(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truebrain 13 years ago
parent 62b00c1da8
commit cb414b09d2

@ -22,8 +22,11 @@ Slope GetTileSlope(TileIndex tile, int *h)
{
assert(tile < MapSize());
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() ||
(_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) {
uint x = TileX(tile);
uint y = TileY(tile);
if (x == MapMaxX() || y == MapMaxY() ||
((x == 0 || y == 0) && _settings_game.construction.freeform_edges)) {
if (h != NULL) *h = TileHeight(tile);
return SLOPE_FLAT;
}

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