(svn r27682) -Fix: Don't check if links are alive for manually routed cargo

pull/11/head
fonsinchen 8 years ago
parent aa26edfa48
commit cdbb864725

@ -3445,6 +3445,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
void DeleteStaleLinks(Station *from)
{
for (CargoID c = 0; c < NUM_CARGO; ++c) {
const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
GoodsEntry &ge = from->goods[c];
LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
if (lg == NULL) continue;
@ -3457,47 +3458,50 @@ void DeleteStaleLinks(Station *from)
assert(_date >= edge.LastUpdate());
uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
if ((uint)(_date - edge.LastUpdate()) > timeout) {
/* Have all vehicles refresh their next hops before deciding to
* remove the node. */
OrderList *l;
SmallVector<Vehicle *, 32> vehicles;
FOR_ALL_ORDER_LISTS(l) {
bool found_from = false;
bool found_to = false;
for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
if (order->GetDestination() == from->index) {
found_from = true;
if (found_to) break;
} else if (order->GetDestination() == to->index) {
found_to = true;
if (found_from) break;
bool updated = false;
if (auto_distributed) {
/* Have all vehicles refresh their next hops before deciding to
* remove the node. */
OrderList *l;
SmallVector<Vehicle *, 32> vehicles;
FOR_ALL_ORDER_LISTS(l) {
bool found_from = false;
bool found_to = false;
for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
if (order->GetDestination() == from->index) {
found_from = true;
if (found_to) break;
} else if (order->GetDestination() == to->index) {
found_to = true;
if (found_from) break;
}
}
if (!found_to || !found_from) continue;
*(vehicles.Append()) = l->GetFirstSharedVehicle();
}
if (!found_to || !found_from) continue;
*(vehicles.Append()) = l->GetFirstSharedVehicle();
}
bool updated = false;
Vehicle **iter = vehicles.Begin();
while (iter != vehicles.End()) {
Vehicle *v = *iter;
LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
if (edge.LastUpdate() == _date) {
updated = true;
break;
}
Vehicle **iter = vehicles.Begin();
while (iter != vehicles.End()) {
Vehicle *v = *iter;
Vehicle *next_shared = v->NextShared();
if (next_shared) {
*iter = next_shared;
++iter;
} else {
vehicles.Erase(iter);
}
LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
if (edge.LastUpdate() == _date) {
updated = true;
break;
}
if (iter == vehicles.End()) iter = vehicles.Begin();
Vehicle *next_shared = v->NextShared();
if (next_shared) {
*iter = next_shared;
++iter;
} else {
vehicles.Erase(iter);
}
if (iter == vehicles.End()) iter = vehicles.Begin();
}
}
if (!updated) {

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