(svn r27642) -Codechange: FiosGet* file query functions take a destination file list.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
alberth 8 years ago
parent bc08fe7c5f
commit caf3379746

@ -462,7 +462,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
}
/* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME);
FiosGetSavegameList(SLD_LOAD_GAME, _fios_items);
_fios_items.Clear();
FiosGetDescText(&path, NULL);

@ -220,15 +220,16 @@ typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char
class FiosFileScanner : public FileScanner {
SaveLoadDialogMode mode; ///< The mode we want to search for
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) :
mode(mode),
callback_proc(callback_proc)
FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
mode(mode), callback_proc(callback_proc), file_list(file_list)
{}
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
@ -251,11 +252,11 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
if (strcmp(fios->name, filename) == 0) return false;
}
FiosItem *fios = _fios_items.Append();
FiosItem *fios = file_list.Append();
#ifdef WIN32
struct _stat sb;
if (_tstat(OTTD2FS(filename), &sb) == 0) {
@ -289,8 +290,9 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
@ -299,11 +301,11 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
int sort_start;
char d_name[sizeof(fios->name)];
_fios_items.Clear();
file_list.Clear();
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path)) {
fios = _fios_items.Append();
fios = file_list.Append();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name));
@ -319,7 +321,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = _fios_items.Append();
fios = file_list.Append();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name));
@ -334,27 +336,27 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
QSortT(_fios_items.files.Begin(), _fios_items.files.Length(), CompareFiosItems);
QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems);
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = _fios_items.Length();
sort_start = file_list.Length();
/* Show files */
FiosFileScanner scanner(mode, callback_proc);
FiosFileScanner scanner(mode, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(NULL, _fios_path, false);
} else {
scanner.Scan(NULL, subdir, true, true);
}
QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
/* Show drives */
FiosGetDrives();
_fios_items.Compact();
file_list.Compact();
}
/**
@ -422,9 +424,10 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
/**
* Get a list of savegames.
* @param mode Save/load mode.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadDialogMode mode)
void FiosGetSavegameList(SaveLoadDialogMode mode, FileList &file_list)
{
static char *fios_save_path = NULL;
static char *fios_save_path_last = NULL;
@ -438,7 +441,7 @@ void FiosGetSavegameList(SaveLoadDialogMode mode)
_fios_path = fios_save_path;
_fios_path_last = fios_save_path_last;
FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY);
FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
@ -476,9 +479,10 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
/**
* Get a list of scenarios.
* @param mode Save/load mode.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadDialogMode mode)
void FiosGetScenarioList(SaveLoadDialogMode mode, FileList &file_list)
{
static char *fios_scn_path = NULL;
static char *fios_scn_path_last = NULL;
@ -496,7 +500,8 @@ void FiosGetScenarioList(SaveLoadDialogMode mode)
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY);
Subdirectory subdir = (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(mode, &FiosGetScenarioListCallback, subdir, file_list);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
@ -546,8 +551,9 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
/**
* Get a list of heightmaps.
* @param mode Save/load mode.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadDialogMode mode)
void FiosGetHeightmapList(SaveLoadDialogMode mode, FileList &file_list)
{
static char *fios_hmap_path = NULL;
static char *fios_hmap_path_last = NULL;
@ -564,7 +570,8 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
char base_path[MAX_PATH];
FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(mode, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**

@ -218,9 +218,9 @@ extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
void FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadDialogMode mode);
void FiosGetSavegameList(SaveLoadDialogMode mode, FileList &file_list);
void FiosGetScenarioList(SaveLoadDialogMode mode, FileList &file_list);
void FiosGetHeightmapList(SaveLoadDialogMode mode, FileList &file_list);
const char *FiosBrowseTo(const FiosItem *item);

@ -201,12 +201,12 @@ void BuildFileList(SaveLoadDialogMode mode)
switch (mode) {
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
FiosGetScenarioList(mode); break;
FiosGetScenarioList(mode, _fios_items); break;
case SLD_SAVE_HEIGHTMAP:
case SLD_LOAD_HEIGHTMAP:
FiosGetHeightmapList(mode); break;
FiosGetHeightmapList(mode, _fios_items); break;
default: FiosGetSavegameList(mode); break;
default: FiosGetSavegameList(mode, _fios_items); break;
}
/* Invalidate saveload window */

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