From cc7680e0f15a5fb37cbdc0fba9c2a466842a8ab2 Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 20 Aug 2006 10:51:27 +0000 Subject: [PATCH] (svn r5968) -Feature: add auto-completion in chat-window. It completes Player-Names and Town-Names (that order) using . Based on FS#28 by egladil. --- network_gui.c | 159 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 156 insertions(+), 3 deletions(-) diff --git a/network_gui.c b/network_gui.c index 2fab56335f..a957e71ddf 100644 --- a/network_gui.c +++ b/network_gui.c @@ -26,6 +26,7 @@ #include "network_udp.h" #include "settings.h" #include "string.h" +#include "town.h" #define BGC 5 #define BTC 15 @@ -55,6 +56,7 @@ typedef struct NetworkGameSorting { static NetworkGameSorting _ng_sorting; static char _edit_str_buf[64]; +static bool _chat_tab_completion_active; static void ShowNetworkStartServerWindow(void); static void ShowNetworkLobbyWindow(NetworkGameList *ngl); @@ -1488,6 +1490,151 @@ static void SendChat(const char *buf) } } +/** + * Find the next item of the list of things that can be auto-completed. + */ +static const char *ChatTabCompletionNextItem(uint *item) +{ + static char chat_tab_temp_buffer[64]; + + /* First, try clients */ + if (*item < MAX_CLIENT_INFO) { + /* Skip inactive clients */ + while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++; + if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name; + } + + /* Then, try townnames */ + if (*item < (uint)MAX_CLIENT_INFO + GetTownPoolSize()) { + Town *t; + + FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { + int32 temp[1]; + + /* Skip empty towns */ + if (t->xy == 0) { + (*item)++; + continue; + } + + /* Get the town-name via the string-system */ + temp[0] = t->townnameparts; + GetStringWithArgs(chat_tab_temp_buffer, t->townnametype, temp); + return &chat_tab_temp_buffer[0]; + } + } + + return NULL; +} + +/** + * Find what text to complete. It scans for a space from the left and marks + * the word right from that as to complete. It also writes a \0 at the + * position of the space (if any). If nothing found, buf is returned. + */ +static char *ChatTabCompletionFindText(char *buf) +{ + char *p; + + /* Scan from the right to the left */ + p = &buf[strlen(buf)]; + while (p != buf) { + /* If we find a space, we try to complete the thing right of it */ + if (*p == ' ') { + *p = '\0'; + return p + 1; + } + p--; + } + + /* Not found, so complete the whole text */ + return p; +} + +/** + * See if we can auto-complete the current text of the user. + */ +static void ChatTabCompletion(Window *w) +{ + static char _chat_tab_completion_buf[lengthof(_edit_str_buf)]; + Textbuf *tb = &WP(w, querystr_d).text; + uint len, tb_len; + uint item; + char *tb_buf, *pre_buf; + const char *cur_name; + bool second_scan = false; + + item = 0; + + /* Copy the buffer so we can modify it without damaging the real data */ + pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); + + tb_buf = ChatTabCompletionFindText(pre_buf); + tb_len = strlen(tb_buf); + + while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { + item++; + + if (_chat_tab_completion_active) { + /* We are pressing TAB again on the same name, is there an other name + * that starts with this? */ + if (!second_scan) { + uint offset; + uint length; + + /* If we are completing at the begin of the line, skip the ': ' we added */ + if (tb_buf == pre_buf) { + offset = 0; + length = tb->length - 2; + } else { + /* Else, find the place we are completing at */ + offset = strlen(pre_buf) + 1; + length = tb->length - offset; + } + + /* Compare if we have a match */ + if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; + + continue; + } + + /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ + } + + len = strlen(cur_name); + if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { + /* Save the data it was before completion */ + if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); + _chat_tab_completion_active = true; + + /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ + if (pre_buf == tb_buf) { + snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name); + } else { + snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name); + } + + /* Update the textbuffer */ + UpdateTextBufferSize(&WP(w, querystr_d).text); + + SetWindowDirty(w); + free(pre_buf); + return; + } + } + + if (second_scan) { + /* We walked all posibilities, and the user presses tab again.. revert to original text */ + strcpy(tb->buf, _chat_tab_completion_buf); + _chat_tab_completion_active = false; + + /* Update the textbuffer */ + UpdateTextBufferSize(&WP(w, querystr_d).text); + + SetWindowDirty(w); + } + free(pre_buf); +} /* uses querystr_d WP macro */ static void ChatWindowWndProc(Window *w, WindowEvent *e) @@ -1515,9 +1662,14 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e) break; case WE_KEYPRESS: - switch (HandleEditBoxKey(w, &WP(w, querystr_d), 1, e, CS_ALPHANUMERAL)) { - case 1: /* Return */ SendChat(WP(w, querystr_d).text.buf); /* FALLTHROUGH */ - case 2: /* Escape */ DeleteWindow(w); break; + if (e->keypress.keycode == WKC_TAB) { + ChatTabCompletion(w); + } else { + _chat_tab_completion_active = false; + switch (HandleEditBoxKey(w, &WP(w, querystr_d), 1, e, CS_ALPHANUMERAL)) { + case 1: /* Return */ SendChat(WP(w, querystr_d).text.buf); /* FALLTHROUGH */ + case 2: /* Escape */ DeleteWindow(w); break; + } } break; @@ -1555,6 +1707,7 @@ void ShowNetworkChatQueryWindow(byte desttype, byte dest) DeleteWindowById(WC_SEND_NETWORK_MSG, 0); _edit_str_buf[0] = '\0'; + _chat_tab_completion_active = false; w = AllocateWindowDesc(&_chat_window_desc);