(svn r10394) -Fix [YAPF]: MP desync caused by incorrect last-red-signal penalties applied when cached segment was reused. Players that connected more recently (didn't have these segments cached yet) calculated those penalties correctly. This caused different YAPF results.

This commit is contained in:
KUDr 2007-06-29 23:55:16 +00:00
parent 09ef044f9d
commit cbbee4da48

View File

@ -295,6 +295,16 @@ public:
segment_cost = segment.m_cost;
/* We know also the reason why the segment ends. */
end_segment_reason = segment.m_end_segment_reason;
/* We will need also some information about the last signal (if it was red). */
if (segment.m_last_signal_tile != INVALID_TILE) {
assert(HasSignalOnTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td));
SignalState sig_state = GetSignalStateByTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td);
bool is_red = (sig_state == SIGNAL_STATE_RED);
n.flags_u.flags_s.m_last_signal_was_red = is_red;
if (is_red) {
n.m_last_red_signal_type = GetSignalType(segment.m_last_signal_tile, TrackdirToTrack(segment.m_last_signal_td));
}
}
/* No further calculation needed. */
cur = TILE(n.GetLastTile(), n.GetLastTrackdir());
break;