From c99f731f89533071669769f3d89950667f3be8f4 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Mon, 1 Apr 2019 20:15:49 +0200 Subject: [PATCH] Update: documentation updates from 1.9 branch --- changelog.txt | 32 ++++++++++++++++++++++++++++++++ os/debian/changelog | 18 ++++++++++++++++++ 2 files changed, 50 insertions(+) diff --git a/changelog.txt b/changelog.txt index 1d9f8947ea..b181431ff6 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,33 @@ +1.9.0 (2019-04-01) +------------------------------------------------------------------------ +- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) + + +1.9.0-RC2 (2019-03-24) +------------------------------------------------------------------------ +- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) +- Fix: Filtered file list did not scroll properly (#7402) +- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392) +- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389) +- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382) +- Fix: Permit loading of industry production callback with invalid cargo type (#7364) +- Fix: Spelling for a few real town names (#7338) +- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325) +- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) + + +1.9.0-RC1 (2019-03-03) +------------------------------------------------------------------------ +- Add: Various AI/GS functions for vehicle groups (#7225) +- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147) +- Change: Allow towns to build bridges over rails and one-way roads (#7291) +- Fix: Detection of coast tiles with trees on them (#7309) +- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298) +- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288) +- Fix: Unable to select last group in open livery window (#7283) +- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) + + 1.9.0-beta3 (2019-02-24) ------------------------------------------------------------------------ - Feature: Option to adjust font size separately from GUI size (#7003) @@ -24,10 +54,12 @@ - Fix #7197: Invalidate depot buttons when necessary (#7212) - Doc: [AI] UnshareOrders empties the orders list of the vehicle + 1.9.0-beta2 (2019-02-09) ------------------------------------------------------------------------ - Fix: Non-Windows builds did not get correct git hash + 1.9.0-beta1 (2019-02-09) ------------------------------------------------------------------------ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers diff --git a/os/debian/changelog b/os/debian/changelog index 858c15371b..8c3b0cbf90 100644 --- a/os/debian/changelog +++ b/os/debian/changelog @@ -1,3 +1,21 @@ +openttd (1.9.0-0) unstable; urgency=low + + * New upstream release 1.9.0 + + -- OpenTTD Mon, 01 Apr 2019 00:00:00 +0200 + +openttd (1.9.0~RC2-0) unstable; urgency=low + + * New upstream release 1.9.0-RC2 + + -- OpenTTD Sun, 24 Mar 2019 23:00:00 +0000 + +openttd (1.9.0~RC1-0) unstable; urgency=low + + * New upstream release 1.9.0-RC1 + + -- OpenTTD Sun, 3 Mar 2019 23:00:00 +0000 + openttd (1.9.0~beta3-0) unstable; urgency=low * New upstream release 1.9.0-beta3