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@ -732,27 +732,36 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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virtual void OnQueryTextFinished(char *str)
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{
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int32 value;
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if (!StrEmpty(str)) {
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int32 value = atoi(str);
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value = atoi(str);
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} else {
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/* An empty string means revert to the default */
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switch (this->widget_id) {
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case GLAND_START_DATE_TEXT:
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this->SetWidgetDirty(GLAND_START_DATE_TEXT);
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_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
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break;
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case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
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case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
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case GLAND_TOWN_PULLDOWN: value = 1; break; // There's not really a default
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default: NOT_REACHED();
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}
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}
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case GLAND_SNOW_LEVEL_TEXT:
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this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
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_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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break;
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switch (this->widget_id) {
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case GLAND_START_DATE_TEXT:
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this->SetWidgetDirty(GLAND_START_DATE_TEXT);
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_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
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break;
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case GLAND_TOWN_PULLDOWN:
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_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
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break;
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}
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case GLAND_SNOW_LEVEL_TEXT:
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this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
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_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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break;
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this->SetDirty();
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case GLAND_TOWN_PULLDOWN:
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_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
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break;
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}
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this->SetDirty();
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}
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};
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