type == VEH_Ship"); + error("!v->type == VEH_SHIP"); } } diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 855f74c8ff..bb1357c6da 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -126,7 +126,7 @@ static void AiNew_State_WakeUp(Player *p) p->ainew.last_vehiclecheck_date = _date; } else if (c < 100 && !_patches.ai_disable_veh_roadveh) { // Do we have any spots for road-vehicles left open? - if (GetFreeUnitNumber(VEH_Road) <= _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) <= _patches.max_roadveh) { if (c < 85) { p->ainew.action = AI_ACTION_TRUCK_ROUTE; } else { @@ -135,7 +135,7 @@ static void AiNew_State_WakeUp(Player *p) } #if 0 } else if (c < 200 && !_patches.ai_disable_veh_train) { - if (GetFreeUnitNumber(VEH_Train) <= _patches.max_trains) { + if (GetFreeUnitNumber(VEH_TRAIN) <= _patches.max_trains) { p->ainew.action = AI_ACTION_TRAIN_ROUTE; } #endif @@ -173,7 +173,7 @@ static void AiNew_State_WakeUp(Player *p) // to build the route anyway.. if (p->ainew.action == AI_ACTION_BUS_ROUTE && money > AI_MINIMUM_BUS_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_Road) > _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _patches.max_roadveh) { p->ainew.action = AI_ACTION_NONE; return; } @@ -184,7 +184,7 @@ static void AiNew_State_WakeUp(Player *p) } if (p->ainew.action == AI_ACTION_TRUCK_ROUTE && money > AI_MINIMUM_TRUCK_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_Road) > _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _patches.max_roadveh) { p->ainew.action = AI_ACTION_NONE; return; } @@ -1264,7 +1264,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) // We are already sending him back if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { - if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) && + if (v->type == VEH_ROAD && IsTileDepotType(v->tile, TRANSPORT_ROAD) && (v->vehstatus&VS_STOPPED)) { // We are at the depot, sell the vehicle AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); @@ -1275,7 +1275,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) if (!AiNew_SetSpecialVehicleFlag(p, v, AI_VEHICLEFLAG_SELL)) return; { int ret = 0; - if (v->type == VEH_Road) + if (v->type == VEH_ROAD) ret = AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT); // This means we can not find a depot :s // if (CmdFailed(ret)) @@ -1293,7 +1293,7 @@ static void AiNew_State_CheckAllVehicles(Player *p) FOR_ALL_VEHICLES(v) { if (v->owner != p->index) continue; // Currently, we only know how to handle road-vehicles - if (v->type != VEH_Road) continue; + if (v->type != VEH_ROAD) continue; AiNew_CheckVehicle(p, v); } diff --git a/src/aircraft.h b/src/aircraft.h index 3acb7babf8..0e0cd76ad4 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -23,7 +23,7 @@ enum AircraftSubType { * false if it is a shadow or a rotor) */ static inline bool IsNormalAircraft(const Vehicle *v) { - assert(v->type == VEH_Aircraft); + assert(v->type == VEH_AIRCRAFT); /* To be fully correct the commented out functionality is the proper one, * but since value can only be 0 or 2, it is sufficient to only check <= 2 * return (v->subtype == AIR_HELICOPTER) || (v->subtype == AIR_AIRCRAFT); */ @@ -33,7 +33,7 @@ static inline bool IsNormalAircraft(const Vehicle *v) static inline bool IsAircraftInHangar(const Vehicle* v) { - assert(v->type == VEH_Aircraft); + assert(v->type == VEH_AIRCRAFT); return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile); } diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 43a8369825..ea7a236c3a 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -236,7 +236,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi) */ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); + if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); const AircraftVehicleInfo *avi = AircraftVehInfo(p1); int32 value = EstimateAircraftCost(avi); @@ -258,7 +258,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); } - UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft); + UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT); if (unit_num > _patches.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -267,7 +267,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *u = vl[1]; // shadow v->unitnumber = unit_num; - v->type = u->type = VEH_Aircraft; + v->type = u->type = VEH_AIRCRAFT; v->direction = DIR_SE; v->owner = u->owner = _current_player; @@ -400,7 +400,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) u->next = w; - w->type = VEH_Aircraft; + w->type = VEH_AIRCRAFT; w->direction = DIR_N; w->owner = _current_player; w->x_pos = v->x_pos; @@ -423,7 +423,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalPlayer()) - InvalidateAutoreplaceWindow(VEH_Aircraft); //updates the replace Aircraft window + InvalidateAutoreplaceWindow(VEH_AIRCRAFT); //updates the replace Aircraft window GetPlayer(_current_player)->num_engines[p1]++; } @@ -455,7 +455,7 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -482,7 +482,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR; /* cannot stop airplane when in flight, or when taking off / landing */ if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7) @@ -524,14 +524,14 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR; + if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR; if (v->current_order.type == OT_GOTO_DEPOT && !(p2 & DEPOT_LOCATE_HANGAR)) { if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) { @@ -601,7 +601,7 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); /* Check cargo */ @@ -729,7 +729,7 @@ void AircraftYearlyLoop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft && IsNormalAircraft(v)) { + if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) { v->profit_last_year = v->profit_this_year; v->profit_this_year = 0; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); @@ -2097,7 +2097,7 @@ void Aircraft_Tick(Vehicle *v) for (uint i = 0; i != 2; i++) { AircraftEventHandler(v, i); - if (v->type != VEH_Aircraft) // In case it was deleted + if (v->type != VEH_AIRCRAFT) // In case it was deleted break; } } @@ -2116,7 +2116,7 @@ void UpdateOldAircraft() FOR_ALL_VEHICLES(v_oldstyle) { /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor) * skip those */ - if (v_oldstyle->type == VEH_Aircraft && IsNormalAircraft(v_oldstyle)) { + if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) { /* airplane in terminal stopped doesn't hurt anyone, so goto next */ if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) { v_oldstyle->u.air.state = HANGAR; @@ -2146,7 +2146,7 @@ void UpdateAirplanesOnNewStation(const Station *st) Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft && IsNormalAircraft(v)) { + if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) { if (v->u.air.targetairport == st->index) { // if heading to this airport /* update position of airplane. If plane is not flying, landing, or taking off *you cannot delete airport, so it doesn't matter */ diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index d531b24e66..6ef7c7d308 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -80,12 +80,12 @@ static CargoID EngineCargo(EngineID engine) switch (GetEngine(engine)->type) { default: NOT_REACHED(); - case VEH_Train: + case VEH_TRAIN: if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; // no capacity -> can't carry cargo return RailVehInfo(engine)->cargo_type; - case VEH_Road: return RoadVehInfo(engine)->cargo_type; - case VEH_Ship: return ShipVehInfo(engine)->cargo_type; - case VEH_Aircraft: return CT_PASSENGERS; // all planes are build with passengers by default + case VEH_ROAD: return RoadVehInfo(engine)->cargo_type; + case VEH_SHIP: return ShipVehInfo(engine)->cargo_type; + case VEH_AIRCRAFT: return CT_PASSENGERS; // all planes are build with passengers by default } } @@ -147,7 +147,7 @@ static void GenerateReplaceVehList(Window *w, bool draw_left) EngList_RemoveAll(list); FOR_ALL_ENGINEIDS_OF_TYPE(e, type) { - if (type == VEH_Train && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains + if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains if (draw_left) { /* Skip drawing the engines we don't have any of and haven't set for replacement */ @@ -255,7 +255,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) /* now the actual drawing of the window itself takes place */ SetDParam(0, _vehicle_type_names[w->window_number]); - if (w->window_number == VEH_Train) { + if (w->window_number == VEH_TRAIN) { /* set on/off for renew_keep_length */ SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); @@ -269,7 +269,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) DrawWindowWidgets(w); - if (w->window_number == VEH_Train) { + if (w->window_number == VEH_TRAIN) { /* Draw the selected railtype in the pulldown menu */ RailType railtype = _railtype_selected_in_replace_gui; DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10); @@ -487,19 +487,19 @@ void ShowReplaceVehicleWindow(byte vehicletype) DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype); switch (vehicletype) { - case VEH_Train: + case VEH_TRAIN: w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; WP(w, replaceveh_d).wagon_btnstate = true; break; - case VEH_Road: + case VEH_ROAD: w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; break; - case VEH_Ship: - case VEH_Aircraft: + case VEH_SHIP: + case VEH_AIRCRAFT: w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); w->vscroll.cap = 4; w->resize.step_height = 24; diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 03e09707b0..1ebccc83e4 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -63,7 +63,7 @@ static const Widget _build_vehicle_widgets[] = { static void SetupWindowStrings(Window *w, byte type) { switch (type) { - case VEH_Train: + case VEH_TRAIN: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION; w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE; @@ -71,7 +71,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE; break; - case VEH_Road: + case VEH_ROAD: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION; w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE; @@ -79,7 +79,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE; break; - case VEH_Ship: + case VEH_SHIP: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK; w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP; @@ -87,7 +87,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST; w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT; @@ -536,7 +536,7 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number) bool refitable = false; switch (e->type) { - case VEH_Train: { + case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_number); refitable = (EngInfo(engine_number)->refit_mask != 0) && (rvi->capacity > 0); @@ -562,23 +562,23 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number) y += 10; } break; - case VEH_Road: + case VEH_ROAD: y = DrawRoadVehPurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number)); refitable = true; break; - case VEH_Ship: { + case VEH_SHIP: { const ShipVehicleInfo *svi = ShipVehInfo(engine_number); y = DrawShipPurchaseInfo(x, y, engine_number, svi); refitable = svi->refittable; } break; - case VEH_Aircraft: + case VEH_AIRCRAFT: y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number)); refitable = true; break; } /* Draw details, that applies to all types except rail wagons */ - if (e->type != VEH_Train || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) { + if (e->type != VEH_TRAIN || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) { /* Design date - Life length */ SetDParam(0, ymd.year); SetDParam(1, e->lifelength); @@ -616,7 +616,7 @@ static void GenerateBuildTrainList(Window *w) const RailVehicleInfo *rvi = RailVehInfo(eid); if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, bv->filter.railtype)) continue; - if (!IsEngineBuildable(eid, VEH_Train, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue; EngList_Add(&bv->eng_list, eid); if (rvi->railveh_type != RAILVEH_WAGON) { @@ -653,7 +653,7 @@ static void GenerateBuildRoadVehList(Window *w) sel_id = INVALID_ENGINE; for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) { - if (!IsEngineBuildable(eid, VEH_Road, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue; EngList_Add(&bv->eng_list, eid); if (eid == bv->sel_engine) sel_id = eid; @@ -672,7 +672,7 @@ static void GenerateBuildShipList(Window *w) sel_id = INVALID_ENGINE; for (eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) { - if (!IsEngineBuildable(eid, VEH_Ship, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue; EngList_Add(&bv->eng_list, eid); if (eid == bv->sel_engine) sel_id = eid; @@ -694,7 +694,7 @@ static void GenerateBuildAircraftList(Window *w) * when planes become obsolete and are removed */ sel_id = INVALID_ENGINE; for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) { - if (!IsEngineBuildable(eid, VEH_Aircraft, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue; if (w->window_number != 0 && !IsAircraftBuildableAtStation(eid, w->window_number)) continue; EngList_Add(&bv->eng_list, eid); @@ -710,16 +710,16 @@ static void GenerateBuildList(Window *w) buildvehicle_d *bv = &WP(w, buildvehicle_d); switch (bv->vehicle_type) { - case VEH_Train: + case VEH_TRAIN: GenerateBuildTrainList(w); return; // trains should not reach the last sorting - case VEH_Road: + case VEH_ROAD: GenerateBuildRoadVehList(w); break; - case VEH_Ship: + case VEH_SHIP: GenerateBuildShipList(w); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: GenerateBuildAircraftList(w); break; } @@ -730,10 +730,10 @@ static void GenerateBuildList(Window *w) static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal) { switch (type) { - case VEH_Train: DrawTrainEngine( x, y, engine, pal); break; - case VEH_Road: DrawRoadVehEngine( x, y, engine, pal); break; - case VEH_Ship: DrawShipEngine( x, y, engine, pal); break; - case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break; + case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break; + case VEH_ROAD: DrawRoadVehEngine( x, y, engine, pal); break; + case VEH_SHIP: DrawShipEngine( x, y, engine, pal); break; + case VEH_AIRCRAFT: DrawAircraftEngine(x, y, engine, pal); break; default: NOT_REACHED(); } } @@ -757,22 +757,22 @@ void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 m assert(max <= EngList_Count(&eng_list)); switch (type) { - case VEH_Train: + case VEH_TRAIN: x++; // train and road vehicles use the same offset, except trains are one more pixel to the right /* Fallthough */ - case VEH_Road: + case VEH_ROAD: x += 26; x_offset = 30; y += 2; y_offset = 4; break; - case VEH_Ship: + case VEH_SHIP: x += 35; x_offset = 40; y += 7; y_offset = 3; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: x += 27; x_offset = 33; y += 7; @@ -843,17 +843,17 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e) EngineID sel_eng = bv->sel_engine; if (sel_eng != INVALID_ENGINE) { switch (bv->vehicle_type) { - case VEH_Train: + case VEH_TRAIN: DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)); break; - case VEH_Road: + case VEH_ROAD: DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE)); break; - case VEH_Ship: + case VEH_SHIP: DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)); break; } @@ -868,10 +868,10 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e) bv->rename_engine = sel_eng; switch (bv->vehicle_type) { - case VEH_Train: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break; - case VEH_Road: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break; - case VEH_Ship: str = STR_9838_RENAME_SHIP_TYPE; break; - case VEH_Aircraft: str = STR_A039_RENAME_AIRCRAFT_TYPE; break; + case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break; + case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break; + case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break; + case VEH_AIRCRAFT: str = STR_A039_RENAME_AIRCRAFT_TYPE; break; } ShowQueryString(GetCustomEngineName(sel_eng), str, 31, 160, w, CS_ALPHANUMERAL); } @@ -911,10 +911,10 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e) StringID str = STR_NULL; _cmd_text = e->we.edittext.str; switch (bv->vehicle_type) { - case VEH_Train: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break; - case VEH_Road: str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break; - case VEH_Ship: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break; - case VEH_Aircraft: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break; + case VEH_TRAIN: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break; + case VEH_ROAD: str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break; + case VEH_SHIP: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break; + case VEH_AIRCRAFT: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break; } DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(str)); } @@ -977,16 +977,16 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type) bv->descending_sort_order = _last_sort_order[type]; switch (type) { - case VEH_Train: + case VEH_TRAIN: WP(w,buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile); ResizeWindow(w, 0, 16); break; - case VEH_Road: + case VEH_ROAD: ResizeWindow(w, 20, 16); - case VEH_Ship: + case VEH_SHIP: ResizeWindow(w, 27, 0); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: bv->filter.flags = tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags; ResizeWindow(w, 12, 0); diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 690067a289..bcffc4896d 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -141,7 +141,7 @@ DEF_CONSOLE_CMD(ConStopAllVehicles) FOR_ALL_VEHICLES(v) { /* Code ripped from CmdStartStopTrain. Can't call it, because of * ownership problems, so we'll duplicate some code, for now */ - if (v->type == VEH_Train) + if (v->type == VEH_TRAIN) v->u.rail.days_since_order_progr = 0; v->vehstatus |= VS_STOPPED; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index d6705c455a..8976da0b15 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -133,20 +133,20 @@ void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (!success) return; switch(GetVehicle(p1)->type) { - case VEH_Train: CcCloneTrain( true, tile, p1, p2); break; - case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break; - case VEH_Ship: CcCloneShip( true, tile, p1, p2); break; - case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break; + case VEH_TRAIN: CcCloneTrain( true, tile, p1, p2); break; + case VEH_ROAD: CcCloneRoadVeh( true, tile, p1, p2); break; + case VEH_SHIP: CcCloneShip( true, tile, p1, p2); break; + case VEH_AIRCRAFT: CcCloneAircraft(true, tile, p1, p2); break; } } static inline void ShowVehicleViewWindow(const Vehicle *v) { switch (v->type) { - case VEH_Train: ShowTrainViewWindow(v); break; - case VEH_Road: ShowRoadVehViewWindow(v); break; - case VEH_Ship: ShowShipViewWindow(v); break; - case VEH_Aircraft: ShowAircraftViewWindow(v); break; + case VEH_TRAIN: ShowTrainViewWindow(v); break; + case VEH_ROAD: ShowRoadVehViewWindow(v); break; + case VEH_SHIP: ShowShipViewWindow(v); break; + case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break; default: NOT_REACHED(); } } @@ -175,7 +175,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type); switch (v->type) { - case VEH_Train: + case VEH_TRAIN: DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel); /* Number of wagons relative to a standard length wagon (rounded up) */ @@ -183,9 +183,9 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter break; - case VEH_Road: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break; - case VEH_Ship: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; - case VEH_Aircraft: { + case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break; + case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; + case VEH_AIRCRAFT: { const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W)); DrawAircraftImage(v, x + 12, y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset @@ -195,10 +195,10 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) } if (w->resize.step_height == 14) { - /* VEH_Train and VEH_Road, which are low */ + /* VEH_TRAIN and VEH_ROAD, which are low */ diff_x = 15; } else { - /* VEH_Ship and VEH_Aircraft, which are tall */ + /* VEH_SHIP and VEH_AIRCRAFT, which are tall */ diff_y = 12; } @@ -233,7 +233,7 @@ static void DrawDepotWindow(Window *w) WIDGET_LIST_END); /* determine amount of items for scroller */ - if (WP(w, depot_d).type == VEH_Train) { + if (WP(w, depot_d).type == VEH_TRAIN) { hnum = 8; for (num = 0; num < WP(w, depot_d).engine_count; num++) { const Vehicle *v = vl[num]; @@ -247,7 +247,7 @@ static void DrawDepotWindow(Window *w) } /* locate the depot struct */ - if (WP(w, depot_d).type == VEH_Aircraft) { + if (WP(w, depot_d).type == VEH_AIRCRAFT) { SetDParam(0, GetStationIndex(tile)); // Airport name } else { Depot *depot = GetDepotByTile(tile); @@ -309,7 +309,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh int pos, skip = 0; uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; - if (WP(w, depot_d).type == VEH_Train) { + if (WP(w, depot_d).type == VEH_TRAIN) { xt = 0; x -= 23; } else { @@ -326,7 +326,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt; if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) { - if (WP(w, depot_d).type == VEH_Train) { + if (WP(w, depot_d).type == VEH_TRAIN) { d->head = NULL; d->wagon = NULL; return MODE_DRAG_VEHICLE; @@ -347,7 +347,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh } switch (WP(w, depot_d).type) { - case VEH_Train: { + case VEH_TRAIN: { Vehicle *v = *veh; d->head = d->wagon = v; @@ -372,17 +372,17 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh } break; - case VEH_Road: + case VEH_ROAD: if (xm >= 24) return MODE_DRAG_VEHICLE; if (xm <= 16) return MODE_SHOW_VEHICLE; break; - case VEH_Ship: + case VEH_SHIP: if (xm >= 19) return MODE_DRAG_VEHICLE; if (ym <= 10) return MODE_SHOW_VEHICLE; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: if (xm >= 12) return MODE_DRAG_VEHICLE; if (ym <= 12) return MODE_SHOW_VEHICLE; break; @@ -420,11 +420,11 @@ static void DepotClick(Window *w, int x, int y) /* share / copy orders */ if (_thd.place_mode && mode <= 0) { - _place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v); + _place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v); return; } - if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon; + if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon; switch (mode) { case MODE_ERROR: // invalid @@ -433,17 +433,17 @@ static void DepotClick(Window *w, int x, int y) case MODE_DRAG_VEHICLE: { // start dragging of vehicle VehicleID sel = WP(w, depot_d).sel; - if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) { + if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) { WP(w,depot_d).sel = INVALID_VEHICLE; TrainDepotMoveVehicle(v, sel, gdvp.head); } else if (v != NULL) { int image; switch (WP(w, depot_d).type) { - case VEH_Train: image = GetTrainImage(v, DIR_W); break; - case VEH_Road: image = GetRoadVehImage(v, DIR_W); break; - case VEH_Ship: image = GetShipImage(v, DIR_W); break; - case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break; + case VEH_TRAIN: image = GetTrainImage(v, DIR_W); break; + case VEH_ROAD: image = GetRoadVehImage(v, DIR_W); break; + case VEH_SHIP: image = GetShipImage(v, DIR_W); break; + case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break; default: NOT_REACHED(); image = 0; } @@ -462,10 +462,10 @@ static void DepotClick(Window *w, int x, int y) uint command; switch (WP(w, depot_d).type) { - case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; - case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; - case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; - case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; + case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; + case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; + case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; + case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; default: NOT_REACHED(); command = 0; } DoCommandP(v->tile, v->index, 0, NULL, command); @@ -487,17 +487,17 @@ static void HandleCloneVehClick(const Vehicle *v, const Window *w) if (v == NULL) return; - if (v->type == VEH_Train && !IsFrontEngine(v)) { + if (v->type == VEH_TRAIN && !IsFrontEngine(v)) { v = GetFirstVehicleInChain(v); /* Do nothing when clicking on a train in depot with no loc attached */ if (!IsFrontEngine(v)) return; } switch (v->type) { - case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; - case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; - case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; - case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; + case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; + case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; + case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; + case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; default: return; } @@ -517,7 +517,7 @@ static void ResizeDepotButtons(Window *w) { ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION); - if (WP(w, depot_d).type == VEH_Train) { + if (WP(w, depot_d).type == VEH_TRAIN) { /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top; @@ -532,7 +532,7 @@ static void ResizeDepotButtons(Window *w) static void SetupStringsForDepotWindow(Window *w, byte type) { switch (type) { - case VEH_Train: + case VEH_TRAIN: w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; @@ -556,7 +556,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; break; - case VEH_Road: + case VEH_ROAD: w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP; w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; @@ -580,7 +580,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; break; - case VEH_Ship: + case VEH_SHIP: w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP; w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; @@ -604,7 +604,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP; w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; @@ -638,22 +638,22 @@ uint _block_sizes[4][2]; /* Array to hold the default resize capacities * First part is the vehicle type, while the last is 0 = x, 1 = y */ const uint _resize_cap[][2] = { -/* VEH_Train */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units -/* VEH_Road */ {5, 5}, -/* VEH_Ship */ {3, 3}, -/* VEH_Aircraft */ {3, 4}, +/* VEH_TRAIN */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units +/* VEH_ROAD */ {5, 5}, +/* VEH_SHIP */ {3, 3}, +/* VEH_AIRCRAFT */ {3, 4}, }; static void ResizeDefaultWindowSizeForTrains() { - _block_sizes[VEH_Train][0] = 1; - _block_sizes[VEH_Train][1] = GetVehicleListHeight(VEH_Train); + _block_sizes[VEH_TRAIN][0] = 1; + _block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN); } static void ResizeDefaultWindowSizeForRoadVehicles() { - _block_sizes[VEH_Road][0] = 56; - _block_sizes[VEH_Road][1] = GetVehicleListHeight(VEH_Road); + _block_sizes[VEH_ROAD][0] = 56; + _block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD); } static void ResizeDefaultWindowSize(byte type) @@ -667,8 +667,8 @@ static void ResizeDefaultWindowSize(byte type) switch (type) { default: NOT_REACHED(); - case VEH_Ship: GetShipSpriteSize( engine, x, y); break; - case VEH_Aircraft: GetAircraftSpriteSize(engine, x, y); break; + case VEH_SHIP: GetShipSpriteSize( engine, x, y); break; + case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break; } if (x > max_width) max_width = x; if (y > max_height) max_height = y; @@ -676,11 +676,11 @@ static void ResizeDefaultWindowSize(byte type) switch (type) { default: NOT_REACHED(); - case VEH_Ship: - _block_sizes[VEH_Ship][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite + case VEH_SHIP: + _block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite break; - case VEH_Aircraft: - _block_sizes[VEH_Aircraft][0] = max(74U, max_width); + case VEH_AIRCRAFT: + _block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width); break; } _block_sizes[type][1] = max(GetVehicleListHeight(type), max_height); @@ -692,8 +692,8 @@ void InitDepotWindowBlockSizes() { ResizeDefaultWindowSizeForTrains(); ResizeDefaultWindowSizeForRoadVehicles(); - ResizeDefaultWindowSize(VEH_Ship); - ResizeDefaultWindowSize(VEH_Aircraft); + ResizeDefaultWindowSize(VEH_SHIP); + ResizeDefaultWindowSize(VEH_AIRCRAFT); } static void CreateDepotListWindow(Window *w, byte type) @@ -718,7 +718,7 @@ static void CreateDepotListWindow(Window *w, byte type) _block_sizes[type][0] * w->hscroll.cap, _block_sizes[type][1] * w->vscroll.cap); - if (type == VEH_Train) { + if (type == VEH_TRAIN) { /* The train depot has a horizontal scroller so we should make room for it */ ResizeWindow(w, 0, 12); /* substract the newly added space from the matrix since it was meant for the scrollbar */ @@ -733,10 +733,10 @@ static void CreateDepotListWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap * 0x100) // number of rows to draw on the background - + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one + + (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one - SetWindowWidgetsHiddenState(w, type != VEH_Train, + SetWindowWidgetsHiddenState(w, type != VEH_TRAIN, DEPOT_WIDGET_H_SCROLL, DEPOT_WIDGET_SELL_CHAIN, WIDGET_LIST_END); @@ -841,7 +841,7 @@ static void DepotWndProc(Window *w, WindowEvent *e) TileIndex tile = w->window_number; byte vehtype = WP(w, depot_d).type; - SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); + SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); ShowQuery( confirm_captions[vehtype], STR_DEPOT_SELL_CONFIRMATION_TEXT, @@ -897,7 +897,7 @@ static void DepotWndProc(Window *w, WindowEvent *e) WP(w, depot_d).sel = INVALID_VEHICLE; SetWindowDirty(w); - if (WP(w, depot_d).type == VEH_Train) { + if (WP(w, depot_d).type == VEH_TRAIN) { GetDepotVehiclePtData gdvp; if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && @@ -934,9 +934,9 @@ static void DepotWndProc(Window *w, WindowEvent *e) WP(w, depot_d).sel = INVALID_VEHICLE; SetWindowDirty(w); - sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; + sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; - is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v))); + is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v))); if (is_engine) { _backup_orders_tile = v->tile; @@ -944,10 +944,10 @@ static void DepotWndProc(Window *w, WindowEvent *e) } switch (v->type) { - case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; - case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; - case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; - case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; + case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; + case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; + case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; + case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; default: NOT_REACHED(); command = 0; } @@ -963,7 +963,7 @@ static void DepotWndProc(Window *w, WindowEvent *e) case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width; - w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap); + w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap); ResizeDepotButtons(w); break; } @@ -979,13 +979,13 @@ void ShowDepotWindow(TileIndex tile, byte type) switch (type) { default: NOT_REACHED(); - case VEH_Train: + case VEH_TRAIN: w = AllocateWindowDescFront(&_train_depot_desc, tile); break; - case VEH_Road: + case VEH_ROAD: w = AllocateWindowDescFront(&_road_depot_desc, tile); break; - case VEH_Ship: + case VEH_SHIP: w = AllocateWindowDescFront(&_ship_depot_desc, tile); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break; } diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index 15d80abaa2..7a302ee61e 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -116,11 +116,11 @@ static void DisasterVehicleUpdateImage(Vehicle *v) } -/** Initialize a disaster vehicle. These vehicles are of type VEH_Disaster, are unclickable +/** Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable * and owned by nobody */ static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Direction direction, byte subtype) { - v->type = VEH_Disaster; + v->type = VEH_DISASTER; v->x_pos = x; v->y_pos = y; v->z_pos = z; @@ -330,7 +330,7 @@ static void DisasterTick_Ufo(Vehicle *v) v->current_order.dest = 1; FOR_ALL_VEHICLES(u) { - if (u->type == VEH_Road && IsHumanPlayer(u->owner)) { + if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) { v->dest_tile = u->index; v->age = 0; return; @@ -341,7 +341,7 @@ static void DisasterTick_Ufo(Vehicle *v) } else { /* Target a vehicle */ u = GetVehicle(v->dest_tile); - if (u->type != VEH_Road) { + if (u->type != VEH_ROAD) { DeleteDisasterVeh(v); return; } @@ -590,7 +590,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v) v->current_order.dest = 2; FOR_ALL_VEHICLES(u) { - if (u->type == VEH_Train || u->type == VEH_Road) { + if (u->type == VEH_TRAIN || u->type == VEH_ROAD) { if (delta(u->x_pos, v->x_pos) + delta(u->y_pos, v->y_pos) <= 12 * TILE_SIZE) { u->breakdown_ctr = 5; u->breakdown_delay = 0xF0; diff --git a/src/economy.cpp b/src/economy.cpp index 0d5a27aade..4cbb1cc124 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -79,10 +79,10 @@ int64 CalculateCompanyValue(const Player* p) FOR_ALL_VEHICLES(v) { if (v->owner != owner) continue; - if (v->type == VEH_Train || - v->type == VEH_Road || - (v->type == VEH_Aircraft && IsNormalAircraft(v)) || - v->type == VEH_Ship) { + if (v->type == VEH_TRAIN || + v->type == VEH_ROAD || + (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) || + v->type == VEH_SHIP) { value += v->value * 3 >> 1; } } @@ -115,10 +115,10 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) FOR_ALL_VEHICLES(v) { if (v->owner != owner) continue; - if ((v->type == VEH_Train && IsFrontEngine(v)) || - v->type == VEH_Road || - (v->type == VEH_Aircraft && IsNormalAircraft(v)) || - v->type == VEH_Ship) { + if ((v->type == VEH_TRAIN && IsFrontEngine(v)) || + v->type == VEH_ROAD || + (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) || + v->type == VEH_SHIP) { num++; if (v->age > 730) { /* Find the vehicle with the lowest amount of profit */ @@ -305,17 +305,17 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) FOR_ALL_VEHICLES(v) { if (v->owner == new_player) { switch (v->type) { - case VEH_Train: if (IsFrontEngine(v)) num_train++; break; - case VEH_Road: num_road++; break; - case VEH_Ship: num_ship++; break; - case VEH_Aircraft: if (IsNormalAircraft(v)) num_aircraft++; break; + case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break; + case VEH_ROAD: num_road++; break; + case VEH_SHIP: num_ship++; break; + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break; default: break; } } } FOR_ALL_VEHICLES(v) { - if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) { + if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_TRAIN, VEH_AIRCRAFT + 1)) { if (new_player == PLAYER_SPECTATOR) { DeleteWindowById(WC_VEHICLE_VIEW, v->index); DeleteWindowById(WC_VEHICLE_DETAILS, v->index); @@ -325,10 +325,10 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) v->owner = new_player; if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++; switch (v->type) { - case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; - case VEH_Road: v->unitnumber = ++num_road; break; - case VEH_Ship: v->unitnumber = ++num_ship; break; - case VEH_Aircraft: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break; + case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; + case VEH_ROAD: v->unitnumber = ++num_road; break; + case VEH_SHIP: v->unitnumber = ++num_ship; break; + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break; } } } @@ -1295,7 +1295,7 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u) } FOR_ALL_VEHICLES(x) { - if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs + if ((x->type != VEH_TRAIN || IsFrontEngine(x)) && // for all locs u->last_station_visited == x->last_station_visited && // at the same station !(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed x->current_order.type == OT_LOADING && // loading @@ -1481,8 +1481,8 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived) /* update stats */ ge->days_since_pickup = 0; switch (u->type) { - case VEH_Train: t = u->u.rail.cached_max_speed; break; - case VEH_Road: t = u->max_speed / 2; break; + case VEH_TRAIN: t = u->u.rail.cached_max_speed; break; + case VEH_ROAD: t = u->max_speed / 2; break; default: t = u->max_speed; break; } @@ -1566,7 +1566,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived) ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, virtual_profit_total); } - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { /* Each platform tile is worth 2 rail vehicles. */ int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE; if (overhang > 0) { diff --git a/src/elrail.cpp b/src/elrail.cpp index 73f91a298e..10b44e0b39 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -418,7 +418,7 @@ int32 SettingsDisableElrail(int32 p1) * normal rail too */ if (disable) { FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) { + if (v->type == VEH_TRAIN && v->u.rail.railtype == RAILTYPE_ELECTRIC) { /* this railroad vehicle is now compatible only with elrail, * so add there also normal rail compatibility */ v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL); @@ -431,7 +431,7 @@ int32 SettingsDisableElrail(int32 p1) /* setup total power for trains */ FOR_ALL_VEHICLES(v) { /* power is cached only for front engines */ - if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v); + if (v->type == VEH_TRAIN && IsFrontEngine(v)) TrainPowerChanged(v); } FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); diff --git a/src/engine.cpp b/src/engine.cpp index b9cd25cf08..862c0b10d6 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -96,10 +96,10 @@ void AddTypeToEngines() { Engine* e = _engines; - do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]); - do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]); - do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); - do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]); + do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]); + do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]); + do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); + do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]); } void StartupEngines() @@ -169,7 +169,7 @@ static void AcceptEnginePreview(EngineID eid, PlayerID player) Engine *e = GetEngine(eid); SETBIT(e->player_avail, player); - if (e->type == VEH_Train) { + if (e->type == VEH_TRAIN) { const RailVehicleInfo *rvi = RailVehInfo(eid); Player *p = GetPlayer(player); @@ -289,8 +289,8 @@ static void NewVehicleAvailable(Engine *e) p->block_preview = 20; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || - (v->type == VEH_Aircraft && IsNormalAircraft(v))) { + if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || + (v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) { if (v->owner == p->index && v->engine_type == index) { /* The user did prove me wrong, so restore old value */ p->block_preview = block_preview; diff --git a/src/engine.h b/src/engine.h index cd6b0948e2..192d7399a2 100644 --- a/src/engine.h +++ b/src/engine.h @@ -111,7 +111,7 @@ struct Engine { PlayerByte preview_player; byte preview_wait; byte player_avail; - byte type; ///< type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h + byte type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. Same as in vehicle.h }; /** diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 6426f724ee..3342f37285 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -22,10 +22,10 @@ static StringID GetEngineCategoryName(EngineID engine) { switch (GetEngine(engine)->type) { default: NOT_REACHED(); - case VEH_Road: return STR_8103_ROAD_VEHICLE; - case VEH_Aircraft: return STR_8104_AIRCRAFT; - case VEH_Ship: return STR_8105_SHIP; - case VEH_Train: + case VEH_ROAD: return STR_8103_ROAD_VEHICLE; + case VEH_AIRCRAFT: return STR_8104_AIRCRAFT; + case VEH_SHIP: return STR_8105_SHIP; + case VEH_TRAIN: switch (RailVehInfo(engine)->railtype) { default: NOT_REACHED(); case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE; diff --git a/src/main_gui.cpp b/src/main_gui.cpp index b813c3ebda..4d3aeda49a 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -265,22 +265,22 @@ static void MenuClickIndustry(int index) static void MenuClickShowTrains(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_Train); + ShowVehicleListWindow((PlayerID)index, VEH_TRAIN); } static void MenuClickShowRoad(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_Road); + ShowVehicleListWindow((PlayerID)index, VEH_ROAD); } static void MenuClickShowShips(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_Ship); + ShowVehicleListWindow((PlayerID)index, VEH_SHIP); } static void MenuClickShowAir(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_Aircraft); + ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT); } static void MenuClickBuildRail(int index) @@ -812,7 +812,7 @@ static void ToolbarTrainClick(Window *w) int dis = -1; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner); + if (v->type == VEH_TRAIN && IsFrontEngine(v)) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 310, 13, dis); } @@ -823,7 +823,7 @@ static void ToolbarRoadClick(Window *w) int dis = -1; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) CLRBIT(dis, v->owner); + if (v->type == VEH_ROAD) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 332, 14, dis); } @@ -834,7 +834,7 @@ static void ToolbarShipClick(Window *w) int dis = -1; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship) CLRBIT(dis, v->owner); + if (v->type == VEH_SHIP) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 354, 15, dis); } @@ -845,7 +845,7 @@ static void ToolbarAirClick(Window *w) int dis = -1; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); + if (v->type == VEH_AIRCRAFT) CLRBIT(dis, v->owner); } PopupMainPlayerToolbMenu(w, 376, 16, dis); } @@ -1841,10 +1841,10 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) case WKC_F10:ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_Train); break; - case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_Road); break; - case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_Ship); break; - case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_Aircraft); break; + case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; + case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; + case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; + case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 84a86e14c6..110fb4bd67 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1281,11 +1281,11 @@ void NetworkPopulateCompanyInfo() if (!IsValidPlayer(v->owner)) continue; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++; break; - case VEH_Road: + case VEH_ROAD: if (v->cargo_type != CT_PASSENGERS) { _network_player_info[v->owner].num_vehicle[1]++; } else { @@ -1293,16 +1293,16 @@ void NetworkPopulateCompanyInfo() } break; - case VEH_Aircraft: + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) _network_player_info[v->owner].num_vehicle[3]++; break; - case VEH_Ship: + case VEH_SHIP: _network_player_info[v->owner].num_vehicle[4]++; break; - case VEH_Special: - case VEH_Disaster: + case VEH_SPECIAL: + case VEH_DISASTER: break; } } diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 56ed3988a2..ea30c6eec0 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3872,7 +3872,7 @@ static void CalculateRefitMasks() } else { // Don't apply default refit mask to wagons or engines with no capacity if (xor_mask == 0 && ( - GetEngine(engine)->type != VEH_Train || ( + GetEngine(engine)->type != VEH_TRAIN || ( RailVehInfo(engine)->capacity != 0 && RailVehInfo(engine)->railveh_type != RAILVEH_WAGON ) @@ -3895,17 +3895,17 @@ static void CalculateRefitMasks() /* Check if this engine's cargo type is valid. If not, set to the first refittable * cargo type. Apparently cargo_type isn't a common property... */ switch (GetEngine(engine)->type) { - case VEH_Train: { + case VEH_TRAIN: { RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; if (rvi->cargo_type == CT_INVALID) rvi->cargo_type = FindFirstRefittableCargo(engine); break; } - case VEH_Road: { + case VEH_ROAD: { RoadVehicleInfo *rvi = &_road_vehicle_info[engine - ROAD_ENGINES_INDEX]; if (rvi->cargo_type == CT_INVALID) rvi->cargo_type = FindFirstRefittableCargo(engine); break; } - case VEH_Ship: { + case VEH_SHIP: { ShipVehicleInfo *svi = &_ship_vehicle_info[engine - SHIP_ENGINES_INDEX]; if (svi->cargo_type == CT_INVALID) svi->cargo_type = FindFirstRefittableCargo(engine); break; diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index dc4ad2766d..71fefdbb57 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -195,7 +195,7 @@ uint32 GetEngineGRFID(EngineID engine) static int MapOldSubType(const Vehicle *v) { - if (v->type != VEH_Train) return v->subtype; + if (v->type != VEH_TRAIN) return v->subtype; if (IsTrainEngine(v)) return 0; if (IsFreeWagon(v)) return 4; return 2; @@ -489,7 +489,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by switch (variable) { case 0x40: /* Get length of consist */ case 0x41: /* Get length of same consecutive wagons */ - if (v->type != VEH_Train) return 1; + if (v->type != VEH_TRAIN) return 1; { const Vehicle* u; @@ -545,7 +545,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by return v->owner; case 0x44: /* Aircraft information */ - if (v->type != VEH_Aircraft) return UINT_MAX; + if (v->type != VEH_AIRCRAFT) return UINT_MAX; { const Vehicle *w = v->next; @@ -590,7 +590,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by /* Variables which use the parameter */ case 0x60: /* Count consist's engine ID occurance */ - if (v->type != VEH_Train) return v->engine_type == parameter; + if (v->type != VEH_TRAIN) return v->engine_type == parameter; { uint count = 0; @@ -699,7 +699,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by /* Vehicle specific properties */ switch (v->type) { - case VEH_Train: + case VEH_TRAIN: switch (variable - 0x80) { case 0x62: return v->u.rail.track; case 0x66: return v->u.rail.railtype; @@ -714,7 +714,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by } break; - case VEH_Road: + case VEH_ROAD: switch (variable - 0x80) { case 0x62: return v->u.road.state; case 0x64: return v->u.road.blocked_ctr; @@ -726,7 +726,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by } break; - case VEH_Aircraft: + case VEH_AIRCRAFT: switch (variable - 0x80) { case 0x62: return MapAircraftMovementState(v); // Current movement state case 0x63: return v->u.air.targetairport; // Airport to which the action refers @@ -751,7 +751,7 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const if (v == NULL) return group->g.real.loading[0]; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING; } else { in_motion = v->current_order.type != OT_LOADING; @@ -780,7 +780,7 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, res->ResolveReal = &VehicleResolveReal; res->u.vehicle.self = v; - res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v; + res->u.vehicle.parent = (v != NULL && v->type == VEH_TRAIN) ? GetFirstVehicleInChain(v) : v; res->u.vehicle.self_type = engine_type; @@ -812,7 +812,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle * } else { cargo = v->cargo_type; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { group = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine); if (group != NULL) return group; @@ -874,7 +874,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_vie */ bool UsesWagonOverride(const Vehicle* v) { - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); return GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine) != NULL; } @@ -962,7 +962,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando * i.e.), so we give them all the NEW_CARGO triggered * vehicle's portion of random bits. */ assert(first); - DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); + DoTriggerVehicle((v->type == VEH_TRAIN) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); break; case VEHICLE_TRIGGER_DEPOT: diff --git a/src/npf.cpp b/src/npf.cpp index 5138d64013..8ded2d8c2f 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -888,7 +888,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) * dest_tile, not just any stop of that station. * So only for train orders to stations we fill fstd->station_index, for all * others only dest_coords */ - if (v->current_order.type == OT_GOTO_STATION && v->type == VEH_Train) { + if (v->current_order.type == OT_GOTO_STATION && v->type == VEH_TRAIN) { fstd->station_index = v->current_order.dest; /* Let's take the closest tile of the station as our target for trains */ fstd->dest_coords = CalcClosestStationTile(v->current_order.dest, v->tile); diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 4ccfc8cd00..bdf1cf9e6b 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1068,13 +1068,13 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) * Basically v->type -= 0x10; would suffice, but play safely */ switch (v->type) { default: NOT_REACHED(); - case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; - case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; - case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; - case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; - case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; - case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break; - case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; + case 0x00 /*VEH_INVALID */: v->type = VEH_INVALID; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; + case 0x10 /*VEH_TRAIN */: v->type = VEH_TRAIN; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; + case 0x11 /*VEH_ROAD */: v->type = VEH_ROAD; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; + case 0x12 /*VEH_SHIP */: v->type = VEH_SHIP; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; + case 0x13 /*VEH_AIRCRAFT*/: v->type = VEH_AIRCRAFT; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; + case 0x14 /*VEH_SPECIAL */: v->type = VEH_SPECIAL; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break; + case 0x15 /*VEH_DISASTER*/: v->type = VEH_DISASTER; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; } /* This chunk size should always be 10 bytes */ @@ -1209,7 +1209,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num) v->string_id = RemapOldStringID(_old_string_id); /* Vehicle-subtype is different in TTD(Patch) */ - if (v->type == VEH_Special) v->subtype = v->subtype >> 1; + if (v->type == VEH_SPECIAL) v->subtype = v->subtype >> 1; } return true; diff --git a/src/openttd.cpp b/src/openttd.cpp index b212d318ed..0452d6ab8a 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1445,7 +1445,7 @@ bool AfterLoadGame() } FOR_ALL_VEHICLES(v) { - if (v->type != VEH_Train && v->type != VEH_Road) continue; + if (v->type != VEH_TRAIN && v->type != VEH_ROAD) continue; if (IsBridgeTile(v->tile)) { DiagDirection dir = GetBridgeRampDirection(v->tile); @@ -1462,7 +1462,7 @@ bool AfterLoadGame() } else { continue; } - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { v->u.rail.track = TRACK_BIT_WORMHOLE; } else { v->u.road.state = RVSB_WORMHOLE; @@ -1504,7 +1504,7 @@ bool AfterLoadGame() RailType min_rail = RAILTYPE_ELECTRIC; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { RailType rt = RailVehInfo(v->engine_type)->railtype; v->u.rail.railtype = rt; @@ -1549,7 +1549,7 @@ bool AfterLoadGame() } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v); + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v); } } @@ -1641,7 +1641,7 @@ bool AfterLoadGame() if (CheckSavegameVersion(25)) { Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) { + if (v->type == VEH_ROAD) { v->vehstatus &= ~0x40; v->u.road.slot = NULL; v->u.road.slot_age = 0; @@ -1650,14 +1650,14 @@ bool AfterLoadGame() } else { Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++; + if (v->type == VEH_ROAD && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++; } } if (CheckSavegameVersion(26)) { Station *st; FOR_ALL_STATIONS(st) { - st->last_vehicle_type = VEH_Invalid; + st->last_vehicle_type = VEH_INVALID; } } @@ -1824,7 +1824,7 @@ bool AfterLoadGame() Vehicle *v; /* Aircraft units changed from 8 mph to 1 km/h */ FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft && v->subtype <= AIR_AIRCRAFT) { + if (v->type == VEH_AIRCRAFT && v->subtype <= AIR_AIRCRAFT) { const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type); v->cur_speed *= 129; v->cur_speed /= 10; diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index a703bdaaa9..7903d0f57d 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -213,11 +213,11 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } switch (v->type) { - case VEH_Train: + case VEH_TRAIN: if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR; break; - case VEH_Road: + case VEH_ROAD: if (v->cargo_type == CT_PASSENGERS) { if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR; } else { @@ -225,11 +225,11 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } break; - case VEH_Ship: + case VEH_SHIP: if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: if (!(st->facilities & FACIL_AIRPORT)) return CMD_ERROR; break; @@ -254,7 +254,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case OF_NON_STOP | OF_UNLOAD: case OF_NON_STOP | OF_UNLOAD | OF_TRANSFER: case OF_NON_STOP | OF_TRANSFER: - if (v->type != VEH_Train) return CMD_ERROR; + if (v->type != VEH_TRAIN) return CMD_ERROR; break; default: return CMD_ERROR; @@ -263,7 +263,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } case OT_GOTO_DEPOT: { - if (v->type == VEH_Aircraft) { + if (v->type == VEH_AIRCRAFT) { const Station* st; if (!IsValidStationID(new_order.dest)) return CMD_ERROR; @@ -283,15 +283,15 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: if (!IsTileDepotType(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR; break; - case VEH_Road: + case VEH_ROAD: if (!IsTileDepotType(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR; break; - case VEH_Ship: + case VEH_SHIP: if (!IsTileDepotType(dp->xy, TRANSPORT_WATER)) return CMD_ERROR; break; @@ -309,7 +309,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case OF_NON_STOP | OF_PART_OF_ORDERS: case OF_NON_STOP | OF_PART_OF_ORDERS | OF_HALT_IN_DEPOT: - if (v->type != VEH_Train) return CMD_ERROR; + if (v->type != VEH_TRAIN) return CMD_ERROR; break; default: return CMD_ERROR; @@ -320,7 +320,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case OT_GOTO_WAYPOINT: { const Waypoint* wp; - if (v->type != VEH_Train) return CMD_ERROR; + if (v->type != VEH_TRAIN) return CMD_ERROR; if (!IsValidWaypointID(new_order.dest)) return CMD_ERROR; wp = GetWaypoint(new_order.dest); @@ -334,7 +334,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case 0: break; case OF_NON_STOP: - if (v->type != VEH_Train) return CMD_ERROR; + if (v->type != VEH_TRAIN) return CMD_ERROR; break; default: return CMD_ERROR; @@ -353,7 +353,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * handle any more then this.. */ if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS); - if (v->type == VEH_Ship && + if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && !_patches.new_pathfinding_all) { // Make sure the new destination is not too far away from the previous @@ -553,9 +553,9 @@ int32 CmdSkipOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->cur_order_index = b; - if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0; + if (v->type == VEH_TRAIN) v->u.rail.days_since_order_progr = 0; - if (v->type == VEH_Road) ClearSlot(v); + if (v->type == VEH_ROAD) ClearSlot(v); /* NON-stop flag is misused to see if a train is in a station that is * on his order list or not */ @@ -566,8 +566,8 @@ int32 CmdSkipOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } /* We have an aircraft/ship, they have a mini-schedule, so update them all */ - if (v->type == VEH_Aircraft) InvalidateWindowClasses(WC_AIRCRAFT_LIST); - if (v->type == VEH_Ship) InvalidateWindowClasses(WC_SHIPS_LIST); + if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST); + if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST); return 0; } @@ -685,7 +685,7 @@ int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CMD_ERROR; /* Trucks can't share orders with busses (and visa versa) */ - if (src->type == VEH_Road) { + if (src->type == VEH_ROAD) { if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS)) return CMD_ERROR; } @@ -732,7 +732,7 @@ int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CMD_ERROR; /* Trucks can't copy all the orders from busses (and visa versa) */ - if (src->type == VEH_Road) { + if (src->type == VEH_ROAD) { const Order *order; TileIndex required_dst = INVALID_TILE; @@ -951,10 +951,10 @@ static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st) { switch (v->type) { default: NOT_REACHED(); - case VEH_Train: return st->train_tile; - case VEH_Aircraft: return st->airport_tile; - case VEH_Ship: return st->dock_tile; - case VEH_Road: + case VEH_TRAIN: return st->train_tile; + case VEH_AIRCRAFT: return st->airport_tile; + case VEH_SHIP: return st->dock_tile; + case VEH_ROAD: if (v->cargo_type == CT_PASSENGERS) { return (st->bus_stops != NULL) ? st->bus_stops->xy : 0; } else { @@ -1063,7 +1063,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) } order = &v->current_order; - if ((v->type == VEH_Aircraft && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type && + if ((v->type == VEH_AIRCRAFT && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type && v->current_order.dest == destination) { order->type = OT_DUMMY; order->flags = 0; @@ -1073,7 +1073,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) /* Clear the order from the order-list */ invalidate = false; FOR_VEHICLE_ORDERS(v, order) { - if ((v->type == VEH_Aircraft && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type && + if ((v->type == VEH_AIRCRAFT && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type && order->dest == destination) { order->type = OT_DUMMY; order->flags = 0; @@ -1156,10 +1156,10 @@ void DeleteVehicleOrders(Vehicle *v) switch (v->type) { default: NOT_REACHED(); - case VEH_Train: window_class = WC_TRAINS_LIST; break; - case VEH_Road: window_class = WC_ROADVEH_LIST; break; - case VEH_Ship: window_class = WC_SHIPS_LIST; break; - case VEH_Aircraft: window_class = WC_AIRCRAFT_LIST; break; + case VEH_TRAIN: window_class = WC_TRAINS_LIST; break; + case VEH_ROAD: window_class = WC_ROADVEH_LIST; break; + case VEH_SHIP: window_class = WC_SHIPS_LIST; break; + case VEH_AIRCRAFT: window_class = WC_AIRCRAFT_LIST; break; } DeleteWindowById(window_class, (cur->index << 16) | (v->type << 11) | VLW_SHARED_ORDERS | v->owner); } diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 7cc9c94922..abfe792dde 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -98,7 +98,7 @@ static void DrawOrdersWindow(Window *w) (uint)v->num_orders + ((shared_orders || v->num_orders != 0) ? 1 : 0) <= (uint)WP(w, order_d).sel); /* non-stop only for trains */ - SetWindowWidgetDisabledState(w, ORDER_WIDGET_NON_STOP, v->type != VEH_Train || order == NULL); + SetWindowWidgetDisabledState(w, ORDER_WIDGET_NON_STOP, v->type != VEH_TRAIN || order == NULL); SetWindowWidgetDisabledState(w, ORDER_WIDGET_FULL_LOAD, order == NULL); // full load SetWindowWidgetDisabledState(w, ORDER_WIDGET_UNLOAD, order == NULL); // unload SetWindowWidgetDisabledState(w, ORDER_WIDGET_TRANSFER, order == NULL); // transfer @@ -162,16 +162,16 @@ static void DrawOrdersWindow(Window *w) case OT_GOTO_DEPOT: { StringID s = STR_NULL; - if (v->type == VEH_Aircraft) { + if (v->type == VEH_AIRCRAFT) { s = STR_GO_TO_AIRPORT_HANGAR; SetDParam(2, order->dest); } else { SetDParam(2, GetDepot(order->dest)->town_index); switch (v->type) { - case VEH_Train: s = (order->flags & OF_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break; - case VEH_Road: s = STR_9038_GO_TO_ROADVEH_DEPOT; break; - case VEH_Ship: s = STR_GO_TO_SHIP_DEPOT; break; + case VEH_TRAIN: s = (order->flags & OF_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break; + case VEH_ROAD: s = STR_9038_GO_TO_ROADVEH_DEPOT; break; + case VEH_SHIP: s = STR_GO_TO_SHIP_DEPOT; break; default: break; } } @@ -231,7 +231,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (_patches.gotodepot) { switch (GetTileType(tile)) { case MP_RAILWAY: - if (v->type == VEH_Train && IsTileOwner(tile, _local_player)) { + if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) { if (IsRailDepot(tile)) { order.type = OT_GOTO_DEPOT; order.flags = OF_PART_OF_ORDERS; @@ -242,7 +242,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) break; case MP_STREET: - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_Road && IsTileOwner(tile, _local_player)) { + if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) { order.type = OT_GOTO_DEPOT; order.flags = OF_PART_OF_ORDERS; order.dest = GetDepotByTile(tile)->index; @@ -251,7 +251,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) break; case MP_STATION: - if (v->type != VEH_Aircraft) break; + if (v->type != VEH_AIRCRAFT) break; if (IsHangar(tile) && IsTileOwner(tile, _local_player)) { order.type = OT_GOTO_DEPOT; order.flags = OF_PART_OF_ORDERS; @@ -261,7 +261,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) break; case MP_WATER: - if (v->type != VEH_Ship) break; + if (v->type != VEH_SHIP) break; if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) { TileIndex tile2 = GetOtherShipDepotTile(tile); @@ -279,7 +279,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) // check waypoint if (IsTileType(tile, MP_RAILWAY) && - v->type == VEH_Train && + v->type == VEH_TRAIN && IsTileOwner(tile, _local_player) && IsRailWaypoint(tile)) { order.type = OT_GOTO_WAYPOINT; @@ -294,10 +294,10 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (st->owner == _current_player || st->owner == OWNER_NONE) { byte facil; - (facil=FACIL_DOCK, v->type == VEH_Ship) || - (facil=FACIL_TRAIN, v->type == VEH_Train) || - (facil=FACIL_AIRPORT, v->type == VEH_Aircraft) || - (facil=FACIL_BUS_STOP, v->type == VEH_Road && v->cargo_type == CT_PASSENGERS) || + (facil=FACIL_DOCK, v->type == VEH_SHIP) || + (facil=FACIL_TRAIN, v->type == VEH_TRAIN) || + (facil=FACIL_AIRPORT, v->type == VEH_AIRCRAFT) || + (facil=FACIL_BUS_STOP, v->type == VEH_ROAD && v->cargo_type == CT_PASSENGERS) || (facil=FACIL_TRUCK_STOP, 1); if (st->facilities & facil) { order.type = OT_GOTO_STATION; @@ -319,7 +319,7 @@ static bool HandleOrderVehClick(const Vehicle *v, const Vehicle *u, Window *w) { if (u->type != v->type) return false; - if (u->type == VEH_Train && !IsFrontEngine(u)) { + if (u->type == VEH_TRAIN && !IsFrontEngine(u)) { u = GetFirstVehicleInChain(u); if (!IsFrontEngine(u)) return false; } @@ -465,7 +465,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e) switch (ord->type) { case OT_GOTO_STATION: xy = GetStation(ord->dest)->xy ; break; - case OT_GOTO_DEPOT: xy = (v->type == VEH_Aircraft) ? GetStation(ord->dest)->xy : GetDepot(ord->dest)->xy; break; + case OT_GOTO_DEPOT: xy = (v->type == VEH_AIRCRAFT) ? GetStation(ord->dest)->xy : GetDepot(ord->dest)->xy; break; case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->dest)->xy; break; default: xy = 0; break; } @@ -677,7 +677,7 @@ void ShowOrdersWindow(const Vehicle *v) if (v->owner != _local_player) { w = AllocateWindowDescFront(&_other_orders_desc, veh); } else { - w = AllocateWindowDescFront((v->type == VEH_Train) ? &_orders_train_desc : &_orders_desc, veh); + w = AllocateWindowDescFront((v->type == VEH_TRAIN) ? &_orders_train_desc : &_orders_desc, veh); } if (w != NULL) { diff --git a/src/player_gui.cpp b/src/player_gui.cpp index b7a1f941ac..485a391650 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -645,10 +645,10 @@ static void DrawPlayerVehiclesAmount(PlayerID player) FOR_ALL_VEHICLES(v) { if (v->owner == player) { switch (v->type) { - case VEH_Train: if (IsFrontEngine(v)) train++; break; - case VEH_Road: road++; break; - case VEH_Aircraft: if (IsNormalAircraft(v)) air++; break; - case VEH_Ship: ship++; break; + case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; + case VEH_ROAD: road++; break; + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break; + case VEH_SHIP: ship++; break; default: break; } } diff --git a/src/players.cpp b/src/players.cpp index 2eaa45933b..1da49754e1 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -593,7 +593,7 @@ byte GetPlayerRailtypes(PlayerID p) const Engine* e = GetEngine(i); const EngineInfo *ei = EngInfo(i); - if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) && + if (e->type == VEH_TRAIN && HASBIT(ei->climates, _opt.landscape) && (HASBIT(e->player_avail, p) || _date >= e->intro_date + 365)) { const RailVehicleInfo *rvi = RailVehInfo(i); @@ -704,7 +704,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CMD_ERROR; // make sure that we do not replace a plane with a helicopter or vise versa - if (GetEngine(new_engine_type)->type == VEH_Aircraft && + if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT && (AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) return CMD_ERROR; @@ -743,7 +743,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { p->renew_keep_length = (bool)GB(p2, 0, 1); if (IsLocalPlayer()) { - InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); + InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); } } break; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 6f4143f033..0bb915ec14 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -879,7 +879,7 @@ static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec) /* update power of trains in this depot */ FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == tile && v->u.rail.track == 0x80) { + if (v->type == VEH_TRAIN && IsFrontEngine(v) && v->tile == tile && v->u.rail.track == 0x80) { TrainPowerChanged(v); } } @@ -1482,7 +1482,7 @@ static void *SignalVehicleCheckProc(Vehicle *v, void *data) { const SignalVehicleCheckStruct* dest = (SignalVehicleCheckStruct*)data; - if (v->type != VEH_Train) return NULL; + if (v->type != VEH_TRAIN) return NULL; /* Wrong tile, or no train? Not a match */ if (v->tile != dest->tile) return NULL; @@ -1888,7 +1888,7 @@ static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode) static void ClickTile_Track(TileIndex tile) { switch (GetRailTileType(tile)) { - case RAIL_TILE_DEPOT: ShowDepotWindow(tile, VEH_Train); break; + case RAIL_TILE_DEPOT: ShowDepotWindow(tile, VEH_TRAIN); break; case RAIL_TILE_WAYPOINT: ShowRenameWaypointWindow(GetWaypointByTile(tile)); break; default: break; } @@ -1951,7 +1951,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y) int length; // this routine applies only to trains in depot tiles - if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return VETSB_CONTINUE; + if (v->type != VEH_TRAIN || !IsTileDepotType(tile, TRANSPORT_RAIL)) return VETSB_CONTINUE; /* depot direction */ dir = GetRailDepotDirection(tile); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 4445f6ee37..f5213a7874 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -935,7 +935,7 @@ static void TileLoop_Road(TileIndex tile) static void ClickTile_Road(TileIndex tile) { - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_Road); + if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD); } static const byte _road_trackbits[16] = { @@ -1001,7 +1001,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) { switch (GetRoadTileType(tile)) { case ROAD_TILE_CROSSING: - if (v->type == VEH_Train && !IsCrossingBarred(tile)) { + if (v->type == VEH_TRAIN && !IsCrossingBarred(tile)) { /* train crossing a road */ SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); BarCrossing(tile); @@ -1010,7 +1010,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) break; case ROAD_TILE_DEPOT: - if (v->type == VEH_Road && + if (v->type == VEH_ROAD && v->u.road.frame == 11 && _roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) { VehicleEnterDepot(v); diff --git a/src/roadveh.h b/src/roadveh.h index 7490d35d88..abed18f050 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -8,7 +8,7 @@ static inline bool IsRoadVehInDepot(const Vehicle* v) { - assert(v->type == VEH_Road); + assert(v->type == VEH_ROAD); return v->u.road.state == 254; } diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index e4e95f21f4..f056ef6bf7 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -128,7 +128,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UnitID unit_num; Engine *e; - if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); + if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -144,7 +144,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); /* find the first free roadveh id */ - unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); if (unit_num > _patches.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -200,7 +200,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->date_of_last_service = _date; v->build_year = _cur_year; - v->type = VEH_Road; + v->type = VEH_ROAD; v->cur_image = 0xC15; v->random_bits = VehicleRandomBits(); @@ -213,7 +213,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalPlayer()) - InvalidateAutoreplaceWindow(VEH_Road); // updates the replace Road window + InvalidateAutoreplaceWindow(VEH_ROAD); // updates the replace Road window GetPlayer(_current_player)->num_engines[p1]++; } @@ -235,7 +235,7 @@ int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; /* Check if this road veh can be started/stopped. The callback will fail or * return 0xFF if it can. */ @@ -285,7 +285,7 @@ int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -384,14 +384,14 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); - if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; if (v->vehstatus & VS_CRASHED) return CMD_ERROR; @@ -454,7 +454,7 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; if (v->vehstatus & VS_STOPPED || v->u.road.crashed_ctr != 0 || @@ -577,7 +577,7 @@ static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data) const Vehicle* u = (Vehicle*)data; return - v->type == VEH_Train && + v->type == VEH_TRAIN && myabs(v->z_pos - u->z_pos) <= 6 && myabs(v->x_pos - u->x_pos) <= 4 && myabs(v->y_pos - u->y_pos) <= 4 ? @@ -804,7 +804,7 @@ static void* EnumCheckRoadVehClose(Vehicle *v, void* data) return rvf->veh != v && - v->type == VEH_Road && + v->type == VEH_ROAD && !IsRoadVehInDepot(v) && myabs(v->z_pos - rvf->veh->z_pos) < 6 && v->direction == rvf->dir && @@ -945,7 +945,7 @@ static void* EnumFindVehToOvertake(Vehicle* v, void* data) const OvertakeData* od = (OvertakeData*)data; return - v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ? + v->tile == od->tile && v->type == VEH_ROAD && v != od->u && v != od->v ? v : NULL; } @@ -1829,7 +1829,7 @@ void RoadVehiclesYearlyLoop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) { + if (v->type == VEH_ROAD) { v->profit_last_year = v->profit_this_year; v->profit_this_year = 0; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); @@ -1856,7 +1856,7 @@ int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE); if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index ce9b26aeac..53cf595752 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -82,7 +82,7 @@ static inline bool RoadVehiclesAreBuilt() const Vehicle* v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) return true; + if (v->type == VEH_ROAD) return true; } return false; } diff --git a/src/ship.h b/src/ship.h index 5c6e135965..e4bfd9f98c 100644 --- a/src/ship.h +++ b/src/ship.h @@ -12,7 +12,7 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height); static inline bool IsShipInDepot(const Vehicle* v) { - assert(v->type == VEH_Ship); + assert(v->type == VEH_SHIP); return v->u.ship.state == 0x80; } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 0d7c2d6061..54c1b0cfa2 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -826,7 +826,7 @@ void ShipsYearlyLoop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship) { + if (v->type == VEH_SHIP) { v->profit_last_year = v->profit_this_year; v->profit_this_year = 0; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); @@ -846,7 +846,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UnitID unit_num; Engine *e; - if (!IsEngineBuildable(p1, VEH_Ship, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); + if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -859,7 +859,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; v = AllocateVehicle(); - unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); if (v == NULL || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -910,7 +910,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0x0E5E; - v->type = VEH_Ship; + v->type = VEH_SHIP; v->random_bits = VehicleRandomBits(); v->vehicle_flags = 0; @@ -922,7 +922,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalPlayer()) - InvalidateAutoreplaceWindow(VEH_Ship); // updates the replace Ship window + InvalidateAutoreplaceWindow(VEH_SHIP); // updates the replace Ship window GetPlayer(_current_player)->num_engines[p1]++; } @@ -943,7 +943,7 @@ int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -977,7 +977,7 @@ int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; /* Check if this ship can be started/stopped. The callback will fail or * return 0xFF if it can. */ @@ -1016,14 +1016,14 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); - if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; if (v->vehstatus & VS_CRASHED) return CMD_ERROR; @@ -1092,7 +1092,7 @@ int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = GetVehicle(p1); - if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsShipInDepotStopped(v)) { return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index a5b6cfaae8..cc1388b50e 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -691,7 +691,7 @@ skip_column: byte color; FOR_ALL_VEHICLES(v) { - if (v->type != VEH_Special && + if (v->type != VEH_SPECIAL && (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { // Remap into flat coordinates. Point pt = RemapCoords( diff --git a/src/station.cpp b/src/station.cpp index f75e2c2e77..6892c37b44 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -48,7 +48,7 @@ Station::Station(TileIndex tile) delete_ctr = 0; facilities = 0; - last_vehicle_type = VEH_Invalid; + last_vehicle_type = VEH_INVALID; random_bits = 0; // Random() must be called when station is really built (DC_EXEC) waiting_triggers = 0; @@ -455,7 +455,7 @@ RoadStop::~RoadStop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && v->u.road.slot == this) ClearSlot(v); + if (v->type == VEH_ROAD && v->u.road.slot == this) ClearSlot(v); } } assert(num_vehicles == 0); diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 72be450e0c..77cd046f7e 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1670,7 +1670,7 @@ static bool CheckShipsOnBuoy(Station *st) { const Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship) { + if (v->type == VEH_SHIP) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->type == OT_GOTO_STATION && order->dest == st->index) { @@ -2103,7 +2103,7 @@ static void AnimateTile_Station(TileIndex tile) static void ClickTile_Station(TileIndex tile) { if (IsHangar(tile)) { - ShowDepotWindow(tile, VEH_Aircraft); + ShowDepotWindow(tile, VEH_AIRCRAFT); } else { ShowStationViewWindow(GetStationIndex(tile)); } @@ -2115,7 +2115,7 @@ static const byte _enter_station_speedtable[12] = { static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { if (IsRailwayStation(tile) && IsFrontEngine(v) && !IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) { StationID station_id = GetStationIndex(tile); @@ -2145,7 +2145,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) } } } - } else if (v->type == VEH_Road) { + } else if (v->type == VEH_ROAD) { if (v->u.road.state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)v->u.road.state) && v->u.road.frame == 0) { if (IsRoadStop(tile)) { /* Attempt to allocate a parking bay in a road stop */ @@ -2234,7 +2234,7 @@ static void UpdateStationRating(Station *st) { byte days = ge->days_since_pickup; - if (st->last_vehicle_type == VEH_Ship) + if (st->last_vehicle_type == VEH_SHIP) days >>= 2; (days > 21) || (rating += 25, days > 12) || @@ -2537,7 +2537,7 @@ void BuildOilRig(TileIndex tile) st->time_since_load = 255; st->time_since_unload = 255; st->delete_ctr = 0; - st->last_vehicle_type = VEH_Invalid; + st->last_vehicle_type = VEH_INVALID; st->facilities = FACIL_AIRPORT | FACIL_DOCK; st->build_date = _date; diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 059ecaf226..f2ffb7cadc 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -756,13 +756,13 @@ static void StationViewWndProc(Window *w, WindowEvent *e) case 10: { /* Show a list of scheduled trains to this station */ const Station *st = GetStation(w->window_number); - ShowVehicleListWindow(st->owner, VEH_Train, (StationID)w->window_number); + ShowVehicleListWindow(st->owner, VEH_TRAIN, (StationID)w->window_number); break; } case 11: { /* Show a list of scheduled road-vehicles to this station */ const Station *st = GetStation(w->window_number); - ShowVehicleListWindow(st->owner, VEH_Road, (StationID)w->window_number); + ShowVehicleListWindow(st->owner, VEH_ROAD, (StationID)w->window_number); break; } @@ -770,7 +770,7 @@ static void StationViewWndProc(Window *w, WindowEvent *e) const Station *st = GetStation(w->window_number); /* Since oilrigs have no owners, show the scheduled aircraft of current player */ PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; - ShowVehicleListWindow(owner, VEH_Aircraft, (StationID)w->window_number); + ShowVehicleListWindow(owner, VEH_AIRCRAFT, (StationID)w->window_number); break; } @@ -778,7 +778,7 @@ static void StationViewWndProc(Window *w, WindowEvent *e) const Station *st = GetStation(w->window_number); /* Since oilrigs/bouys have no owners, show the scheduled ships of current player */ PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; - ShowVehicleListWindow(owner, VEH_Ship, (StationID)w->window_number); + ShowVehicleListWindow(owner, VEH_SHIP, (StationID)w->window_number); break; } } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 4938915674..ad511aa074 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -140,7 +140,7 @@ void TrainConsistChanged(Vehicle* v) { uint16 max_speed = 0xFFFF; - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); assert(IsFrontEngine(v) || IsFreeWagon(v)); const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type); @@ -262,7 +262,7 @@ static bool TrainShouldStop(const Vehicle* v, TileIndex tile) const Order* o = &v->current_order; StationID sid = GetStationIndex(tile); - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); //When does a train drive through a station //first we deal with the "new nonstop handling" if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->dest) { @@ -545,7 +545,7 @@ static void AddArticulatedParts(Vehicle **vl) u->max_age = 0; u->engine_type = engine_type; u->value = 0; - u->type = VEH_Train; + u->type = VEH_TRAIN; u->subtype = 0; SetArticulatedPart(u); u->cur_image = 0xAC2; @@ -580,7 +580,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) Vehicle *w; FOR_ALL_VEHICLES(w) { - if (w->type == VEH_Train && w->tile == tile && + if (w->type == VEH_TRAIN && w->tile == tile && IsFreeWagon(w) && w->engine_type == engine) { u = GetLastVehicleInChain(w); break; @@ -623,7 +623,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) v->u.rail.railtype = rvi->railtype; v->build_year = _cur_year; - v->type = VEH_Train; + v->type = VEH_TRAIN; v->cur_image = 0xAC2; v->random_bits = VehicleRandomBits(); @@ -636,7 +636,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); if (IsLocalPlayer()) { - InvalidateAutoreplaceWindow(VEH_Train); // updates the replace Train window + InvalidateAutoreplaceWindow(VEH_TRAIN); // updates the replace Train window } GetPlayer(_current_player)->num_engines[engine]++; } @@ -651,7 +651,7 @@ static void NormalizeTrainVehInDepot(const Vehicle* u) const Vehicle* v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFreeWagon(v) && + if (v->type == VEH_TRAIN && IsFreeWagon(v) && v->tile == u->tile && v->u.rail.track == TRACK_BIT_DEPOT) { if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC, @@ -689,7 +689,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin u->build_year = v->build_year; if (building) v->value >>= 1; u->value = v->value; - u->type = VEH_Train; + u->type = VEH_TRAIN; u->cur_image = 0xAC2; u->random_bits = VehicleRandomBits(); VehiclePositionChanged(u); @@ -704,7 +704,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check if the engine-type is valid (for the player) */ - if (!IsEngineBuildable(p1, VEH_Train, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); + if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); /* Check if the train is actually being built in a depot belonging * to the player. Doesn't matter if only the cost is queried */ @@ -739,7 +739,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = vl[0]; - UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Train); + UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN); if (unit_num > _patches.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -781,7 +781,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->service_interval = _patches.servint_trains; v->date_of_last_service = _date; v->build_year = _cur_year; - v->type = VEH_Train; + v->type = VEH_TRAIN; v->cur_image = 0xAC2; v->random_bits = VehicleRandomBits(); @@ -818,7 +818,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalPlayer()) - InvalidateAutoreplaceWindow(VEH_Train); // updates the replace Train window + InvalidateAutoreplaceWindow(VEH_TRAIN); // updates the replace Train window GetPlayer(_current_player)->num_engines[p1]++; } @@ -897,7 +897,7 @@ static Vehicle *FindGoodVehiclePos(const Vehicle *src) TileIndex tile = src->tile; FOR_ALL_VEHICLES(dst) { - if (dst->type == VEH_Train && IsFreeWagon(dst) && dst->tile == tile) { + if (dst->type == VEH_TRAIN && IsFreeWagon(dst) && dst->tile == tile) { // check so all vehicles in the line have the same engine. Vehicle *v = dst; @@ -964,7 +964,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *src = GetVehicle(s); - if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR; + if (src->type != VEH_TRAIN || !CheckOwnership(src->owner)) return CMD_ERROR; // if nothing is selected as destination, try and find a matching vehicle to drag to. Vehicle *dst; @@ -973,7 +973,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } else { if (!IsValidVehicleID(d)) return CMD_ERROR; dst = GetVehicle(d); - if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR; + if (dst->type != VEH_TRAIN || !CheckOwnership(dst->owner)) return CMD_ERROR; } // if an articulated part is being handled, deal with its parent vehicle @@ -1078,7 +1078,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // moving a loco to a new line?, then we need to assign a unitnumber. if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) { - UnitID unit_num = GetFreeUnitNumber(VEH_Train); + UnitID unit_num = GetFreeUnitNumber(VEH_TRAIN); if (unit_num > _patches.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -1242,7 +1242,7 @@ int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; /* Check if this train can be started/stopped. The callback will fail or * return 0xFF if it can. */ @@ -1283,7 +1283,7 @@ int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); @@ -1562,7 +1562,7 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) /* Check if the vehicle is a train and is on the tile we are testing */ static void *TestTrainOnCrossing(Vehicle *v, void *data) { - if (v->tile != *(const TileIndex*)data || v->type != VEH_Train) return NULL; + if (v->tile != *(const TileIndex*)data || v->type != VEH_TRAIN) return NULL; return v; } @@ -1669,7 +1669,7 @@ int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; if (p2) { // turn a single unit around @@ -1717,7 +1717,7 @@ int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50; @@ -1740,7 +1740,7 @@ int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; if (CheckTrainStoppedInDepot(v) < 0) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED); /* Check cargo */ @@ -1918,14 +1918,14 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_TRAIN, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; Vehicle *v = GetVehicle(p1); - if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR; + if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR; if (v->vehstatus & VS_CRASHED) return CMD_ERROR; @@ -2779,7 +2779,7 @@ static void *FindTrainCollideEnum(Vehicle *v, void *data) if (v != tcc->v && v != tcc->v_skip && - v->type == VEH_Train && + v->type == VEH_TRAIN && v->u.rail.track != TRACK_BIT_DEPOT && myabs(v->z_pos - tcc->v->z_pos) <= 6 && myabs(v->x_pos - tcc->v->x_pos) < 6 && @@ -2870,7 +2870,7 @@ static void *CheckVehicleAtSignal(Vehicle *v, void *data) { const VehicleAtSignalData* vasd = (VehicleAtSignalData*)data; - if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == vasd->tile) { + if (v->type == VEH_TRAIN && IsFrontEngine(v) && v->tile == vasd->tile) { DirDiff diff = ChangeDirDiff(DirDifference(v->direction, vasd->direction), DIRDIFF_90RIGHT); if (diff == DIRDIFF_90RIGHT || (v->cur_speed <= 5 && diff <= DIRDIFF_REVERSE)) return v; @@ -3391,7 +3391,7 @@ void Train_Tick(Vehicle *v) TrainLocoHandler(v, false); // make sure vehicle wasn't deleted. - if (v->type == VEH_Train && IsFrontEngine(v)) + if (v->type == VEH_TRAIN && IsFrontEngine(v)) TrainLocoHandler(v, true); } else if (IsFreeWagon(v) && HASBITS(v->vehstatus, VS_CRASHED)) { // Delete flooded standalone wagon @@ -3500,7 +3500,7 @@ void TrainsYearlyLoop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v)) { + if (v->type == VEH_TRAIN && IsFrontEngine(v)) { // show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->profit_this_year < 0) { SetDParam(1, v->profit_this_year); @@ -3534,13 +3534,13 @@ void ConnectMultiheadedTrains() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { v->u.rail.other_multiheaded_part = NULL; } } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v)) { + if (v->type == VEH_TRAIN && IsFrontEngine(v)) { Vehicle *u = v; BEGIN_ENUM_WAGONS(u) { @@ -3581,13 +3581,13 @@ void ConvertOldMultiheadToNew() { Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop } } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) { Vehicle *u = v; diff --git a/src/train_gui.cpp b/src/train_gui.cpp index fcdc35bfe0..6abc36c79b 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -25,7 +25,7 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2) // find a locomotive in the depot. found = NULL; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v) && + if (v->type == VEH_TRAIN && IsFrontEngine(v) && v->tile == tile && v->u.rail.track == TRACK_BIT_DEPOT) { if (found != NULL) return; // must be exactly one. diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index da6105d8b0..8d04c32116 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -543,7 +543,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length) v = FindVehicleBetween(starttile, tile, z); if (v != NULL) { - _error_message = v->type == VEH_Train ? + _error_message = v->type == VEH_TRAIN ? STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL; return INVALID_TILE; } @@ -1257,7 +1257,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y DiagDirection dir; DiagDirection vdir; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { fc = (x & 0xF) + (y << 4); dir = GetTunnelDirection(tile); @@ -1286,7 +1286,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y v->vehstatus &= ~VS_HIDDEN; return VETSB_ENTERED_WORMHOLE; } - } else if (v->type == VEH_Road) { + } else if (v->type == VEH_ROAD) { fc = (x & 0xF) + (y << 4); dir = GetTunnelDirection(tile); vdir = DirToDiagDir(v->direction); @@ -1320,11 +1320,11 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y } else if (IsBridge(tile)) { // XXX is this necessary? DiagDirection dir; - if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) { + if (v->type == VEH_ROAD || (v->type == VEH_TRAIN && IsFrontEngine(v))) { /* modify speed of vehicle */ uint16 spd = _bridge[GetBridgeType(tile)].speed; - if (v->type == VEH_Road) spd *= 2; + if (v->type == VEH_ROAD) spd *= 2; if (v->cur_speed > spd) v->cur_speed = spd; } @@ -1337,7 +1337,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break; case DIAGDIR_NW: if ((y & 0xF) != 0) return VETSB_CONTINUE; break; } - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { v->u.rail.track = TRACK_BIT_WORMHOLE; CLRBIT(v->u.rail.flags, VRF_GOINGUP); CLRBIT(v->u.rail.flags, VRF_GOINGDOWN); @@ -1347,7 +1347,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y return VETSB_ENTERED_WORMHOLE; } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) { v->tile = tile; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { if (v->u.rail.track == TRACK_BIT_WORMHOLE) { v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); return VETSB_ENTERED_WORMHOLE; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index ec1f7b74b9..d5852b0a9a 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -87,7 +87,7 @@ static void VehiclePoolNewBlock(uint start_item) * TODO - This is just a temporary stage, this will be removed. */ for (v = GetVehicle(start_item); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) { v->index = start_item++; - v->type = VEH_Invalid; + v->type = VEH_INVALID; } } @@ -119,16 +119,16 @@ bool VehicleNeedsService(const Vehicle *v) StringID VehicleInTheWayErrMsg(const Vehicle* v) { switch (v->type) { - case VEH_Train: return STR_8803_TRAIN_IN_THE_WAY; - case VEH_Road: return STR_9000_ROAD_VEHICLE_IN_THE_WAY; - case VEH_Aircraft: return STR_A015_AIRCRAFT_IN_THE_WAY; + case VEH_TRAIN: return STR_8803_TRAIN_IN_THE_WAY; + case VEH_ROAD: return STR_9000_ROAD_VEHICLE_IN_THE_WAY; + case VEH_AIRCRAFT: return STR_A015_AIRCRAFT_IN_THE_WAY; default: return STR_980E_SHIP_IN_THE_WAY; } } static void *EnsureNoVehicleProc(Vehicle *v, void *data) { - if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster) + if (v->tile != *(const TileIndex*)data || v->type == VEH_DISASTER) return NULL; _error_message = VehicleInTheWayErrMsg(v); @@ -144,7 +144,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data) { const TileInfo *ti = (const TileInfo*)data; - if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL; + if (v->tile != ti->tile || v->type == VEH_DISASTER) return NULL; if (v->z_pos > ti->z) return NULL; _error_message = VehicleInTheWayErrMsg(v); @@ -186,7 +186,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c } FOR_ALL_VEHICLES(veh) { if (without_crashed && (veh->vehstatus & VS_CRASHED) != 0) continue; - if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) { + if ((veh->type == VEH_TRAIN || veh->type == VEH_ROAD) && (z==0xFF || veh->z_pos == z)) { if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 && (veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) { return veh; @@ -223,20 +223,20 @@ void AfterLoadVehicles() FOR_ALL_VEHICLES(v) { v->first = NULL; - if (v->type == VEH_Train) v->u.rail.first_engine = INVALID_ENGINE; + if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE; } FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v); } FOR_ALL_VEHICLES(v) { switch (v->type) { - case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break; - case VEH_Road: v->cur_image = GetRoadVehImage(v, v->direction); break; - case VEH_Ship: v->cur_image = GetShipImage(v, v->direction); break; - case VEH_Aircraft: + case VEH_TRAIN: v->cur_image = GetTrainImage(v, v->direction); break; + case VEH_ROAD: v->cur_image = GetRoadVehImage(v, v->direction); break; + case VEH_SHIP: v->cur_image = GetShipImage(v, v->direction); break; + case VEH_AIRCRAFT: if (IsNormalAircraft(v)) { v->cur_image = GetAircraftImage(v, v->direction); @@ -267,7 +267,7 @@ static Vehicle *InitializeVehicle(Vehicle *v) assert(v->orders == NULL); - v->type = VEH_Invalid; + v->type = VEH_INVALID; v->left_coord = INVALID_COORD; v->first = NULL; v->next = NULL; @@ -483,7 +483,7 @@ static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v) { Vehicle *u; - FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u; + FOR_ALL_VEHICLES(u) if (u->type == VEH_TRAIN && u->next == v) return u; return NULL; } @@ -516,7 +516,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v) Vehicle* u; assert(v != NULL); - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); if (v->first != NULL) { if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first; @@ -553,12 +553,12 @@ uint CountVehiclesInChain(const Vehicle* v) bool IsEngineCountable(const Vehicle *v) { switch (v->type) { - case VEH_Aircraft: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors - case VEH_Train: + case VEH_AIRCRAFT: return IsNormalAircraft(v); // don't count plane shadows and helicopter rotors + case VEH_TRAIN: return !IsArticulatedPart(v) && // tenders and other articulated parts (!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines - case VEH_Road: - case VEH_Ship: + case VEH_ROAD: + case VEH_SHIP: return true; default: return false; // Only count player buildable vehicles } @@ -574,9 +574,9 @@ void DestroyVehicle(Vehicle *v) DeleteVehicleNews(v->index, INVALID_STRING_ID); DeleteName(v->string_id); - if (v->type == VEH_Road) ClearSlot(v); + if (v->type == VEH_ROAD) ClearSlot(v); - if (v->type != VEH_Train || (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))) { + if (v->type != VEH_TRAIN || (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)))) { InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); } @@ -665,12 +665,12 @@ void CallVehicleTicks() _vehicle_tick_procs[v->type](v); switch (v->type) { - case VEH_Train: - case VEH_Road: - case VEH_Aircraft: - case VEH_Ship: - if (v->type == VEH_Train && IsTrainWagon(v)) continue; - if (v->type == VEH_Aircraft && v->subtype != AIR_HELICOPTER) continue; + case VEH_TRAIN: + case VEH_ROAD: + case VEH_AIRCRAFT: + case VEH_SHIP: + if (v->type == VEH_TRAIN && IsTrainWagon(v)) continue; + if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ @@ -701,7 +701,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v) //if the aircraft carries passengers and is NOT full, then //continue loading, no matter how much mail is in - if (v->type == VEH_Aircraft && + if (v->type == VEH_AIRCRAFT && v->cargo_type == CT_PASSENGERS && v->cargo_cap != v->cargo_count) { return true; @@ -737,7 +737,7 @@ bool CanFillVehicle(Vehicle *v) TileIndex tile = v->tile; if (IsTileType(tile, MP_STATION) || - (v->type == VEH_Ship && ( + (v->type == VEH_SHIP && ( IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) || IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) || IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) || @@ -791,10 +791,10 @@ int32 GetRefitCost(EngineID engine_type) int32 base_cost = 0; switch (GetEngine(engine_type)->type) { - case VEH_Ship: base_cost = _price.ship_base; break; - case VEH_Road: base_cost = _price.roadveh_base; break; - case VEH_Aircraft: base_cost = _price.aircraft_base; break; - case VEH_Train: + case VEH_SHIP: base_cost = _price.ship_base; break; + case VEH_ROAD: base_cost = _price.roadveh_base; break; + case VEH_AIRCRAFT: base_cost = _price.aircraft_base; break; + case VEH_TRAIN: base_cost = 2 * ((RailVehInfo(engine_type)->railveh_type == RAILVEH_WAGON) ? _price.build_railwagon : _price.build_railvehicle); break; @@ -1431,7 +1431,7 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type) v = ForceAllocateSpecialVehicle(); if (v != NULL) { - v->type = VEH_Special; + v->type = VEH_SPECIAL; v->subtype = type; v->x_pos = x; v->y_pos = y; @@ -1542,7 +1542,7 @@ void CheckVehicleBreakdown(Vehicle *v) /* calculate reliability value to use in comparison */ rel = v->reliability; - if (v->type == VEH_Ship) rel += 0x6666; + if (v->type == VEH_SHIP) rel += 0x6666; /* disabled breakdowns? */ if (_opt.diff.vehicle_breakdowns < 1) return; @@ -1621,10 +1621,10 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 bool vehicle_list_window = HASBIT(p2, 6); switch (vehicle_type) { - case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break; - case VEH_Road: stop_command = CMD_START_STOP_ROADVEH; break; - case VEH_Ship: stop_command = CMD_START_STOP_SHIP; break; - case VEH_Aircraft: stop_command = CMD_START_STOP_AIRCRAFT; break; + case VEH_TRAIN: stop_command = CMD_START_STOP_TRAIN; break; + case VEH_ROAD: stop_command = CMD_START_STOP_ROADVEH; break; + case VEH_SHIP: stop_command = CMD_START_STOP_SHIP; break; + case VEH_AIRCRAFT: stop_command = CMD_START_STOP_AIRCRAFT; break; default: return CMD_ERROR; } @@ -1645,7 +1645,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue; if (!vehicle_list_window) { - if (vehicle_type == VEH_Train) { + if (vehicle_type == VEH_TRAIN) { if (CheckTrainInDepot(v, false) == -1) continue; } else { if (!(v->vehstatus & VS_HIDDEN)) continue; @@ -1685,10 +1685,10 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 byte vehicle_type = GB(p1, 0, 8); switch (vehicle_type) { - case VEH_Train: sell_command = CMD_SELL_RAIL_WAGON; break; - case VEH_Road: sell_command = CMD_SELL_ROAD_VEH; break; - case VEH_Ship: sell_command = CMD_SELL_SHIP; break; - case VEH_Aircraft: sell_command = CMD_SELL_AIRCRAFT; break; + case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break; + case VEH_ROAD: sell_command = CMD_SELL_ROAD_VEH; break; + case VEH_SHIP: sell_command = CMD_SELL_SHIP; break; + case VEH_AIRCRAFT: sell_command = CMD_SELL_AIRCRAFT; break; default: return CMD_ERROR; } @@ -1814,7 +1814,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!CheckOwnership(v->owner)) return CMD_ERROR; - if (v->type == VEH_Train && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR; + if (v->type == VEH_TRAIN && (!IsFrontEngine(v) || v->u.rail.crash_anim_pos >= 4400)) return CMD_ERROR; // check that we can allocate enough vehicles if (!(flags & DC_EXEC)) { @@ -1857,13 +1857,13 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v)); break; // We learned that the engine in question needed a refit. No need to check anymore } - } while (v->type == VEH_Train && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL); + } while (v->type == VEH_TRAIN && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL); - if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) { + if (v->type == VEH_TRAIN && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) { SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION); } - if (v->type == VEH_Train && !IsFrontEngine(v)) { + if (v->type == VEH_TRAIN && !IsFrontEngine(v)) { // this s a train car // add this unit to the end of the train DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); @@ -1875,9 +1875,9 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop } - } while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL); + } while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL); - if (flags & DC_EXEC && v_front->type == VEH_Train) { + if (flags & DC_EXEC && v_front->type == VEH_TRAIN) { // for trains this needs to be the front engine due to the callback function _new_vehicle_id = w_front->index; } @@ -1924,7 +1924,7 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source) * the complete train, which is without the weight of cargo we just * moved back into some (of the) new wagon(s). */ - if (dest->type == VEH_Train) TrainConsistChanged(dest->first); + if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first); } static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type) @@ -1932,7 +1932,7 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID eng const Order *o; const Vehicle *u; - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { u = GetFirstVehicleInChain(v); } else { u = v; @@ -1961,21 +1961,21 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) CargoID new_cargo_type = CT_INVALID; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: new_cargo_capacity = (RailVehInfo(engine_type)->capacity > 0); new_cargo_type = RailVehInfo(engine_type)->cargo_type; break; - case VEH_Road: + case VEH_ROAD: new_cargo_capacity = (RoadVehInfo(engine_type)->capacity > 0); new_cargo_type = RoadVehInfo(engine_type)->cargo_type; break; - case VEH_Ship: + case VEH_SHIP: new_cargo_capacity = (ShipVehInfo(engine_type)->capacity > 0); new_cargo_type = ShipVehInfo(engine_type)->cargo_type; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: /* all aircraft starts as passenger planes with cargo capacity * new_cargo_capacity is always true for aircraft, which is the init value. No need to set it here */ new_cargo_type = CT_PASSENGERS; @@ -1993,7 +1993,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) return CT_INVALID; } } - if (v->type != VEH_Train) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want + if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want /* Below this line it's safe to assume that the vehicle in question is a train */ @@ -2068,12 +2068,12 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) } } - if (new_v->type == VEH_Train && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) { + if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) { // we are autorenewing to a single engine, so we will turn it as the old one was turned as well SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION); } - if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) { + if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) { /* this is a railcar. We need to move the car into the train * We add the new engine after the old one instead of replacing it. It will give the same result anyway when we * sell the old engine in a moment @@ -2093,7 +2093,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) new_v->unitnumber = old_v->unitnumber; // use the same unit number new_v->current_order = old_v->current_order; - if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){ + if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){ Vehicle *temp_v = GetNextVehicle(old_v); // move the entire train to the new engine, excluding the old engine @@ -2108,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) } } /* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */ - MoveVehicleCargo(new_v->type == VEH_Train ? GetFirstVehicleInChain(new_v) : new_v, old_v); + MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v); // Get the name of the old vehicle if it has a custom name. if (!IsCustomName(old_v->string_id)) { @@ -2168,7 +2168,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) * If it's not a train, the value is unused * round up to the length of the tiles used for the train instead of the train length instead * Useful when newGRF uses custom length */ - uint16 old_total_length = (v->type == VEH_Train ? + uint16 old_total_length = (v->type == VEH_TRAIN ? (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE : -1 ); @@ -2190,7 +2190,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) cost = 0; w = v; do { - if (w->type == VEH_Train && IsMultiheaded(w) && !IsTrainEngine(w)) { + if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) { /* we build the rear ends of multiheaded trains with the front ones */ continue; } @@ -2207,7 +2207,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) temp_cost = ReplaceVehicle(&w, flags, cost); if (flags & DC_EXEC && - (w->type != VEH_Train || w->u.rail.first_engine == INVALID_ENGINE)) { + (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) { /* now we bought a new engine and sold the old one. We need to fix the * pointers in order to avoid pointing to the old one for trains: these * pointers should point to the front engine and not the cars @@ -2218,17 +2218,17 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) if (!CmdFailed(temp_cost)) { cost += temp_cost; } - } while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL); + } while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL); if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) { if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) { StringID message; SetDParam(0, v->unitnumber); switch (v->type) { - case VEH_Train: message = STR_TRAIN_AUTORENEW_FAILED; break; - case VEH_Road: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break; - case VEH_Ship: message = STR_SHIP_AUTORENEW_FAILED; break; - case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED; break; + case VEH_TRAIN: message = STR_TRAIN_AUTORENEW_FAILED; break; + case VEH_ROAD: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break; + case VEH_SHIP: message = STR_SHIP_AUTORENEW_FAILED; break; + case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED; break; // This should never happen default: NOT_REACHED(); message = 0; break; } @@ -2252,7 +2252,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) } /* If setting is on to try not to exceed the old length of the train with the replacement */ - if (v->type == VEH_Train && p->renew_keep_length) { + if (v->type == VEH_TRAIN && p->renew_keep_length) { Vehicle *temp; w = v; @@ -2307,8 +2307,8 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui Vehicle *v; /* This function should never be called without an array to store results */ - assert(!(engine_list == NULL && type != VEH_Train)); - assert(!(type == VEH_Train && engine_list == NULL && wagon_list == NULL)); + assert(!(engine_list == NULL && type != VEH_TRAIN)); + assert(!(type == VEH_TRAIN && engine_list == NULL && wagon_list == NULL)); /* Both array and the length should either be NULL to disable the list or both should not be NULL */ assert((engine_list == NULL && engine_list_length == NULL) || (engine_list != NULL && engine_list_length != NULL)); @@ -2321,9 +2321,9 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui if (wagon_count != NULL) *wagon_count = 0; switch (type) { - case VEH_Train: + case VEH_TRAIN: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Train && v->u.rail.track == TRACK_BIT_DEPOT) { + if (v->tile == tile && v->type == VEH_TRAIN && v->u.rail.track == TRACK_BIT_DEPOT) { if (IsFrontEngine(v)) { if (engine_list == NULL) continue; if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); @@ -2337,28 +2337,28 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui } break; - case VEH_Road: + case VEH_ROAD: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Road && IsRoadVehInDepot(v)) { + if (v->tile == tile && v->type == VEH_ROAD && IsRoadVehInDepot(v)) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; } } break; - case VEH_Ship: + case VEH_SHIP: FOR_ALL_VEHICLES(v) { - if (v->tile == tile && v->type == VEH_Ship && IsShipInDepot(v)) { + if (v->tile == tile && v->type == VEH_SHIP && IsShipInDepot(v)) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; } } break; - case VEH_Aircraft: + case VEH_AIRCRAFT: FOR_ALL_VEHICLES(v) { if (v->tile == tile && - v->type == VEH_Aircraft && IsNormalAircraft(v) && + v->type == VEH_AIRCRAFT && IsNormalAircraft(v) && v->vehstatus & VS_HIDDEN) { if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25); (*engine_list)[(*engine_count)++] = v; @@ -2385,7 +2385,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui */ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type) { - const byte subtype = (type != VEH_Aircraft) ? (byte)Train_Front : (byte)AIR_AIRCRAFT; + const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT; uint n = 0; const Vehicle *v; @@ -2393,8 +2393,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_STATION_LIST: { FOR_ALL_VEHICLES(v) { if (v->type == type && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { @@ -2428,8 +2428,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_STANDARD: { FOR_ALL_VEHICLES(v) { if (v->type == type && v->owner == owner && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { /* TODO find a better estimate on the total number of vehicles for current player */ if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4); (*sort_list)[n++] = v; @@ -2441,8 +2441,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array case VLW_DEPOT_LIST: { FOR_ALL_VEHICLES(v) { if (v->type == type && ( - (type == VEH_Train && IsFrontEngine(v)) || - (type != VEH_Train && v->subtype <= subtype))) { + (type == VEH_TRAIN && IsFrontEngine(v)) || + (type != VEH_TRAIN && v->subtype <= subtype))) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { @@ -2510,10 +2510,10 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own bool IsVehicleInDepot(const Vehicle *v) { switch (v->type) { - case VEH_Train: return CheckTrainInDepot(v, false) != -1; - case VEH_Road: return IsRoadVehInDepot(v); - case VEH_Ship: return IsShipInDepot(v); - case VEH_Aircraft: return IsAircraftInHangar(v); + case VEH_TRAIN: return CheckTrainInDepot(v, false) != -1; + case VEH_ROAD: return IsRoadVehInDepot(v); + case VEH_SHIP: return IsShipInDepot(v); + case VEH_AIRCRAFT: return IsAircraftInHangar(v); default: NOT_REACHED(); } return false; @@ -2522,32 +2522,32 @@ bool IsVehicleInDepot(const Vehicle *v) void VehicleEnterDepot(Vehicle *v) { switch (v->type) { - case VEH_Train: + case VEH_TRAIN: InvalidateWindowClasses(WC_TRAINS_LIST); if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v); UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile)); v->load_unload_time_rem = 0; break; - case VEH_Road: + case VEH_ROAD: InvalidateWindowClasses(WC_ROADVEH_LIST); v->u.road.state = RVSB_IN_DEPOT; break; - case VEH_Ship: + case VEH_SHIP: InvalidateWindowClasses(WC_SHIPS_LIST); v->u.ship.state = TRACK_BIT_DEPOT; RecalcShipStuff(v); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: InvalidateWindowClasses(WC_AIRCRAFT_LIST); HandleAircraftEnterHangar(v); break; default: NOT_REACHED(); } - if (v->type != VEH_Train) { + if (v->type != VEH_TRAIN) { /* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters. * We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -2591,7 +2591,7 @@ void VehicleEnterDepot(Vehicle *v) if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { /* Part of orders */ - if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0; + if (v->type == VEH_TRAIN) v->u.rail.days_since_order_progr = 0; v->cur_order_index++; } else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { /* Force depot visit */ @@ -2600,10 +2600,10 @@ void VehicleEnterDepot(Vehicle *v) StringID string; switch (v->type) { - case VEH_Train: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break; - case VEH_Road: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break; - case VEH_Ship: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break; - case VEH_Aircraft: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break; + case VEH_TRAIN: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break; + case VEH_ROAD: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break; + case VEH_SHIP: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break; + case VEH_AIRCRAFT: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break; default: NOT_REACHED(); string = STR_EMPTY; // Set the string to something to avoid a compiler warning } @@ -2744,7 +2744,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR; switch (v->type) { - case VEH_Train: + case VEH_TRAIN: if (v->u.rail.track == TRACK_BIT_DEPOT) /* We'll assume the train is facing outwards */ return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); /* Train in depot */ @@ -2753,14 +2753,14 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction); - case VEH_Ship: + case VEH_SHIP: if (IsShipInDepot(v)) /* We'll assume the ship is facing outwards */ return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile)); return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction); - case VEH_Road: + case VEH_ROAD: if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */ return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile)); @@ -2775,7 +2775,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v) /* Vehicle is turning around, get the direction from vehicle's direction */ return DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); - /* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */ + /* case VEH_AIRCRAFT: case VEH_SPECIAL: case VEH_DISASTER: */ default: return INVALID_TRACKDIR; } } @@ -2797,10 +2797,10 @@ UnitID GetFreeUnitNumber(byte type) static UnitID gmax = 0; switch (type) { - case VEH_Train: max = _patches.max_trains; break; - case VEH_Road: max = _patches.max_roadveh; break; - case VEH_Ship: max = _patches.max_ships; break; - case VEH_Aircraft: max = _patches.max_aircraft; break; + case VEH_TRAIN: max = _patches.max_trains; break; + case VEH_ROAD: max = _patches.max_roadveh; break; + case VEH_SHIP: max = _patches.max_ships; break; + case VEH_AIRCRAFT: max = _patches.max_aircraft; break; default: NOT_REACHED(); } @@ -2860,7 +2860,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { - case VEH_Train: { + case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_type); switch (rvi->railtype) { @@ -2901,21 +2901,21 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine break; } - case VEH_Road: { + case VEH_ROAD: { const RoadVehicleInfo *rvi = RoadVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type; scheme = (cargo_type == CT_PASSENGERS) ? LS_BUS : LS_TRUCK; break; } - case VEH_Ship: { + case VEH_SHIP: { const ShipVehicleInfo *svi = ShipVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = svi->cargo_type; scheme = (cargo_type == CT_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP; break; } - case VEH_Aircraft: { + case VEH_AIRCRAFT: { const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type); if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS; switch (avi->subtype) { @@ -2948,7 +2948,7 @@ SpriteID GetEnginePalette(EngineID engine_type, PlayerID player) SpriteID GetVehiclePalette(const Vehicle *v) { - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { return GetEngineColourMap( (v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, @@ -3071,7 +3071,7 @@ extern const SaveLoad _common_veh_desc[] = { static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN, 0), // Train type. VEH_TRAIN in mem, 0 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, crash_anim_pos), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRail, force_proceed), SLE_UINT8), @@ -3089,7 +3089,7 @@ static const SaveLoad _train_desc[] = { }; static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_ROAD, 1), // Road type. VEH_ROAD in mem, 1 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, state), SLE_UINT8), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleRoad, frame), SLE_UINT8), @@ -3109,7 +3109,7 @@ static const SaveLoad _roadveh_desc[] = { }; static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_SHIP, 2), // Ship type. VEH_SHIP in mem, 2 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleShip, state), SLE_UINT8), @@ -3120,7 +3120,7 @@ static const SaveLoad _ship_desc[] = { }; static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file. + SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT, 3), // Aircraft type. VEH_AIRCRAFT in mem, 3 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, crashed_counter), SLE_UINT16), SLE_VARX(offsetof(Vehicle, u) + offsetof(VehicleAir, pos), SLE_UINT8), @@ -3139,7 +3139,7 @@ static const SaveLoad _aircraft_desc[] = { }; static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4), + SLE_WRITEBYTE(Vehicle,type,VEH_SPECIAL, 4), SLE_VAR(Vehicle, subtype, SLE_UINT8), @@ -3171,7 +3171,7 @@ static const SaveLoad _special_desc[] = { }; static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_Disaster, 5), + SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER, 5), SLE_REF(Vehicle, next, REF_VEHICLE_OLD), @@ -3284,13 +3284,13 @@ extern const ChunkHandler _veh_chunk_handlers[] = { void Vehicle::BeginLoading() { - assert(IsTileType(tile, MP_STATION) || type == VEH_Ship); + assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP); current_order.type = OT_LOADING; } void Vehicle::LeaveStation() { - assert(IsTileType(tile, MP_STATION) || type == VEH_Ship); + assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP); assert(current_order.type == OT_LOADING); current_order.type = OT_LEAVESTATION; current_order.flags = 0; diff --git a/src/vehicle.h b/src/vehicle.h index 790343a8b6..cd3c73dff0 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -63,13 +63,13 @@ enum RoadVehicleStates { }; enum { - VEH_Train, - VEH_Road, - VEH_Ship, - VEH_Aircraft, - VEH_Special, - VEH_Disaster, - VEH_Invalid = 0xFF, + VEH_TRAIN, + VEH_ROAD, + VEH_SHIP, + VEH_AIRCRAFT, + VEH_SPECIAL, + VEH_DISASTER, + VEH_INVALID = 0xFF, } ; enum VehStatus { @@ -457,7 +457,7 @@ static inline uint GetNumVehicles() */ static inline bool IsValidVehicle(const Vehicle *v) { - return v->type != VEH_Invalid; + return v->type != VEH_INVALID; } void DestroyVehicle(Vehicle *v); @@ -465,16 +465,16 @@ void DestroyVehicle(Vehicle *v); static inline void DeleteVehicle(Vehicle *v) { DestroyVehicle(v); - v->type = VEH_Invalid; + v->type = VEH_INVALID; } static inline bool IsPlayerBuildableVehicleType(byte type) { switch (type) { - case VEH_Train: - case VEH_Road: - case VEH_Ship: - case VEH_Aircraft: + case VEH_TRAIN: + case VEH_ROAD: + case VEH_SHIP: + case VEH_AIRCRAFT: return true; } return false; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index c4f5a66f37..d935441676 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -267,7 +267,7 @@ static RefitList *BuildRefitList(const Vehicle *v) } } } - } while (v->type == VEH_Train && (u = u->next) != NULL && num_lines < max_lines); + } while (v->type == VEH_TRAIN && (u = u->next) != NULL && num_lines < max_lines); list->num_lines = num_lines; list->items = refit; @@ -320,7 +320,7 @@ static void VehicleRefitWndProc(Window *w, WindowEvent *e) case WE_PAINT: { Vehicle *v = GetVehicle(w->window_number); - if (v->type == VEH_Train) { + if (v->type == VEH_TRAIN) { uint length = CountVehiclesInChain(v); if (length != WP(w, refit_d).length) { @@ -372,10 +372,10 @@ static void VehicleRefitWndProc(Window *w, WindowEvent *e) int command = 0; switch (v->type) { - case VEH_Train: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; - case VEH_Road: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; - case VEH_Ship: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; - case VEH_Aircraft: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; + case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; + case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; + case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; + case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; } if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w); } else { @@ -437,26 +437,26 @@ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) w->resize.step_height = 14; WP(w, refit_d).sel = -1; WP(w, refit_d).list = BuildRefitList(v); - if (v->type == VEH_Train) WP(w, refit_d).length = CountVehiclesInChain(v); + if (v->type == VEH_TRAIN) WP(w, refit_d).length = CountVehiclesInChain(v); SetVScrollCount(w, WP(w, refit_d).list->num_lines); switch (v->type) { - case VEH_Train: + case VEH_TRAIN: w->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_RAIL_REFIT_VEHICLE; w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED; break; - case VEH_Road: + case VEH_ROAD: w->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_REFIT_ROAD_VEHICLE; w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED; break; - case VEH_Ship: + case VEH_SHIP: w->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_983C_REFIT_SHIP; w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR; w->widget[6].data = STR_A03D_REFIT_AIRCRAFT; w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY; @@ -652,7 +652,7 @@ static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) int r; const Vehicle *ua = va, *ub = vb; - if (va->type == VEH_Train && vb->type == VEH_Train) { + if (va->type == VEH_TRAIN && vb->type == VEH_TRAIN) { do { if (RailVehInfo(ua->engine_type)->max_speed != 0) max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed); @@ -826,22 +826,22 @@ static void CreateVehicleListWindow(Window *w) /* Set up the window widgets */ switch (vl->vehicle_type) { - case VEH_Train: + case VEH_TRAIN: w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; break; - case VEH_Road: + case VEH_ROAD: w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; break; - case VEH_Ship: + case VEH_SHIP: w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; break; @@ -855,29 +855,29 @@ static void CreateVehicleListWindow(Window *w) break; case VLW_STANDARD: /* Company Name - standard widget setup */ switch (vl->vehicle_type) { - case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; - case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; - case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; - case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; + case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; + case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; + case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; + case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_STATION_LIST: /* Station Name */ switch (vl->vehicle_type) { - case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; - case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; - case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; - case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; + case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; + case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; + case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; + case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_DEPOT_LIST: switch (vl->vehicle_type) { - case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; - case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; - case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; - case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; + case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; + case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; + case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; + case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; default: NOT_REACHED(); break; } break; @@ -885,16 +885,16 @@ static void CreateVehicleListWindow(Window *w) } switch (vl->vehicle_type) { - case VEH_Train: + case VEH_TRAIN: w->resize.step_width = 1; /* Fallthrough */ - case VEH_Road: + case VEH_ROAD: w->vscroll.cap = 7; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles break; - case VEH_Ship: - case VEH_Aircraft: + case VEH_SHIP: + case VEH_AIRCRAFT: w->vscroll.cap = 4; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; @@ -907,10 +907,10 @@ static void CreateVehicleListWindow(Window *w) * point to the correct global _sorting struct so we are freed * from having conditionals during window operation */ switch (vl->vehicle_type) { - case VEH_Train: vl->_sorting = &_sorting.train; break; - case VEH_Road: vl->_sorting = &_sorting.roadveh; break; - case VEH_Ship: vl->_sorting = &_sorting.ship; break; - case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break; + case VEH_TRAIN: vl->_sorting = &_sorting.train; break; + case VEH_ROAD: vl->_sorting = &_sorting.roadveh; break; + case VEH_SHIP: vl->_sorting = &_sorting.ship; break; + case VEH_AIRCRAFT: vl->_sorting = &_sorting.aircraft; break; default: NOT_REACHED(); break; } @@ -932,7 +932,7 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y) sel--; if (order->type == OT_GOTO_STATION) { - if (v->type == VEH_Ship && GetStation(order->dest)->IsBuoy()) continue; + if (v->type == VEH_SHIP && GetStation(order->dest)->IsBuoy()) continue; SetDParam(0, order->dest); DrawString(x, y, STR_A036, 0); @@ -983,13 +983,13 @@ static void DrawVehicleListWindow(Window *w) case VLW_DEPOT_LIST: switch (vl->vehicle_type) { - case VEH_Train: SetDParam(0, STR_8800_TRAIN_DEPOT); break; - case VEH_Road: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; - case VEH_Ship: SetDParam(0, STR_9803_SHIP_DEPOT); break; - case VEH_Aircraft: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; + case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break; + case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; + case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break; + case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; default: NOT_REACHED(); break; } - if (vl->vehicle_type == VEH_Aircraft) { + if (vl->vehicle_type == VEH_AIRCRAFT) { SetDParam(1, index); // Airport name } else { SetDParam(1, GetDepot(index)->town_index); @@ -1024,10 +1024,10 @@ static void DrawVehicleListWindow(Window *w) DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE); DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); - if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) || - (v->type == VEH_Road && v->string_id != STR_SV_ROADVEH_NAME) || - (v->type == VEH_Ship && v->string_id != STR_SV_SHIP_NAME) || - (v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) { + if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) || + (v->type == VEH_ROAD && v->string_id != STR_SV_ROADVEH_NAME) || + (v->type == VEH_SHIP && v->string_id != STR_SV_SHIP_NAME) || + (v->type == VEH_AIRCRAFT && v->string_id != STR_SV_AIRCRAFT_NAME)) { /* The vehicle got a name so we will print it */ SetDParam(0, v->string_id); @@ -1096,10 +1096,10 @@ void PlayerVehWndProc(Window *w, WindowEvent *e) v = vl->sort_list[id_v]; switch (vl->vehicle_type) { - case VEH_Train: ShowTrainViewWindow(v); break; - case VEH_Road: ShowRoadVehViewWindow(v); break; - case VEH_Ship: ShowShipViewWindow(v); break; - case VEH_Aircraft: ShowAircraftViewWindow(v); break; + case VEH_TRAIN: ShowTrainViewWindow(v); break; + case VEH_ROAD: ShowRoadVehViewWindow(v); break; + case VEH_SHIP: ShowShipViewWindow(v); break; + case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break; default: NOT_REACHED(); break; } } break; @@ -1244,18 +1244,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte ve * some of the windows to the correct size */ switch (vehicle_type) { default: NOT_REACHED(); - case VEH_Train: + case VEH_TRAIN: w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); if (w != NULL) ResizeWindow(w, 65, 38); break; - case VEH_Road: + case VEH_ROAD: w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); if (w != NULL) ResizeWindow(w, 0, 38); break; - case VEH_Ship: + case VEH_SHIP: w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); break; - case VEH_Aircraft: + case VEH_AIRCRAFT: w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); break; } @@ -1287,7 +1287,7 @@ void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_t { uint16 depot_airport_index; - if (vehicle_type == VEH_Aircraft) { + if (vehicle_type == VEH_AIRCRAFT) { depot_airport_index = GetStationIndex(depot_tile); } else { Depot *depot = GetDepotByTile(depot_tile); diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index d5c55c722c..e104f83075 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -56,17 +56,17 @@ void ShowReplaceVehicleWindow(byte vehicletype); static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) { switch (v->type) { - case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break; - case VEH_Road: DrawRoadVehImage(v, x, y, selection); break; - case VEH_Ship: DrawShipImage(v, x, y, selection); break; - case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break; + case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break; + case VEH_ROAD: DrawRoadVehImage(v, x, y, selection); break; + case VEH_SHIP: DrawShipImage(v, x, y, selection); break; + case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; default: NOT_REACHED(); } } static inline uint GetVehicleListHeight(byte type) { - return (type == VEH_Train || type == VEH_Road) ? 14 : 24; + return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; } #endif /* VEHICLE_GUI_H */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index ed4b2d726a..4b1270797d 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -610,7 +610,7 @@ static void FloodVehicle(Vehicle *v) if (!(v->vehstatus & VS_CRASHED)) { uint16 pass = 0; - if (v->type == VEH_Road) { // flood bus/truck + if (v->type == VEH_ROAD) { // flood bus/truck pass = 1; // driver if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count; @@ -618,7 +618,7 @@ static void FloodVehicle(Vehicle *v) v->vehstatus |= VS_CRASHED; v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast RebuildVehicleLists(); - } else if (v->type == VEH_Train) { + } else if (v->type == VEH_TRAIN) { Vehicle *u; v = GetFirstVehicleInChain(v); @@ -727,7 +727,7 @@ static void ClickTile_Water(TileIndex tile) if (GetWaterTileType(tile) == WATER_TILE_DEPOT) { TileIndex tile2 = GetOtherShipDepotTile(tile); - ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship); + ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP); } } diff --git a/src/yapf/follow_track.hpp b/src/yapf/follow_track.hpp index 4e0a29a874..0e522a00f5 100644 --- a/src/yapf/follow_track.hpp +++ b/src/yapf/follow_track.hpp @@ -22,7 +22,7 @@ struct CFollowTrackT : public FollowTrack_t FORCEINLINE void Init(const Vehicle* v, CPerformanceTimer* pPerf) { - assert(!IsRailTT() || (v != NULL && v->type == VEH_Train)); + assert(!IsRailTT() || (v != NULL && v->type == VEH_TRAIN)); m_veh = v; m_pPerf = pPerf; // don't worry, all is inlined so compiler should remove unnecessary initializations diff --git a/src/yapf/yapf_costrail.hpp b/src/yapf/yapf_costrail.hpp index 9a37b28e55..8efda0c27d 100644 --- a/src/yapf/yapf_costrail.hpp +++ b/src/yapf/yapf_costrail.hpp @@ -154,7 +154,7 @@ public: int cost = 0; const Vehicle* v = Yapf().GetVehicle(); assert(v != NULL); - assert(v->type == VEH_Train); + assert(v->type == VEH_TRAIN); assert(v->u.rail.cached_total_length != 0); int needed_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE; if (platform_length > needed_platform_length) {