Network: Log sent packets at net=5

pull/306/head
Jonathan G Rennison 3 years ago
parent b29a661787
commit cb421294bb

@ -134,7 +134,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
/* Is this packet sent? */
if (p->RemainingBytesToTransfer() == 0) {
/* Go to the next packet */
if (_debug_net_level >= 3) this->LogSentPacket(*p);
if (_debug_net_level >= 5) this->LogSentPacket(*p);
this->packet_queue.pop_front();
} else {
return SPS_PARTLY_SENT;

@ -275,5 +275,5 @@ std::string NetworkGameSocketHandler::GetDebugInfo() const { return ""; }
void NetworkGameSocketHandler::LogSentPacket(const Packet &pkt)
{
PacketGameType type = (PacketGameType)pkt.GetPacketType();
DEBUG(net, 3, "[tcp/game] sent packet type %d (%s) to client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str());
DEBUG(net, 5, "[tcp/game] sent packet type %d (%s) to client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str());
}

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