(svn r18789) -Codechange: when we're not in a network game we don't even need to consider undrawing the chat messages

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 351eb4665c
commit cb820e3da3

@ -20,6 +20,7 @@
#include "strings_func.h"
#include "settings_type.h"
#include "landscape_type.h"
#include "network/network.h"
#include "network/network_func.h"
#include "thread/thread.h"
#include "window_func.h"
@ -88,7 +89,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
if (_cursor.visible) UndrawMouseCursor();
#ifdef ENABLE_NETWORK
NetworkUndrawChatMessage();
if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
@ -1422,7 +1423,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
}
#ifdef ENABLE_NETWORK
NetworkUndrawChatMessage();
if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */
DrawOverlappedWindowForAll(left, top, right, bottom);

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