(svn r17528) -Codechange: use QSortT instead of qsort for sorting FiosItems

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 67448246d3
commit ca7f6f5d7a

@ -13,6 +13,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "core/sort_func.hpp"
#include "fios.h"
#include "fileio_func.h"
#include "tar_type.h"
@ -43,15 +44,13 @@ extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
extern void GetOldSaveGameName(const char *file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with qsort when sorting the file list.
* @param a A pointer to the first FiosItem to compare.
* @param b A pointer to the second FiosItem to compare.
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param da A pointer to the first FiosItem to compare.
* @param db A pointer to the second FiosItem to compare.
* @return -1, 0 or 1, depending on how the two items should be sorted.
*/
int CDECL compare_FiosItems(const void *a, const void *b)
int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r = 0;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
@ -309,7 +308,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
{
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
_savegame_sort_order = order;
}
@ -324,7 +323,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
scanner.Scan(NULL, subdir, true, true);
}
qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
/* Show drives */
if (mode != SLD_NEW_GAME) FiosGetDrives();

@ -115,6 +115,6 @@ void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Determines type of savegame (or tells it is not a savegame) */
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
int CDECL compare_FiosItems(const void *a, const void *b);
int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
#endif /* FIOS_H */

@ -40,6 +40,7 @@
#include "newgrf_cargo.h"
#include "tilehighlight_func.h"
#include "querystring_gui.h"
#include "core/sort_func.hpp"
#include "table/strings.h"
@ -1746,9 +1747,7 @@ static void MakeSortedSaveGameList()
}
uint s_amount = _fios_items.Length() - sort_start - sort_end;
if (s_amount > 0) {
qsort(_fios_items.Get(sort_start), s_amount, sizeof(FiosItem), compare_FiosItems);
}
QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
}
extern void StartupEngines();

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