intCargoesField::small_height;///< Height of the header row.
intCargoesField::normal_height;///< Height of the non-header rows.
intCargoesField::industry_width;///< Width of an industry field.
intCargoesField::small_height;///< Height of the header row.
intCargoesField::normal_height;///< Height of the non-header rows.
intCargoesField::industry_width;///< Width of an industry field.
intCargoesField::cargo_field_width;///< Width of a cargo field.
uintCargoesField::max_cargoes;///< Largest number of cargoes actually on any industry.
constintCargoesField::VERT_INTER_INDUSTRY_SPACE=6;///< Amount of space between two industries in a column.
constintCargoesField::HOR_CARGO_BORDER_SPACE=15;///< Amount of space between the left/right edge of a #CFT_CARGO field, and the left/right most vertical cargo.
@ -1952,9 +1986,6 @@ const int CargoesField::BLOB_DISTANCE = 5; ///< Distance of the industry legend
constintCargoesField::BLOB_WIDTH=12;///< Width of the industry legend colour, including border.
constintCargoesField::BLOB_HEIGHT=9;///< Height of the industry legend colour, including border
uint16input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS];///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
IndustryLifeTypelife_type;///< This is also known as Industry production flag, in newgrf specs
byteclimate_availability;///< Bitmask, giving landscape enums as bit position
IndustryBehaviourbehaviour;///< How this industry will behave, and how others entities can use it
bytemap_colour;///< colour used for the small map
StringIDname;///< Displayed name of the industry
StringIDnew_industry_text;///< Message appearing when the industry is built
StringIDclosure_text;///< Message appearing when the industry closes
StringIDproduction_up_text;///< Message appearing when the industry's production is increasing
StringIDproduction_down_text;///< Message appearing when the industry's production is decreasing
StringIDstation_name;///< Default name for nearby station
byteappear_ingame[NUM_LANDSCAPE];///< Probability of appearance in game
byteappear_creation[NUM_LANDSCAPE];///< Probability of appearance during map creation
uint8number_of_sounds;///< Number of sounds available in the sounds array
constuint8*random_sounds;///< array of random sounds.
/* Newgrf data */
uint16callback_mask;///< Bitmask of industry callbacks that have to be called
uint8cleanup_flag;///< flags indicating which data should be freed upon cleaning up
boolenabled;///< entity still available (by default true).newgrf can disable it, though
GRFFilePropsgrf_prop;///< properties related to the grf file
uint16callback_mask;///< Bitmask of industry callbacks that have to be called
uint8cleanup_flag;///< flags indicating which data should be freed upon cleaning up
boolenabled;///< entity still available (by default true).newgrf can disable it, though
GRFFilePropsgrf_prop;///< properties related to the grf file
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Limpar programa atual (apenas Personalizado 1 ou Personalizado 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Altera a seleção de músicas para outro set instalado
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique na faixa de música para a adicionar ao programa atual (apenas Personalizado 1 ou Personalizado 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique na faixa de música para remover do programa atual (apenas Personalizado 1 ou Personalizado 2)
STR_CONFIG_SETTING_SCROLLMODE :Comportamento de rolamento da janela: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento ao rolar o mapa
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mover vista com BDM, posição do mouse travada
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mover mapa com BDM, posição do mouse travada
STR_CONFIG_SETTING_SCROLLMODE_RMB :Mover mapa com BDM
STR_CONFIG_SETTING_SCROLLMODE_LMB :Move o mapa com BEM
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar rolamento da janela: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instanâneo
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instantâneo
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Exibe distâncias quando usar ferramentas de construção: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Exibe distâncias e diferenças de altitude quando clicando e arrastando enquanto constrói
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das cidades - clique no nome para centralizar a visualização principal na cidade. Ctrl+Clique abre uma nova janela na localização da cidade
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Hallitse miten päänäkymä siirtyy valittuun paikkaan karttaa klikattaessa tai käytettäessä komentoa joka muuttaa näkymän sijaintia. Mikäli käytössä, päänäkymä siirtyy uuteen sijaintiin pehmeäesti, muutoin se hyppää suoraan valittuun sijaintiin
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Näytä mittauksen työkaluvihje, kun käytetään rakennustyökaluja: {STRING}
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kaupunkien nimet - nimen klikkaaminen keskittää päänäkymän kaupunkiin. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :הזז את התצוגה עם כפתור עכבר ימני, מיקום העכבר נעול
STR_CONFIG_SETTING_SCROLLMODE_LMB :הזז מפה עם כפתור עכבר שמאלי
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{STRING} :גלילה חלקה של התצוגה המשנית
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :שלוט כיצד התצוגה הראשית נגללת למיקום מסוים כאשר מקליקים על המפה הקטנה אן כאשר נותנים הוראה לגלול לעצם מסוים על גבי המפה. אם מאופשר, חלון התצוגה נגלל באופן חלק, אם מבוטל הוא מוקפץ ישירות אל נקודת המטרה
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{STRING} :'הצג מידות בעת בניית כבישים/מסילות וכיוב