Version: Committing version data for tag: jgrpp-0.42.0

pull/306/head jgrpp-0.42.0
Jonathan G Rennison 3 years ago
parent d24f24cfcc
commit ca6741bfb4

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jgrpp-0.41.3 20210607 0 a73ddf4a357250fd71a9a5d972ae1b1a91bb112b 1 0 2021
a3c4c5a4bdfb51ee6cc40cb33a4030302f7a8a9766602aa3a4e2019596838489 -
jgrpp-0.42.0 20210704 0 d24f24cfccd9af8171862bec567a28daa131290b 1 0 2021
995bd40429935fb4fd9abb07c81eed37b228b8316faeb67b5ebb2a74a3c8fad0 -

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## JGR's Patchpack version 0.41.3
## JGR's Patchpack version 0.42.0
This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
@ -46,6 +46,11 @@ See [installation.md](/installation.md) for instructions on how to install.
In this mode, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.
See the [guide on the wiki](https://github.com/JGRennison/OpenTTD-patches/wiki/Realistic-braking) for more information.
* Allow converting track type under trains when compatible with the new rail type.
* Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
* Add a new train purchase window, where locomotive and wagons are in separate lists.
* Add information about train full and empty loads and achievable speeds to the train info window.
* Add setting to sort track types by category and speed.
* Add a setting for whether to pathfind up to back of a one-way path signal.
#### Roads and Road Vehicles
@ -56,6 +61,7 @@ See [installation.md](/installation.md) for instructions on how to install.
* Disallow ordering ordinary road vehicles to tram depots and vice versa.
* Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.
* Add setting for default road/tram types.
* Add a setting to turn off road vehicles slowing in curves.
#### Level Crossings
@ -101,6 +107,7 @@ See [installation.md](/installation.md) for instructions on how to install.
* Add a setting to include the train length and group name in the vehicle details window.
* Add a setting for whether to open the new vehicle GUI when share-cloning.
* Add setting to disable mass action buttons for top-level vehicle lists.
* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).
#### Orders and Timetabling
@ -143,6 +150,8 @@ See [installation.md](/installation.md) for instructions on how to install.
* Enable vehicle group management actions on other companies' stations.
* Add support for allowing/disallowing supply to a station, per cargo, by ctrl-clicking the station cargo rating.
* Add setting to show a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match the list owner.
* Add a waiting cargo history graph for stations.
* Add a tooltip to show station rating details (controlled by a setting).
#### Towns
@ -153,6 +162,7 @@ See [installation.md](/installation.md) for instructions on how to install.
* Add a setting to scale town growth rate by proportion of town cargo transported.
* Add "indifferent" mode to the town council attitude to area restructuring setting.
* Disallow converting town-owned roads to types with the no houses flag.
* Add public roads (road network automatically built between towns) at map generation and in the scenario editor.
#### Industries
@ -160,18 +170,24 @@ See [installation.md](/installation.md) for instructions on how to install.
#### Map and Landscaping
* Enable building rivers in game. Off by default.
* Add a setting to [reduce](http://www.tt-forums.net/viewtopic.php?p=890778#p890778) or stop the tree growth rate.
* [Adjusted arctic tree placement](http://www.tt-forums.net/viewtopic.php?f=33&t=72502).
* Add a new tree placement mode (perfect).
* [Minimum town distance](https://www.tt-forums.net/viewtopic.php?f=33&t=33625).
* Add map generation settings to control river/lake and rocky patch generation.
* Add generation of wide rivers.
* Add settings to customise the size of town zones, and city zones.
#### Construction
* Enable building rivers in game. Off by default.
* Add a setting to disable removing sea/rivers.
* Allow building objects by area (1x1 objects only).
* Allow purchasing a region of tiles at once, by dragging.
* Add setting to control if and how land purchasing is permitted.
* Add a company rate limit for land purchasing.
* Add a company rate limit for object construction.
* [Minimum town distance](https://www.tt-forums.net/viewtopic.php?f=33&t=33625).
* Add map generation settings to control river/lake and rocky patch generation.
* Add settings to customise the size of town zones, and city zones.
* Add setting for whether to confirm before demolishing industries and/or rail stations.
#### Scenario Editor
@ -193,6 +209,7 @@ See [installation.md](/installation.md) for instructions on how to install.
* [When building tunnels, open new viewports at the far end of the tunnel](https://www.tt-forums.net/viewtopic.php?f=33&t=72639).
* [Smallmap screenshots](http://www.tt-forums.net/viewtopic.php?f=33&t=44596).
* Whole map screenshots at current zoom level.
* Topography and industry screenshots.
* Make smallmap refresh period variable with map mode/zoom and pause state.
* Add display setting for income/cost text effects.
@ -228,6 +245,7 @@ See [installation.md](/installation.md) for instructions on how to install.
* Add setting to control dates over which inflation is applied.
* Allow shift-clicking on borrow/repay money buttons to enter a quantity.
* Add mode to the cargo payment graph to show payment based on average transit speed.
#### Cheats

@ -2,6 +2,53 @@
* * *
### v0.42.0 (2021-07-04)
* Fix crash when removing a company (e.g. due to bankrupcty or the stop_ai command).
* Fix crash when a network server sends a large multiplayer desync log to a desyncing network client.
* Fix crash when clearing a tunnel where only the near end is reserved with realistic braking.
* Fix crash when autoreplacing vehicle with no orders, when refits are not compatible.
* Fix crash which could occur when logging debug messages to the network admin socket.
* Fix incorrect infrastructure accounting when moving a signalled tunnel/bridge to another company with a different signal spacing setting, causing multiplayer desyncs.
* Fix founding towns inside the catchment on an existing station not associating the town with the station catchment, causing multiplayer desyncs.
* Fix house placing in the scenario editor picking the wrong town when placing houses outside towns is enabled.
* Fix news window viewports not updating vehicle images.
* Fix changing the font zoom level not updating the height of window widgets containing text.
* Fix the status bar time/date section being truncated with large font sizes, and when changing time/date settings.
* Fix owner legend colours when the company starting colour setting is used.
* Fix speed unit conversions in the routing restrictions window.
* Viewport map mode:
* Fix rendering of sloped tile, which could cause misalignment of tunnels with the entrance tiles.
* Fix display of high freeform edges at the north edges.
* Map generation:
* Add public roads (road network automatically built between towns) at map generation and in the scenario editor.
* Add generation of wide rivers.
* Allow lakes to be disabled.
* Adjust lake generation to be closer to the specified lake size.
* Add setting for a max height level for towns.
* Trees:
* Add a new tree placement mode with improved distribution.
* Increase maximum width of artic tree range around snow line setting.
* Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
* Add a new train purchase window, where locomotive and wagons are in separate lists.
* Add a waiting cargo history graph to stations.
* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button.
* Add information about train full and empty loads and achievable speeds to the train info window.
* Add setting for whether to confirm before demolishing industries and/or rail stations.
* Add setting to sort tracks by category and speed.
* Add mode to the cargo payment graph to show payment based on average transit speed.
* Add a tooltip to show station rating details (controlled by a setting).
* Add topography and industries screenshot types.
* Add a setting to turn off road vehicle slowdown in curves.
* Add a setting for whether to pathfind up to back of a one-way path signal.
* Disable town noise limits in indifferent town tolerance mode.
* Set a maximum size for the left part of the build rail station window.
* Use a lower resort interval in vehicle list windows when sorting vehicles by timetable delay.
* Open the routing restriction window when ctrl-clicking any signal (except programmable pre-signals).
* Settings window: Move the day length factor setting to the environment section.
* Allow threaded saves in network server mode.
* Add Korean translations by TELK.
* Trunk base remains at commit 8fa53f543a5929bdbb12c8776ae9577594f9eba7, with some further commits picked up to ef25afd55ab868a4322d0c241b5c4898966ac919.
### v0.41.3 (2021-06-07)
* Fix crash which could occur when a train reaches a disallowed 90° turn.
* Fix crash which could occur on Linux/SDL2 when a text entry widget is focused without a window being focused.

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