(svn r23660) -Feature-ish: add the game script to the crash log

This commit is contained in:
rubidium 2011-12-22 20:05:52 +00:00
parent 5e21fa2252
commit c9b6391ab0

View File

@ -28,6 +28,8 @@
#include "language.h" #include "language.h"
#include "ai/ai_info.hpp" #include "ai/ai_info.hpp"
#include "game/game.hpp"
#include "game/game_info.hpp"
#include "company_base.h" #include "company_base.h"
#include "company_func.h" #include "company_func.h"
@ -154,6 +156,10 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion()); buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
} }
} }
if (Game::GetInfo() != NULL) {
buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
}
buffer += seprintf(buffer, last, "\n"); buffer += seprintf(buffer, last, "\n");
return buffer; return buffer;