@ -1416,6 +1416,18 @@ again:
if ( new_dir ! = old_dir ) {
v - > direction = new_dir ;
if ( _settings_game . vehicle . roadveh_acceleration_model = = AM_ORIGINAL ) v - > cur_speed - = v - > cur_speed > > 2 ;
/* Delay the vehicle in curves by making it require one or two additional frames per curve.
* A vehicle has to spend at least 9 frames on a tile , so the following articulated part can follow .
* ( The following part may only be one tile behind , and the front part is moved before the following ones . )
* The short ( inner ) curve has 8 frames , this elongates it to 9 or 10.
*
* The difference between 9 and 10 is arbitrary , and completely bollocks ( i . e . a bug ) .
* Unifying this requires a complicated savegame conversion . */
if ( old_dir ! = v - > state ) {
v - > UpdateInclination ( false , true ) ;
return true ;
}
}
/* If the vehicle is in a normal road stop and the frame equals the stop frame OR